Super Variable Geo: Difference between revisions

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{{Infobox
{{Infobox
|title=Super VG: Super Variable Geo
|title=Super V.G.: Variable Geo
|image=[[Image:SVG_boxart_JP.png|170px]]
|image=[[Image:SVG_boxart_JP.png|170px]]
|developer=TGL
|developer=TGL
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|released=
|released=
'''JP''': July 21, 1995
'''JP''': July 21, 1995
}}


}}
[[File:supervg.png]]
[[File:supervg.png]]
==Introduction==
==Introduction==
'''Super Variable Geo''' (スーパーヴァリアブル・ジオ), or just '''Super V.G.''', is the only Super Nintendo entry of the long-running Japan-only fighting game series, which originated on the PC-98 computer back in 1993, and has spanned multiple consoles including the TurboGrafx-16, PlayStation, Sega Saturn, and PC, with more recent entries being visual novels. The series has hentai roots and association, but this is completely omitted from the SNES version. The basic plot revolves around restaurants who sponsor their waitresses in a fighting tournament to find the strongest female, in order to gain popularity and patronage.
'''Super Variable Geo''' (スーパーヴァリアブル・ジオ), or just '''Super V.G.''', is the only Super Nintendo entry of the long-running Japan-only fighting game series, which originated on the PC-98 computer back in 1993, and has spanned multiple consoles including the TurboGrafx-16, PlayStation, Sega Saturn, and PC, with more recent entries being visual novels. The series features an all-female cast of unique characters, and has hentai roots and association, but this is completely omitted from the SNES version. The basic plot revolves around restaurants who sponsor their waitresses in a fighting tournament to find the strongest female (or "'''V'''irgin '''G'''oddess"), in order to gain popularity and patronage.


==Gameplay==
==Gameplay==
This entry in the series, while being released in 1995, has a simple engine very similar to ''Street Fighter II'', however it only uses 4 buttons (2 punches and 2 kicks) of light and heavy strengths. It also features dashing and backdashing.
This entry in the series, while being released in 1995, has a simple engine very similar to ''Street Fighter II'', however it only uses 4 buttons (2 punches and 2 kicks) of Light and Heavy strengths. It also features dashing and backdashing.<br />
While lacking some mechanics from its predecessor ''Advanced V.G.'' (like juggle combos), this slimmed-down title holds up well and still can be played at both a fun and competitive level. There are notable flaws with characters, and tech which can be frustrating to deal with, but nothing that completely breaks the game to be unplayable. The gameplay is smooth, controls are solid, and combos range from simple cancels to frame-perfect links. Most players who are familiar with the series are probably more drawn toward ''Advanced V.G. 2'' as the "Super Turbo" of the V.G. Universe, but ''Super'' is a title that should not be overlooked.


==Controls==
==Controls==
* Directional commands are listed assuming your character is facing right on-screen (1P side). [[File:B.png]] and [[File:F.png]] are reversed if you're facing the other direction.
* Directional commands are listed assuming your character is facing right on-screen (1P side). [[File:B.png]] and [[File:F.png]] are reversed if you're facing the other direction.
'''Basic Controls'''
'''Basic Controls'''


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[[File:D.png]] - Crouch  
[[File:D.png]] - Crouch  


[[File:DB.png]] - Guard low (during enemy attack)
[[File:DB.png]] - Guard Low (during enemy attack)


[[File:F.png]] - Advance
[[File:F.png]] - Advance
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[[File:B.png]][[File:B.png]] - Back Dash
[[File:B.png]][[File:B.png]] - Back Dash
[[File:F.png]] + [[File:HP.png]] / [[File:HK.png]] - Throw Forward
[[File:B.png]] + [[File:HP.png]] / [[File:HK.png]] - Throw Backward


==Playable Characters==
==Playable Characters==
[[File:SVGmoves.png|thumb|right|Character move lists]]
*[[Yuka (SVG)|Yuka]] - The Shoto-clone main character waitress.
*[[Yuka (SVG)|Yuka]] - The Shoto-clone main character waitress.
*[[Jun (SVG)|Jun]] - The token grappler.
*[[Jun (SVG)|Jun]] - The token grappler.
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* There is no damage scaling. All hits do their full 100% damage regardless of where they are in a combo.
* There is no damage scaling. All hits do their full 100% damage regardless of where they are in a combo.
* Everyone has at least one throw using [[Image:B.png|35px]]/[[Image:F.png|35px]] + [[Image:HP.png|25px]]. Throws cannot be escaped or softened.
* Everyone has at least one throw using [[Image:B.png|35px]]/[[Image:F.png|35px]] + [[Image:HP.png|25px]]. Throws cannot be escaped or softened.
* Super Arts are only available when the character has 33% HP or less. All involve a '''command + [[Image:AnyP.png|25px]][[Image:AnyK.png|25px]]''' input. The 'PK' must be the same strength, but there is no difference between pressing both Lights versus both Heavys.
* Super Arts are only available when the character has 33% HP or less, and involve a '''command + [[Image:AnyP.png|25px]][[Image:AnyK.png|25px]]''' input. The 'PK' must be the same strength, but there is no difference between pressing both Lights versus both Heavys.
* Once a character is at 33% HP, they can perform an infinite amount of Super Art attacks.
* Once a character is at 33% HP, they can perform an infinite amount of Super Art attacks.


==Tier List==
==Tier List==
{{TierList
{{TierList
|S-tier=[[Image:KaoriPortrait.png|link=Kaori (SVG)]] - Incredible pressure and lockdown with headstomps, divekicks, and rushing; ridiculous throw damage; multi-hit kicks; hardly any bad matchups.
|S-name=S
|A-tier=[[Image:SatomiPortrait.png|link=Satomi (SVG)]] - Great normals; invincible uppercut; command slide beats out an immense amount of attacks/specials; glitched Super Art.<br />
|S-tier=[[Image:Kaori_1PW.png|90px|link=Kaori (SVG)]] - Incredible pressure and lockdown with divekicks, rushing, and blockstrings; ridiculous throw damage; has an infinite; hardly any bad matchups.
[[Image:ReimiPortrait.png|link=Reimi (SVG)]] - Very high button damage; strong fireball, good rush attack for lockdown; long range on kick normals; overall solid tools.
|A-name=A
|B-tier=[[Image:YukaPortrait.png|link=Yuka (SVG)]] - Standard Shoto-clone moveset; good pressure; invincible uppercut; highest damaging Super Art.<br />
|A-tier=[[Image:Satomi_1PW.png|90px|link=Satomi (SVG)]] - Great normals; invincible uppercut; command slide beats out a lot of attacks; glitched Super Art.<br />
[[Image:ChihoPortrait.png|link=Chiho (SVG)]] - Good zoning and keepaway; strong blockstrings and combos; Hien Geki random cross-ups give her a 50/50.<br />
[[Image:Reimi_1PW.png|90px|link=Reimi (SVG)]] - Very high damage normals; good rush attack for lockdown; long range on kicks; overall solid tools.
[[Image:EleanorPortrait.png|link=Erina (SVG)]] - Strong corner lockdown; can zone non-projectile characters all day with Elirin Fire; unblockable Super Art.
|B-name=B
|C-tier=[[Image:JunPortrait.png|link=Jun (SVG)]] - Fantastic command grapple and tick-throw range, but little else of note; unblockable Super Art.<br />
|B-tier=[[Image:Yuka_1PW.png|90px|link=Yuka (SVG)]] - Standard Shoto-clone moveset; good pressure; invincible uppercut; highest damaging Super Art.<br />
[[Image:ManamiPortrait.png|link=Manami (SVG)]] - Decent ranged attacks; poke heavy in melee, can be annoying to fight; inflicts damage to self; specials mostly cause disadvantage even on hit.
[[Image:Chiho_1PW.png|80px|link=Chiho (SVG)]] - Good zoning and keepaway; wall jump; strong blockstrings and combos; Hien Geki random cross-ups give her a 50/50.<br />
|D-tier=[[Image:AyakoPortrait.png|link=Ayako (SVG)]] - High button damage; solid pokes; only one viable special (Rave Storm); best backdash; unblockable Super Art.
[[Image:Eleanor_1PW.png|90px|link=Erina (SVG)]] - Strong corner lockdown; can zone non-projectile characters with Elirin Fire; unblockable Super Art.
|C-name=C
|C-tier=[[Image:Jun_1PW.png|90px|link=Jun (SVG)]] - Fantastic command grapple and tick-throw range, but little else; unblockable Super Art.<br />
[[Image:Manami_1PW.png|80px|link=Manami (SVG)]] - Decent ranged attacks; poke heavy up close; inflicts damage to self; specials mostly cause disadvantage even on hit.
|D-name=D
|D-tier=[[Image:Ayako_1PW.png|90px|link=Ayako (SVG)]] - High damage normals; solid pokes; only one viable special (Rave Storm); best backdash; unblockable Super Art.
}}
}}



Revision as of 06:11, 7 August 2019

Super V.G.: Variable Geo
Developer(s) TGL
Publisher(s) TGL
Release Date JP: July 21, 1995

Introduction

Super Variable Geo (スーパーヴァリアブル・ジオ), or just Super V.G., is the only Super Nintendo entry of the long-running Japan-only fighting game series, which originated on the PC-98 computer back in 1993, and has spanned multiple consoles including the TurboGrafx-16, PlayStation, Sega Saturn, and PC, with more recent entries being visual novels. The series features an all-female cast of unique characters, and has hentai roots and association, but this is completely omitted from the SNES version. The basic plot revolves around restaurants who sponsor their waitresses in a fighting tournament to find the strongest female (or "Virgin Goddess"), in order to gain popularity and patronage.

Gameplay

This entry in the series, while being released in 1995, has a simple engine very similar to Street Fighter II, however it only uses 4 buttons (2 punches and 2 kicks) of Light and Heavy strengths. It also features dashing and backdashing.
While lacking some mechanics from its predecessor Advanced V.G. (like juggle combos), this slimmed-down title holds up well and still can be played at both a fun and competitive level. There are notable flaws with characters, and tech which can be frustrating to deal with, but nothing that completely breaks the game to be unplayable. The gameplay is smooth, controls are solid, and combos range from simple cancels to frame-perfect links. Most players who are familiar with the series are probably more drawn toward Advanced V.G. 2 as the "Super Turbo" of the V.G. Universe, but Super is a title that should not be overlooked.

Controls

  • Directional commands are listed assuming your character is facing right on-screen (1P side). and are reversed if you're facing the other direction.

Basic Controls

// - Jump

- Retreat (guard during enemy attack)

- Crouch

- Guard Low (during enemy attack)

- Advance

Y button -

X button -

B button -

A button -

Universal Controls

- Forward Dash

- Back Dash

+ / - Throw Forward

+ / - Throw Backward

Playable Characters

File:SVGmoves.png
Character move lists
  • Yuka - The Shoto-clone main character waitress.
  • Jun - The token grappler.
  • Chiho - Ninja with some similarities to Vega/Claw.
  • Manami - Little girl with cat gloves; has some similarities to Blanka.
  • Satomi - Yuka's friend. Shockingly, not a Shoto-clone though.
  • Ayako - The sexy rave dancer.
  • Erina - Or "Ernie" as the announcer calls her; she's the one in a bunny suit.
  • Kaori - A computer nerd. Penultimate boss.
  • Reimi - The reigning Variable Geo champion boss character.

Basic System Overview

  • Super Variable Geo runs at 60FPS.
  • There is no chaining system (besides rapid-fire Lights). All combos are performed via links. (Plinking is possible.)
  • There is no air guarding. If you get knocked out the air while holding backward on the joystick, the direction has to be re-input upon landing else you won't be guarding on the ground.
  • Backdashes are all invincible for their duration except the last one or two frames (character dependent), where then the player can then only guard. Ayako has the best backdash at 25F; Eleanor/Erina & Kaori both have the worst at 9F.
  • Everyone has 1,680 vitality, and all characters take the same amount of damage from attacks.
  • There is no damage scaling. All hits do their full 100% damage regardless of where they are in a combo.
  • Everyone has at least one throw using / + . Throws cannot be escaped or softened.
  • Super Arts are only available when the character has 33% HP or less, and involve a command + input. The 'PK' must be the same strength, but there is no difference between pressing both Lights versus both Heavys.
  • Once a character is at 33% HP, they can perform an infinite amount of Super Art attacks.

Tier List

S - Incredible pressure and lockdown with divekicks, rushing, and blockstrings; ridiculous throw damage; has an infinite; hardly any bad matchups.
A - Great normals; invincible uppercut; command slide beats out a lot of attacks; glitched Super Art.

- Very high damage normals; good rush attack for lockdown; long range on kicks; overall solid tools.

B - Standard Shoto-clone moveset; good pressure; invincible uppercut; highest damaging Super Art.

- Good zoning and keepaway; wall jump; strong blockstrings and combos; Hien Geki random cross-ups give her a 50/50.
- Strong corner lockdown; can zone non-projectile characters with Elirin Fire; unblockable Super Art.

C - Fantastic command grapple and tick-throw range, but little else; unblockable Super Art.

- Decent ranged attacks; poke heavy up close; inflicts damage to self; specials mostly cause disadvantage even on hit.

D - High damage normals; solid pokes; only one viable special (Rave Storm); best backdash; unblockable Super Art.


Super Variable Geo
Ayako Yuuki Chiho Masuda Eleanor Goldsmith
Jun Kubota Kaori Yanase Manami Kusunoki
Reimi Jyahana Satomi Yajima Yuka Takeuchi
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