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== Special Moves == | == Special Moves == | ||
'''''Stationary Strike''''' | '''''Stationary Strike''''' | ||
* '''Yodel:Charge B, | * '''Yodel: Charge B, QCF + Punch''' | ||
::Very fast | ::Very fast start up, goes a little further than half screen. It can destroy projectiles, and does not have a hurtbox. Use it to keep the opponent away from you. As long as you charge back for at least 2 seconds, you can wait a while to input QCF + Punch for the move to come out. The charge still stays even after jumping, walking or using normals. | ||
'''''Anti-Air''''' | '''''Anti-Air''''' | ||
* '''Jumping Uppercut:QCF+Kick''' | * '''Jumping Uppercut: QCF + Kick''' | ||
* '''Viking Ram:QCF+Punch''' | ::A slow and weak anti-air move. The hit box stay outs the whole time. Strength determines height. | ||
* '''Viking Ram: QCF + Punch''' | |||
::This move works better as an anti-air since it is really fast and can hit multiple times. MP and HP versions go full screen. The hot box stays out the whole time. Strength determines horizontal distance and speed. | |||
'''''Charge Attacks''''' | '''''Charge Attacks''''' | ||
* ''' Valkyrie's Ride: Charge B, QCF + Kick''' | |||
* ''' Valkyrie's Ride:Charge B,QCF+Kick''' | ::This move has a slow start up, but once the attack starts, it moves very quickly. It's better to stay with Viking Ram. | ||
{| class="wikitable" | {| class="wikitable" | ||
Revision as of 09:17, 23 November 2017
Profile
Likes: Food
Hates: Salad
Wants: Cookies
Job: Singer
Motto: Eat ! ! ! !
Normal Moves
| Attack | Stand Far | Stand Close | Crouching | Jump Up | Jump Left/ Right |
|---|---|---|---|---|---|
| Light Punch | 5 | 5 | 5 | 5 | 4 |
| Medium Punch | 9 | 9 | 9 | 8 | 8 |
| Heavy Punch | 13 | 13 | 11 | 13 | 14 |
| Light Kick | 4 | 9 | 5 | 6 | 5 |
| Medium Kick | 7 | 13 | 8 | 10 | 8 |
| Heavy Kick | 11 | 17 | 5 | 6 | 5 |
Special Moves
Stationary Strike
- Yodel: Charge B, QCF + Punch
- Very fast start up, goes a little further than half screen. It can destroy projectiles, and does not have a hurtbox. Use it to keep the opponent away from you. As long as you charge back for at least 2 seconds, you can wait a while to input QCF + Punch for the move to come out. The charge still stays even after jumping, walking or using normals.
Anti-Air
- Jumping Uppercut: QCF + Kick
- A slow and weak anti-air move. The hit box stay outs the whole time. Strength determines height.
- Viking Ram: QCF + Punch
- This move works better as an anti-air since it is really fast and can hit multiple times. MP and HP versions go full screen. The hot box stays out the whole time. Strength determines horizontal distance and speed.
Charge Attacks
- Valkyrie's Ride: Charge B, QCF + Kick
- This move has a slow start up, but once the attack starts, it moves very quickly. It's better to stay with Viking Ram.
| Attack | Normal | Super KO |
|---|---|---|
| Yodel | 13 | 20 |
| Viking Ram | 12 | 18 |
| Jumping Uppercut | 10 | 15 |
| Valkyrie's Ride | 10 | 15 |
