Bad Mr. Frosty: Difference between revisions

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* '''Frozen Fist: QCF + Punch'''
* '''Frozen Fist: QCF + Punch'''
* '''Ice Breath: HCF + Punch'''
* '''Ice Breath: HCF + Punch'''
:: Ice Breath has a bigger hit box, and does twice as much damage as the Ice Fist. It even recovers slightly faster than Ice Fist! It can hit up to 2 times, while Ice Fist can hit up to 3 times.
:: Ice Breath has a bigger hit box, and does twice as much damage as the Frozen Fist. It even recovers slightly faster than Frozen Fist! It can hit up to 2 times, while Frozen Fist can hit up to 3 times.




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== Pros ==
== Pros ==
*Can slide under projectiles.
*Can slide under projectiles.

Revision as of 18:45, 22 November 2017

Profile

Likes: Snow

Hates: Fire

Wants: Winter

Job: Snowplow

Motto: Chill

Normal Moves

Strength
Attack Stand Far Stand Close Crouching Jump Up Jump Left/ Right
Light Punch 3 3 4 4 5
Medium Punch 7 7 6 7 8
Heavy Punch 10 7 10 11 12
Light Kick 4 4 2 5 6
Medium Kick 7 8 7 8 9
Heavy Kick 11 13 10 12 13
  • Frosty's kicks do more damage than his punches.
  • Frosty has stubby arms, so it is best to stay with his kicks.

Chains

  • c.LP x3
  • c.LK x3, Infinite in Corner
  • c.MP x2
  • MK x2
  • c.MK x3

Special Moves

Projectiles

  • Frozen Fist: QCF + Punch
  • Ice Breath: HCF + Punch
Ice Breath has a bigger hit box, and does twice as much damage as the Frozen Fist. It even recovers slightly faster than Frozen Fist! It can hit up to 2 times, while Frozen Fist can hit up to 3 times.


Anti-Air

  • Headbutt Upper: DP + Punch
A decent anti-air move. Strength used determines how high it goes. It can hit twice during a push back, making it extremely powerful.
  • Upward Snowball: Charge U, D + Kick
The move is very slow but the hit box is active the whole time this move is out. Strength used determines how high it goes. It can hit up to 3 times to a jumping opponent.


Charge Attacks

  • Snowball (In Air Too): Charge B, F + Punch
This move is better used in air for mobility. Strength used determines how fast it goes. The LP version can be used to stall in air because of how slow it is.
  • Tackle: Tap B, F + Punch
Frosty's best charge attack. It's easy to do, and very fast. Strength used determines how fast it goes.
  • Slide: QCF + Kick
This move can go under projectiles. It is as fast as the Tackle, but with slightly longer recovery. Strength used determines how fast it goes.
  • Big Arm Punch: Charge U, D + Punch
It has a slow start up but it is the strongest move in the game! Hit your opponent with 3 of these and they are done for.
Special
Attack Strength
Frozen Fist 5
Ice Breath 10
Headbutt Upper 17
Upward Snowball 12
Snowball 12
Tackle 6
Slide 7
Big Arm Punch 35

Pros

  • Can slide under projectiles.
  • Has many special moves.
  • Has the strongest move in the game, The Big Arm.
  • Projectile to Tackle or slide.
  • Has an air move.
  • Has amazing mobility.

Cons

  • Anti-air unsafe on block. Should only used for anti-air or ending a combo.
  • slide unsafe up-close.
  • Biggest hurt box
  • Can sometimes fly back far after getting hit out of a special, especially the Tackle.
  • Stubby punches.