Leonardo (TF): Difference between revisions
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The universal command aerial all turtles have. It's the best lingering aerial they have though its priority can be questioned. | |||
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Revision as of 21:04, 25 August 2018
| Leonardo | |
| Height | 5'8" |
| Weight | 170 lbs. |
| Eyes | Black |
| Age | 16 |
| Birthplace | McMahon's Pet Emporium, Chesapeake Bay |
| Weapons | Twin Katana |
| Favorite Activities | Meditating and Yoga |
| Ultimate Goals | His only motivation is to prove he's the best fighter. |
Introduction
Leo is the shoto character of the game. He possesses quite a rounded moveset, but is slightly on the slow side. He has decent combo ability though he works best when played carefully. Leo cannot risk overcommittal even though his projectiles packs a punch. Knowing when to throw them (and learning not to use Endless Screw so much in neutral) is critical. His HP button is a really good overall button except for possibly his crouching punch. His far HP is a decent poke, Close HP has a lot of range and can combo, Jumping HP is great for air-to-air, but Crouch HP is quite slow as an anti-air despite having good priority.
Data Arsenal
Pre-jump Frames : 2 frames (Hi-Speed 1) Dizzy : 640 points
Movelist
Legend N = Normal chain ok S = Special cancel ok C = CPS Chain ok [] = frames between next active hitbox
- = After active frame(s) For calculating total move time
Advantage is on hit and block, respectively
Normal Attacks
| Standing Light Punch |
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| Standing Light Kick |
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| Close Light Kick |
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| Standing Heavy Punch |
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| Close Heavy Punch |
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| Standing Heavy Kick |
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| Close Heavy Kick |
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| Crouching Light Punch |
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| Crouching Light Kick |
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| Crouching Heavy Punch |
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| Crouching Heavy Kick |
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| Jumping Light Punch |
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| Belly Flop |
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| Jumping Light Kick |
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| Diagonal Jump Light Kick |
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| Jumping Heavy Punch |
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| Jumping Heavy Kick |
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| Diagonal Jump Heavy Kick |
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Special Moves
| Shining Cutter (Light) |
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| Shining Cutter (Heavy) |
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| Endless Screw |
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| Roto Cutter (Light) |
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| Roto Cutter (Heavy) |
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Ultimate Attack
| Thousand Flurry |
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