Sailor Moon Fighter S/Sailor Neptune: Difference between revisions
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* '''Submarine Reflection''': faster startup/recovery and slower projectile | * '''Submarine Reflection''': faster startup/recovery and slower projectile | ||
* '''Submarine Reflection''': new input commands ([4],6,LK/HK) avoids conflict with Splash Edge | * '''Submarine Reflection''': new input commands ([4],6,LK/HK) avoids conflict with Splash Edge | ||
* '''Deep Submerge''': projectile hitbox fix on 4th sprite | * '''Submarine Reflection''': heavy projectile causes knockdown on hit | ||
* '''Deep Submerge''': smaller hitbox (infamous big brain) | |||
* '''Deep Submerge''': projectile hitbox fix on 4th sprite (used to be off-centered) | |||
* '''Deep Submerge''': heavy projectile causes knockdown on hit | |||
== Base Damage List == | == Base Damage List == | ||
Latest revision as of 09:25, 25 April 2020
| Sailor Neptune | |
| |
| Full name | |
| Age | |
| Height | |
| Blood type | |
| Hometown | |
| Likes | |
| Dislikes | |
| Special skills | |
Colors
| Color Swaps | |||
|---|---|---|---|
Changes from Super S
- Dragon Rise: new input commands (2,3,6,2,3,6,HP) removed first forward input
- Dragon Rise: damage increased (+8)
- Submarine Reflection: faster startup/recovery and slower projectile
- Submarine Reflection: new input commands ([4],6,LK/HK) avoids conflict with Splash Edge
- Submarine Reflection: heavy projectile causes knockdown on hit
- Deep Submerge: smaller hitbox (infamous big brain)
- Deep Submerge: projectile hitbox fix on 4th sprite (used to be off-centered)
- Deep Submerge: heavy projectile causes knockdown on hit
Base Damage List
- Deep Submerge L (8)
- Deep Submerge H (10)
- Submarine Reflection L (12)
- Submarine Reflection H (14)
- Splash Edge L (12,10)
- Splash Edge H (14,8)
- Dragon Rise (48)
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