Yuka (SVG): Difference between revisions
(Created page with "{{Template:CiteAuthor|needs=afroshouji and can be found in full at https://www.gamefaqs.com/snes/564301-super-vg-variable-geo/faqs/71160}} ( Personal Information ) -------...") |
(Removing top-level category) |
||
| (160 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
{{Template:CiteAuthor| | {{Template:CiteAuthor|authorname=afroshouji|origin=[https://www.gamefaqs.com/snes/564301-super-vg-variable-geo/faqs/71160 GameFAQs].}} | ||
( | {{SVG_Profile | ||
|fullname=Yuka Takeuchi | |||
|jpname=武内 優香 | |||
|image=[[Image:SVG_Yuka_Bio.png|300px]] | |||
|namemeans=YUKA: "skilled/perfume"<br />TAKEUCHI: "warrior/within" | |||
|age=17 | |||
|birthday=August 7 (Leo) | |||
|height=163cm | |||
|measurements=88-59-88 (cm) | |||
|town=Tokyo (metropolitan area) | |||
|restaurant=Hanna Miller's<br />(Based off the Japanese restaurant "Anna Miller's".) | |||
|style=Kyokushin Karate, Uchi Kei Ken (Kikou Ken no Isshu)<br />(Rising Sun God Karate, "Beheading From Within" Fist (Qiguon Fist variety)) | |||
}} | |||
=Introduction= | |||
'''Yuka Takeuchi''' (武内 優香 ''Takeuchi Yuka'') is a practitioner of karate who resides in Tokyo. After her parents died when she was young, her grandfather took her in and trained her in the martial arts, including Karate and the manipulation of ki energy. She enters the VG tournaments simply for the purpose of furthering her training and testing herself against strong opponents. Her virtuous, outgoing personality wins her many friends among the other fighters, among whom are Chiho Masuda, Jun Kubota, and Satomi Yajima, the latter of whom she has been best friends with for years. | |||
( | ==Gameplay== | ||
Yuka is ''Super V.G'''s Shoto-clone character, so she's easy to pick up and abuse out the box. Where she shines is her pressure which rivals that of Kaori and Reimi. Yuka is focused around getting in the opponent's face and forcing them to find a way to counter. She possesses the fastest projectile in the game on execution at 11F. Idaten Soku (basically her Tatsu) is her main rushing attack that also doubles as a good anti-air; it also has nigh-instant recovery and gives her advantage on guard. This is what Yuka will typically abuse during her offensive drives, and her best combo ender. Once Yuka is in range she can be difficult to deal with. | |||
'''Pros:''' | |||
* Overall strong and easy move-set. | |||
* Very good pressure. Solid normals and specials keep her on the offensive. | |||
* Invincible uppercut. | |||
* Strongest Super Art in the game. | |||
'''Cons:''' | |||
* One of the weakest throws. | |||
* Sōryū Geki not reliable versus grounded opponents; its odd hitbox can leave Yuka open. | |||
==Colors== | |||
{{ColorSwaps | |||
|HP-Palette=[[Image:SVG_Yuka_Pal1.png|175px]] | |||
|HK-Palette=[[Image:SVG_Yuka_Pal2.png|175px]] | |||
}} | |||
( | ==Victory Poses== | ||
Round 1 & 2: Yuka removes her hair ribbon and raises a fist in the air, "Yosh'!" (''"Alright!"'') | |||
==Data Arsenal== | |||
{| class="wikitable" style="text-align:center; table-layout:fixed; margin:auto; width:70%;" | |||
|- style="background:#ffd08b;" | |||
| '''Forward Dash Duration''' | |||
| '''Backward Dash Duration''' | |||
| '''Pre-jump Frames''' | |||
| '''Jump Duration''' | |||
| '''Landing Frames''' | |||
| '''Knockdown Recovery''' | |||
|- | |||
| 16 frames | |||
| 14 frames<br />(12 frames invulnerable) | |||
| 1 frame | |||
| Vertical/Backward: 42 frames<br />Forward: 43 frames | |||
| 1 frame | |||
| 19 frames | |||
|} | |||
=Move List= | |||
| | ==Normal Attacks== | ||
{{SVG-Move | |||
|image=SVG_Yuka_SLP.png | |||
|caption= | |||
Standing LK | |attack=Standing Light Punch<br />[[Image:LP.png|link]] | ||
Standing HK | |data= | ||
{{SVG-Data | |||
|damage=50 | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=4 | |||
|active=1 | |||
|recovery=3 | |||
|hitadvan=+7 | |||
|properties=[[Image:Rapidfire.png|link]] | |||
|description=Forward jab punch. | |||
* <span style="color:green"><strong>+</strong></span> Links easily into [[Image:LK.png|25px]]. Can even link into [[Image:D.png||35px]][[Image:LP.png||25px]] since it reaches further. | |||
* <span style="color:red"><strong>–</strong></span> Very limited range makes it difficult to chain into itself. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image=SVG_Yuka_SHP.png | |||
|caption= | |||
|attack=Standing Heavy Punch<br />[[Image:HP.png|link]] | |||
|data= | |||
{{SVG-Data | |||
|damage=90 | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=15 | |||
|active=4 | |||
|recovery=5 | |||
|hitadvan=+4 | |||
|properties= | |||
|description=Forward cross punch. | |||
* <span style="color:green"><strong>+</strong></span> Yuka's furthest reaching normal. | |||
* <span style="color:red"><strong>–</strong></span> Slowest attack in her entire movelist. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image=SVG_Yuka_SLK.png | |||
|caption= | |||
|attack=Standing Light Kick<br />[[Image:LK.png|link]] | |||
|data= | |||
{{SVG-Data | |||
|damage=70 | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=5 | |||
|active=2 | |||
|recovery=3 | |||
|hitadvan=+6 | |||
|properties=[[Image:Rapidfire.png|link]] | |||
|description=Forward sidekick. | |||
* <span style="color:green"><strong>+</strong></span> Solid range and her main poking attack. | |||
* <span style="color:green"><strong>+</strong></span> Great for hit confirms. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image=SVG_Yuka_SHK.png | |||
|caption= | |||
|attack=Standing Heavy Kick<br />[[Image:HK.png|link]] | |||
|data= | |||
{{SVG-Data | |||
|damage=90 | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=7 | |||
|active=4 | |||
|recovery=10 | |||
|hitadvan=-1 | |||
|properties= | |||
|description=Spinning roundhouse kick. | |||
* <span style="color:green"><strong>+</strong></span> Decently fast heavy with slightly more range than [[Image:LK.png||25px]]. | |||
* <span style="color:green"><strong>+</strong></span> Not her best anti-air, but viable at the right range. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image=SVG_Yuka_CLP.png | |||
|caption= | |||
|attack=Crouching Light Punch<br />[[Image:D.png|link]][[Image:LP.png|link]] | |||
|data= | |||
{{SVG-Data | |||
|damage=50 | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=4 | |||
|active=1 | |||
|recovery=4 | |||
|hitadvan=+6 | |||
|properties=[[Image:Rapidfire.png|link]] | |||
|description=Forward jab punch. | |||
* <span style="color:red"><strong>–</strong></span> Very limited range. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image=SVG_Yuka_CHP.png | |||
|caption= | |||
|attack=Crouching Heavy Punch<br />[[Image:D.png|link]][[Image:HP.png|link]] | |||
|data= | |||
{{SVG-Data | |||
|damage=90 | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=10 | |||
|active=3 | |||
|recovery=10 | |||
|hitadvan=0 | |||
|properties= | |||
|description=Low-angle strong punch. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image=SVG_Yuka_CLK.png | |||
|caption= | |||
|attack=Crouching Light Kick<br />[[Image:D.png|link]][[Image:LK.png|link]] | |||
|data= | |||
{{SVG-Data | |||
|damage=50 | |||
|guard=[[Image:Low.png|link]] | |||
|startup=6 | |||
|active=2 | |||
|recovery=5 | |||
|hitadvan=+4 | |||
|properties=[[Image:Rapidfire.png|link]] | |||
|description=Low forward kick. | |||
* <span style="color:green"><strong>+</strong></span> Nearly as good as [[Image:LK.png|25px]]. Use to hit confirm into [[Image:QCB.png|35px]][[Image:AnyK.png|25px]]. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image=SVG_Yuka_CHK.png | |||
|caption= | |||
|attack=Crouching Heavy Kick<br />[[Image:D.png|link]][[Image:HK.png|link]] | |||
|data= | |||
{{SVG-Data | |||
|damage=100 | |||
|guard=[[Image:Low.png|link]] | |||
|startup=7 | |||
|active=4 | |||
|recovery=15 | |||
|hitadvan=[[Image:Knockdown.png|link]] | |||
|properties= | |||
|description=Low sweep. | |||
* <span style="color:green"><strong>+</strong></span> Lowers her hurtbox some, can be used to go underneath most projectiles. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image=SVG_Yuka_JLP.png | |||
|caption= | |||
|attack=Jumping Light Punch<br />[[Image:U.png|link]][[Image:LP.png|link]] | |||
|data= | |||
{{SVG-Data | |||
|damage=70 | |||
|guard=[[Image:High.png|link]] | |||
|startup=7 | |||
|active=Ground | |||
|recovery=—— | |||
|hitadvan=Varies | |||
|properties= | |||
|description=Aerial jab punch. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image=SVG_Yuka_JHP.png | |||
|caption= | |||
|attack=Jumping Heavy Punch<br />[[Image:U.png|link]][[Image:HP.png|link]] | |||
|data= | |||
{{SVG-Data | |||
|damage=90 | |||
|guard=[[Image:High.png|link]] | |||
|startup=8 | |||
|active=4 | |||
|recovery=X+Ground | |||
|hitadvan=Varies | |||
|properties= | |||
|description=Aerial strong punch. | |||
* <span style="color:red"><strong>–</strong></span> Same as [[Image:U.png|35px]][[Image:LP.png|25px]]. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image=SVG_Yuka_JLK.png | |||
|caption= | |||
|attack=Jumping Light Kick<br />[[Image:U.png|link]][[Image:LK.png|link]] | |||
|data= | |||
{{SVG-Data | |||
|damage=70 | |||
|guard=[[Image:High.png|link]] | |||
|startup=7 | |||
|active=Ground | |||
|recovery=—— | |||
|hitadvan=Varies | |||
|properties= | |||
|description=Aerial forward kick. | |||
* <span style="color:green"><strong>+</strong></span> Very long reaching attack. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image=SVG_Yuka_JHK.png | |||
|caption= | |||
|attack=Jumping Heavy Kick<br />[[Image:U.png|link]][[Image:HK.png|link]] | |||
|data= | |||
{{SVG-Data | |||
|damage=90 | |||
|guard=[[Image:High.png|link]] | |||
|startup=13 | |||
|active=16 | |||
|recovery=X+Ground | |||
|hitadvan=Varies | |||
|properties= | |||
|description=Aerial high-angle kick. | |||
* <span style="color:green"><strong>+</strong></span> Surprisingly large horizontal hitbox; great to counter air-to-air. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image=SVG_Yuka_JHP.png | |||
|caption= | |||
|attack=J-Diagonal Heavy Punch<br />[[Image:UF.png|link]][[Image:HP.png|link]] | |||
|data= | |||
{{SVG-Data | |||
|damage=90 | |||
|guard=[[Image:High.png|link]] | |||
|startup=8 | |||
|active=16 | |||
|recovery=X+Ground | |||
|hitadvan=Varies | |||
|properties= | |||
|description=Aerial strong punch. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image=SVG_Yuka_JDLK.png | |||
|caption= | |||
|attack=J-Diagonal Light Kick<br />[[Image:UF.png|link]][[Image:LK.png|link]] | |||
|data= | |||
{{SVG-Data | |||
|damage=70 | |||
|guard=[[Image:High.png|link]] | |||
|startup=8 | |||
|active=Ground | |||
|recovery=—— | |||
|hitadvan=Varies | |||
|properties= | |||
|description=Aerial downward kick. | |||
* <span style="color:green"><strong>+</strong></span> Good jump-in with reach and full aerial active period. | |||
* <span style="color:red"><strong>–</strong></span> Tends to trade with many attacks that may attempt to counter it. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image=SVG_Yuka_JDHK.png | |||
|caption= | |||
|attack=J-Diagonal Heavy Kick<br />[[Image:UF.png|link]][[Image:HK.png|link]] | |||
|data= | |||
{{SVG-Data | |||
|damage=90 | |||
|guard=[[Image:High.png|link]] | |||
|startup=13 | |||
|active=11 | |||
|recovery=X+Ground | |||
|hitadvan=Varies | |||
|properties= | |||
|description=Aerial strong downward kick. | |||
* <span style="color:green"><strong>+</strong></span> Best jump-in if getting a guaranteed ground combo. | |||
* <span style="color:green"><strong>+</strong></span> Same as [[Image:UF.png|35px]][[Image:LK.png|25px]] with similar hitbox. | |||
}} | |||
}} | |||
==Throws== | |||
{{SVG-Move | |||
|image=SVG_Yuka_HPTHW.png | |||
|caption= | |||
|attack=Ipponzeoi<br />「一本背負い」<br />[[Image:B.png|link]] or [[Image:F.png|link]] + [[Image:HP.png|link]] | |||
|data= | |||
{{SVG-Data | |||
|damage=260 | |||
|guard=[[Image:Throw.png|link]] | |||
|startup=1 | |||
|active=1 | |||
|recovery=—— | |||
|hitadvan=[[Image:Knockdown.png|link]] | |||
|properties= | |||
|description=Shoulder throw. | |||
* Throws opponent across screen. | |||
}} | |||
}} | |||
1 | ==Special Attacks== | ||
{{SVG-Move | |||
|image=SVG_Yuka_236P.png | |||
|caption= | |||
|attack=Ki Kō Dan<br />「気吼弾」<br />[[Image:QCF.png|link]] + [[Image:AnyP.png|link]] | |||
|data= | |||
{{SVG-Data | |||
|version=[[Image:LP.png|link]] | |||
|damage=140 | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=11 | |||
|active=—— | |||
|recovery=23 | |||
|hitadvan=+1 | |||
|properties=[[Image:Projectile.png|link]] | |||
|description=Full-screen fireball. | |||
* 1 durability point. ''Crouch to avoid:'' Kaori, Manami, Satomi. | |||
* <span style="color:green"><strong>+</strong></span> Fastest projectile in the game on startup. | |||
* <span style="color:red"><strong>–</strong></span> If Yuka is right next to the opponent, her arm may pass through them and the projectile will be thrown behind. | |||
}} | |||
{{SVG-Data | |||
|version=[[Image:HP.png|link]] | |||
|damage=170 | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=11 | |||
|active=—— | |||
|recovery=29 | |||
|hitadvan=-1 | |||
|properties=[[Image:Projectile.png|link]] | |||
|description=Full-screen fireball (travels faster than [[Image:LP.png|25px]]). | |||
* 1 durability point. ''Crouch to avoid:'' Kaori, Manami, Satomi. | |||
* <span style="color:red"><strong>–</strong></span> If Yuka is right next to the opponent, her arm may pass through them and the projectile will be thrown behind. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image=SVG_Yuka_214K_1.png | |||
|image2=SVG_Yuka_214K_2.png | |||
|caption= | |||
|attack=Idaten Soku<br />「韋駄天足」<br />[[Image:QCB.png|link]] + [[Image:AnyK.png|link]] | |||
|data= | |||
{{SVG-Data | |||
|version=[[Image:LK.png|link]] | |||
|damage=40(x3)+120 | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=2/8* | |||
|active=23(7)10 | |||
|recovery=2 | |||
|hitadvan=[[Image:Knockdown.png|link]] | |||
|properties=[[Image:Movesforward.png|link]] | |||
|description=Advancing multi-hit rush with roundhouse kick ender. | |||
* <span style="color:green"><strong>+</strong></span> Startup frames note: Has a 2F startup when Yuka is at point-close range; anything outside of her Standing [[Image:LP.png|25px]] range will cause it to have an 8F startup instead. All the other properties remain the same. | |||
}} | |||
{{SVG-Data | |||
|version=[[Image:HK.png|link]] | |||
|damage=60(x4)+140 | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=2/8* | |||
|active=35(7)10 | |||
|recovery=2 | |||
|hitadvan=[[Image:Knockdown.png|link]] | |||
|properties=[[Image:Movesforward.png|link]] | |||
|description=Advancing multi-hit rush with roundhouse kick ender. | |||
* <span style="color:green"><strong>+</strong></span> Startup frames note: Has a 2F startup when Yuka is at point-close range; anything outside of her Standing [[Image:LP.png|25px]] range will cause it to have an 8F startup instead. All the other properties remain the same. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image=SVG_Yuka_623P.png | |||
|caption= | |||
|attack=Sōryū Geki<br />「蒼龍撃」<br />[[Image:DP.png|link]] + [[Image:AnyP.png|link]] | |||
|data= | |||
{{SVG-Data | |||
|version=[[Image:LP.png|link]] | |||
|damage=220+80 | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=5 | |||
|active=16 | |||
|recovery=18 | |||
|hitadvan=[[Image:Knockdown.png|link]] <small>on 2nd hit<br />-18 if Sōryū Geki hits once</small> | |||
|properties=[[Image:Invulnstartup.png|link]] | |||
|description=Rising uppercut. | |||
* <span style="color:green"><strong>+</strong></span> Frames 1–20 invincible (the entire startup and active). | |||
* <span style="color:red"><strong>–</strong></span> The hitbox of the second hit is strangely awkward, and will '''not''' hit most grounded opponents. This ends up being a problem since the second hit is the one that causes the knockdown. If it misses, Yuka's left at a significant disadvantage. Below is the list of characters who will suffer '''both''' hits of the [[Image:LP.png|25px]] version either out in the open, or in the corner (when Yuka is at point-blank range against a grounded opponent): | |||
- '''OPEN:''' n/a<br /> | |||
- '''CORNER:''' Reimi | |||
* <span style="color:red"><strong>–</strong></span> No one gets hit by both hits of the [[Image:LP.png|25px]] in the open, and only Reimi suffers both hits in the corner (possibly due to a slightly larger hurtbox). With that being said [[Image:LP.png|25px]] is still Yuka's best anti-air, but may not cause knockdown unless you catch the opponent high; the opponent just air recovers. | |||
}} | |||
{{SVG-Data | |||
|version=[[Image:HP.png|link]] | |||
|damage=240+80 | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=6 | |||
|active=23 | |||
|recovery=21 | |||
|hitadvan=[[Image:Knockdown.png|link]] <small>on 2nd hit<br />-27 if Sōryū Geki hits once</small> | |||
|properties=[[Image:Invulnstartup.png|link]] | |||
|description=Rising uppercut (ascends higher than [[Image:LP.png|25px]]). | |||
* <span style="color:green"><strong>+</strong></span> Frames 1–28 invincible (the entire startup and active). | |||
* <span style="color:red"><strong>–</strong></span> The hitbox of the [[Image:HP.png|25px]]'s second hit is slightly better than its [[Image:LP.png|25px]] counterpart, but only against certain characters. There is an increased chance to score a knockdown. Yuka ascension is practically 90º so there is still a high chance of it missing and Yuka left open. Below is the list of characters who will suffer '''both''' hits of the [[Image:HP.png|25px]] version either out in the open, or in the corner (when Yuka is at point-blank range against a grounded opponent): | |||
- '''OPEN:''' Ayako, Eleanor, Kaori, Reimi, Satomi<br /> | |||
- '''CORNER:''' Ayako, Chiho (varies), Eleanor, Jun (varies), Kaori, Reimi, Satomi | |||
* <span style="color:red"><strong>–</strong></span> Both Chiho and Jun have odd hurtboxes when it comes to being hit with the [[Image:HP.png|25px]] version. They can only be hit by both hits when they are in the corner, but even that seems random. Chiho has an average of being hit with both hits about 30% of the time, regardless of corner. Jun gets hit about 40% when she's in the 1P corner; yet it's about 80% in the 2P corner. | |||
}} | |||
}} | |||
==Super Art== | |||
{{SVG-Move | |||
|image=SVG_Yuka_SA1.png | |||
|caption= | |||
|attack=(★) Kiryū Idaten Geki<br />「鬼龍韋駄天撃」<br />When at 33% HP,<br />[[Image:QCF.png|link]][[Image:QCB.png|link]] + [[Image:AnyP.png|link]][[Image:AnyK.png|link]] | |||
|data= | |||
{{SVG-Data | |||
|damage=[Ki Kō Dan] 140+<br />[Idaten Soku] 40(x5~6)+120+<br />[Sōryū Geki] 240+80 | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=11 | |||
|active=1(12)31(7)4(6)22<br />1(1)31(7)4(6)22* <small>(point-blank)</small> | |||
|recovery=17 | |||
|hitadvan=[[Image:Knockdown.png|link]]<br /><small>-22 if Sōryū Geki hits once</small> | |||
|properties=[[Image:Projectile.png|link]] <small>(Ki Kō Dan)</small><br />[[Image:Movesforward.png|link]] | |||
|description=All special attacks combined into one combo: Ki Kō Dan, followed by Idaten Soku, followed by Sōryū Geki. | |||
* 1 durability point (the Ki Kō Dan part). | |||
* <span style="color:green"><strong>+</strong></span> Frames 72–94 invincible (the Sōryū Geki part). | |||
* <span style="color:green"><strong>+</strong></span> Active frames note: Like how the Idaten Soku behaves normally, Yuka will begin that portion of the Super faster if she's at very close range to the opponent; beginning on 13F rather than 24F. However, the attack does an additional +40 damage if Yuka is a character's distance away as the Idaten Soku hits an additional time. | |||
* <span style="color:red"><strong>–</strong></span> The Sōryū Geki is somewhat identical to her [[Image:DP.png|35px]][[Image:HP.png|25px]], but with slightly better hitboxes. Below is the list of characters who will suffer '''both''' hits of the Sōryū Geki-ender either out in the open, or in the corner: | |||
- '''OPEN:''' Ayako, Eleanor, Kaori, Reimi, Satomi<br /> | |||
- '''CORNER:''' Everyone | |||
* <span style="color:green"><strong>+</strong></span> The good news is that ''everyone'' takes the entire Super if they're in the corner. Chiho, Jun, Manami, and Yuki (the same four who don't get hit by both hits of the [[Image:DP.png|35px]][[Image:HP.png|25px]]) are all who avoid getting hit with the second hit of the Sōryū Geki-ender, leaving Yuka at disadvantage. | |||
* <span style="color:green"><strong>+</strong></span> The most damaging Super Art in the game at 820 damage! Even if the last hit misses it's still the highest. (If the Idaten Soku only hits 5x, then total damage is 780.) | |||
}} | |||
}} | |||
=Link Combos= | |||
===Midscreen=== | |||
(Combos work anywhere) | |||
:[[Image:LP.png|25px]] > [[Image:HK.png|25px]] xx [[Image:QCB.png|35px]][[Image:HK.png|25px]] (6hit - 460 damage) | |||
:* 1-frame link. | |||
:[[Image:LK.png|25px]] > [[Image:LK.png|25px]] xx [[Image:QCB.png|35px]][[Image:HK.png|25px]] (6hit - 460 damage) | |||
:[[Image:LP.png|25px]] > [[Image:LK.png|25px]] xx [[Image:QCF.png|35px]][[Image:HP.png|25px]] (3hit - 290 damage) | |||
:[[Image:LP.png|25px]] > [[Image:LK.png|25px]] > [[Image:LK.png|25px]] (3hit - 190 damage) | |||
:[[Image:LP.png|25px]] > [[Image:D.png|35px]][[Image:LP.png|25px]] > [[Image:LK.png|25px]] (3hit - 170 damage) | |||
( | ===Corner=== | ||
(Only works in corner) | |||
:[[Image:LK.png|25px]] > [[Image:LP.png|25px]] > [[Image:HK.png|25px]] xx [[Image:QCF.png|35px]][[Image:QCB.png|35px]][[Image:AnyP.png|25px]][[Image:AnyK.png|25px]] (13hit - 1030 damage; requires Super) | |||
:* 1-frame link. Works midscreen, but the last hit of Super may not connect against some characters. | |||
:[[Image:UF.png|35px]][[Image:HK.png|25px]] > [[Image:LP.png|25px]] > [[Image:LK.png|25px]] > [[Image:LK.png|25px]] xx [[Image:QCB.png|35px]][[Image:HK.png|25px]] (8hit - 600 damage) | |||
{| class="wikitable" style="text-align:center; margin:auto; width:600px;" | |||
|+[[Image:SVG_Cart_JP.png|link=Super_Variable_Geo]] | |||
!colspan="5"|[[Super V.G.]] | |||
|- | |||
|[[Yuka (SVG)|Yuka]] | |||
|[[Jun (SVG)|Jun]] | |||
|[[Chiho (SVG)|Chiho]] | |||
|[[Manami (SVG)|Manami]] | |||
|- | |||
|[[Satomi (SVG)|Satomi]] | |||
|[[Ayako (SVG)|Ayako]] | |||
|[[Erina (SVG)|Erina]] | |||
|[[Kaori (SVG)|Kaori]] | |||
|[[Reimi (SVG)|Reimi]] | |||
|- | |||
!colspan="2"|[[:Category:List of Fighting Games|List of Fighting Games]] | |||
!colspan="3"|[[:Category:SuperVG|Super V.G. Pages]] | |||
|- | |||
!colspan="5"|[[Main_Page|Back to Mainpage]] | |||
|} | |||
[[Category:SuperVG]] | |||
Latest revision as of 15:00, 8 July 2019
Introduction
Yuka Takeuchi (武内 優香 Takeuchi Yuka) is a practitioner of karate who resides in Tokyo. After her parents died when she was young, her grandfather took her in and trained her in the martial arts, including Karate and the manipulation of ki energy. She enters the VG tournaments simply for the purpose of furthering her training and testing herself against strong opponents. Her virtuous, outgoing personality wins her many friends among the other fighters, among whom are Chiho Masuda, Jun Kubota, and Satomi Yajima, the latter of whom she has been best friends with for years.
Gameplay
Yuka is Super V.G's Shoto-clone character, so she's easy to pick up and abuse out the box. Where she shines is her pressure which rivals that of Kaori and Reimi. Yuka is focused around getting in the opponent's face and forcing them to find a way to counter. She possesses the fastest projectile in the game on execution at 11F. Idaten Soku (basically her Tatsu) is her main rushing attack that also doubles as a good anti-air; it also has nigh-instant recovery and gives her advantage on guard. This is what Yuka will typically abuse during her offensive drives, and her best combo ender. Once Yuka is in range she can be difficult to deal with.
Pros:
- Overall strong and easy move-set.
- Very good pressure. Solid normals and specials keep her on the offensive.
- Invincible uppercut.
- Strongest Super Art in the game.
Cons:
- One of the weakest throws.
- Sōryū Geki not reliable versus grounded opponents; its odd hitbox can leave Yuka open.
Colors
Victory Poses
Round 1 & 2: Yuka removes her hair ribbon and raises a fist in the air, "Yosh'!" ("Alright!")
Data Arsenal
| Forward Dash Duration | Backward Dash Duration | Pre-jump Frames | Jump Duration | Landing Frames | Knockdown Recovery |
| 16 frames | 14 frames (12 frames invulnerable) |
1 frame | Vertical/Backward: 42 frames Forward: 43 frames |
1 frame | 19 frames |
Move List
Normal Attacks
| Standing Light Punch |
|---|
| Standing Heavy Punch |
|---|
| Standing Light Kick |
|---|
| Standing Heavy Kick |
|---|
| Crouching Light Punch |
|---|
| Crouching Heavy Punch |
|---|
| Crouching Light Kick |
|---|
| Crouching Heavy Kick |
|---|
| Jumping Light Punch |
|---|
| Jumping Heavy Punch |
|---|
| Jumping Light Kick |
|---|
| Jumping Heavy Kick |
|---|
| J-Diagonal Heavy Punch |
|---|
| J-Diagonal Light Kick |
|---|
| J-Diagonal Heavy Kick |
|---|
Throws
| Ipponzeoi 「一本背負い」 |
|---|
Special Attacks
| Ki Kō Dan 「気吼弾」 |
|---|
| Idaten Soku 「韋駄天足」 |
|---|
| Sōryū Geki 「蒼龍撃」 |
|---|
Super Art
| (★) Kiryū Idaten Geki 「鬼龍韋駄天撃」 When at 33% HP, |
|---|
Link Combos
Midscreen
(Combos work anywhere)
>
xx 
(6hit - 460 damage)
- 1-frame link.
>
xx 
(6hit - 460 damage)
>
xx 
(3hit - 290 damage)
>
>
(3hit - 190 damage)
> 
>
(3hit - 170 damage)
Corner
(Only works in corner)
>
>
xx 


(13hit - 1030 damage; requires Super)
- 1-frame link. Works midscreen, but the last hit of Super may not connect against some characters.

>
>
>
xx 
(8hit - 600 damage)
| Super V.G. | ||||
|---|---|---|---|---|
| Yuka | Jun | Chiho | Manami | |
| Satomi | Ayako | Erina | Kaori | Reimi |
| List of Fighting Games | Super V.G. Pages | |||
| Back to Mainpage | ||||




















