Bad Mr. Frosty: Difference between revisions
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== Special Moves == | == Special Moves == | ||
'''Projectiles''' | '''''Projectiles''''' | ||
* Frozen Fist: QCF + Punch | * '''Frozen Fist: QCF + Punch''' | ||
* Ice Breath: HCF + Punch | * '''Ice Breath: HCF + Punch''' | ||
::Ice Breath has a bigger hit box, and does twice as much damage as the Ice Fist. It even recovers slightly faster than Ice Fist! It can hit up to 2 times, while Ice Fist can hit up to 3 times. | :: Ice Breath has a bigger hit box, and does twice as much damage as the Ice Fist. It even recovers slightly faster than Ice Fist! It can hit up to 2 times, while Ice Fist can hit up to 3 times. | ||
'''Anti-Air''' | '''''Anti-Air''''' | ||
* Headbutt Upper: DP + Punch | * '''Headbutt Upper: DP + Punch''' | ||
:: A decent anti-air move. Strength used determines how high it goes. It can hit twice during a push back, making it extremely powerful. | :: A decent anti-air move. Strength used determines how high it goes. It can hit twice during a push back, making it extremely powerful. | ||
* Upward Snowball: Charge U, D + Kick | * '''Upward Snowball: Charge U, D + Kick''' | ||
::The move is very slow but the hit box is active the whole time this move is out. Strength used determines how high it goes. It can hit up to 3 times to a jumping opponent. | ::The move is very slow but the hit box is active the whole time this move is out. Strength used determines how high it goes. It can hit up to 3 times to a jumping opponent. | ||
'''Charge Attacks''' | '''''Charge Attacks''''' | ||
* Snowball (In Air Too): Charge B, F + Punch | * '''Snowball (In Air Too): Charge B, F + Punch''' | ||
::This move is better used in air for mobility. Strength used determines how fast it goes. The LP version can be used to stall in air because of how slow it is. | ::This move is better used in air for mobility. Strength used determines how fast it goes. The LP version can be used to stall in air because of how slow it is. | ||
*Tackle: Tap B, F + Punch | *'''Tackle: Tap B, F + Punch''' | ||
::Frosty's best charge attack. It's easy to do, and very fast. Strength used determines how fast it goes. | ::Frosty's best charge attack. It's easy to do, and very fast. Strength used determines how fast it goes. | ||
* Slide: HCF + Kick | * '''Slide: HCF + Kick''' | ||
::This move can go under projectiles. It is as fast as the Tackle, but with slightly longer recovery. Strength used determines how fast it goes. | ::This move can go under projectiles. It is as fast as the Tackle, but with slightly longer recovery. Strength used determines how fast it goes. | ||
* Big Arm Punch: Charge U, D + Punch | *'''Big Arm Punch: Charge U, D + Punch''' | ||
::It has a slow start up but it is the strongest move in the game! Hit your opponent with 3 of these and they are done for. | ::It has a slow start up but it is the strongest move in the game! Hit your opponent with 3 of these and they are done for. | ||
Revision as of 05:37, 22 November 2017
Special Moves
Projectiles
- Frozen Fist: QCF + Punch
- Ice Breath: HCF + Punch
- Ice Breath has a bigger hit box, and does twice as much damage as the Ice Fist. It even recovers slightly faster than Ice Fist! It can hit up to 2 times, while Ice Fist can hit up to 3 times.
Anti-Air
- Headbutt Upper: DP + Punch
- A decent anti-air move. Strength used determines how high it goes. It can hit twice during a push back, making it extremely powerful.
- Upward Snowball: Charge U, D + Kick
- The move is very slow but the hit box is active the whole time this move is out. Strength used determines how high it goes. It can hit up to 3 times to a jumping opponent.
Charge Attacks
- Snowball (In Air Too): Charge B, F + Punch
- This move is better used in air for mobility. Strength used determines how fast it goes. The LP version can be used to stall in air because of how slow it is.
- Tackle: Tap B, F + Punch
- Frosty's best charge attack. It's easy to do, and very fast. Strength used determines how fast it goes.
- Slide: HCF + Kick
- This move can go under projectiles. It is as fast as the Tackle, but with slightly longer recovery. Strength used determines how fast it goes.
- Big Arm Punch: Charge U, D + Punch
- It has a slow start up but it is the strongest move in the game! Hit your opponent with 3 of these and they are done for.