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|developer=TGL
|developer=TGL
|publisher=TGL
|publisher=TGL
|released=
|released='''JP''': July 21, 1995
'''JP''': July 21, 1995
}}
}}
__NOTOC__


[[File:supervg.png]]
[[File:supervg.png|center]]
==Introduction==
'''Super Variable Geo''' (スーパーヴァリアブル・ジオ), or just '''Super V.G.''' or '''SVG''', is the only Super Famicom entry of the long-running Japan-only bishoujou fighting game series which originated on the PC-98 back in 1993 and has since spanned across multiple consoles including the TurboGrafx-16, Sony PlayStation, Sega Saturn, and modern PC, with its more recent entries instead being visual novels. The series features an all-female cast of unique characters and has hentai origins and association, but that is completely omitted from the SFC version. The basic plot revolves around restaurants that sponsor their waitresses in a weaponless fighting tournament hosted by Reimi Jahana to crown the strongest female (or "'''V'''irgin '''G'''oddess") in order to gain popularity and patronage.
'''Super Variable Geo''' (スーパーヴァリアブル・ジオ), or just '''Super V.G.''', is the only Super Famicom entry of the long-running Japan-only bishoujou fighting game series, which originated on the PC-98 computer back in 1993, and has since spanned multiple consoles including the TurboGrafx-16, PlayStation, Sega Saturn, and PC, with more recent entries being visual novels. The series features an all-female cast of unique characters, and has hentai roots and association, but this is completely omitted from the SNES version. The basic plot revolves around restaurants who sponsor their waitresses in a fighting tournament to find the strongest female (or "'''V'''irgin '''G'''oddess"), in order to gain popularity and patronage.


==Gameplay==
''Super V.G.'' is a watered-down version of its TG-16 predecessor ''Advanced V.G.'', losing story mode, a combo meter, juggles, Clone Yuka, two secret characters, and various character-specific specials. (Basically the game had to be stripped—''pun unintended''—to fit into an SFC cart.) In exchange, matches are more grounded, possessing an increased footsie-based neutral game. It also has a heavy sway toward matchup composition where counterpicks can become extremely noteworthy. There are notable flaws with the system and its characters, and there's tech that can be frustrating to deal with, but nothing that makes this title unplayable. The gameplay is smooth, controls are overall solid, and combos range from simple cancels to frame-perfect links. Most players who are familiar with the series are probably more drawn toward ''Advanced V.G. 2'' as the "Super Turbo" of the V.G. Universe, and for good reason, but ''Super V.G.'' should not be overlooked and is arguably the next best game in the series. This title still holds up well and can be played at both a fun and competitive level.
This entry in the series, while being released in 1995, has a simple engine similar to ''Street Fighter II''; however, it only uses 4 buttons (2 punches and 2 kicks) of Light and Heavy strengths. It also features dashing and backdashing.<br />
''Super V.G.'' is a watered-down version of its predecessor ''Advanced V.G.'', and loses mechanics like a combo meter, juggle combos, two secret characters, and various character-specific special attacks. In exchange matches are more grounded, possessing an increased footsie-based neutral game. There are notable flaws with characters, and tech which can be frustrating to deal with, but nothing that completely breaks the game to be unplayable. The gameplay is smooth, controls are solid, and combos range from simple cancels to frame-perfect links. Most players who are familiar with the series are probably more drawn toward ''Advanced V.G. 2'' as the "Super Turbo" of the V.G. Universe, but ''Super'' should not be overlooked. This title still holds up well and can be played at both a fun and competitive level.


==Controls==
==Story==
* Directional commands are listed assuming your character is facing right on-screen (1P side). [[File:B.png]] and [[File:F.png]] are reversed if you're facing the other direction.
'''''Variable Geo'''''. .. This is a weaponless fighting tournament held once a year to decide on the strongest waitress. The super major multinational corporation Jahana Group sponsors this tournament with a prize of a total amount of ¥1,000,000,000. (''About 10$ million.'') Furthermore, the player will belong to the enterprise and will be given a first-class residence in their district.


'''Basic Controls'''
Already the meeting has been held three times to count, the defending champion Reimi Jahana has not been defeated, at least not yet ..


[[File:UB.png]]/[[File:U.png]]/[[File:UF.png]] - Jump
==Characters==
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">
[[File:Yuka_1PW.png|link=Super Variable Geo/Yuka Takeuchi|Yuka Takeuchi]]
[[File:Jun_1PW.png|link=Super Variable Geo/Jun Kubota|Jun Kubota]]
[[File:Chiho_1PW.png|link=Super Variable Geo/Chiho Masuda|Chiho Masuda]]
[[File:Manami_1PW.png|link=Super Variable Geo/Manami Kusunoki|Manami Kusunoki]]


[[File:B.png]] - Retreat (guard during enemy attack)
[[File:Satomi_1PW.png|link=Super Variable Geo/Satomi Yajima|Satomi Yajima]]
[[File:Ayako_1PW.png|link=Super Variable Geo/Ayako Yuuki|Ayako Yuuki]]
[[File:Eleanor_1PW.png|link=Super Variable Geo/Eleanor Goldsmith|Eleanor "Elirin" Goldsmith]]
[[File:Kaori_1PW.png|link=Super Variable Geo/Kaori Yanase|Kaori Yanase]]
[[File:Reimi_1PW.png|link=Super Variable Geo/Reimi Jahana|Reimi Jahana]]
</div>


[[File:D.png]] - Crouch
==Roadmap==
 
{{Progession|29}}
[[File:DB.png]] - Defensive Crouch (during enemy attack)
{| class="wikitable" style="margin:auto; width:50%;"
 
! Finishing / Completed !! To-Do / Future Updates
[[File:F.png]] - Advance
|- style="vertical-align:top;text-align:left"
 
| style="width:20%;"|
Y button - [[File:LP.png]]
*''Completed character pages:''
 
:*Ayako
X button - [[File:HP.png]]
:*Reimi
 
*Simplified format to mainpage.
B button - [[File:LK.png]]
| style="width:50%;"|
 
*''Character pages to add:''
A button - [[File:HK.png]]
:*Chiho
 
:*Eleanor
'''Universal Controls'''
:*Jun
 
:*Kaori
[[File:F.png]][[File:F.png]] - Forward Dash
:*Manami
 
:*Satomi
[[File:B.png]][[File:B.png]] - Back Dash
:*Yuka
 
*Gameplay sections separated for cleaner look.
[[File:F.png]] + [[File:HP.png]] / [[File:HK.png]] - Throw Forward
*Larger attack sprites for attacks.
 
*Strategy breakdowns.
[[File:B.png]] + [[File:HP.png]] / [[File:HK.png]] - Throw Backward
*Matchup details.
 
*Hitbox/hurtbox details (maybe?)
==Playable Characters==
[[File:SVGmoves.png|thumb|right|Character move lists]]
*[[Yuka (SVG)|Yuka]] - The Shoto-clone main character waitress.
*[[Jun (SVG)|Jun]] - The token grappler.
*[[Chiho (SVG)|Chiho]] - Ninja with some similarities to Vega/Claw.
*[[Manami (SVG)|Manami]] - Little girl with cat gloves; has some similarities to Blanka.
*[[Satomi (SVG)|Satomi]] - Yuka's friend. Shockingly, not a Shoto-clone though.
*[[Ayako (SVG)|Ayako]] - The sexy rave dancer.
*[[Erina (SVG)|Erina]] - Or "Ernie" as the announcer calls her; she's the one in a bunny suit.
*[[Kaori (SVG)|Kaori]] - A computer nerd. Penultimate boss.
*[[Reimi (SVG)|Reimi]] - The reigning Variable Geo champion boss character.
 
==Basic System Overview==
* ''Super Variable Geo'' runs at 60FPS.
* There is no chaining system (besides rapid-fire Lights). All combos are performed via links. ''(Plinking is possible.)''
* There is no air guarding. If you get knocked out the air while holding backward on the joystick, the direction has to be re-input upon landing else you won't be guarding on the ground.
* Backdashes are all invincible for their duration except the last one or two frames (character dependent), where then the player can then only guard. Ayako has the best backdash at 25F; Eleanor/Erina & Kaori both have the worst at 9F.
* Everyone has '''1,680''' vitality, and all characters take the same amount of damage from attacks.
* There is no damage scaling. All hits do their full 100% damage regardless of where they are in a combo.
* Everyone has at least one throw using [[Image:B.png|35px]]/[[Image:F.png|35px]] + [[Image:HP.png|25px]]. Throws cannot be escaped or softened.
* Super Arts are only available when the character has 33% HP or less, and involve a '''command + [[Image:AnyP.png|25px]][[Image:AnyK.png|25px]]''' input. The 'PK' must be the same strength, but there is no difference between pressing both Lights versus both Heavys.
* Once a character is at 33% HP, they can perform an infinite amount of Super Art attacks.
 
==Tier List==
{{TierList
|S-name=S
|S-tier=[[Image:Kaori_1PW.png|90px|link=Kaori (SVG)]]
|A-name=A
|A-tier=[[Image:Satomi_1PW.png|90px|link=Satomi (SVG)]] [[Image:Reimi_1PW.png|90px|link=Reimi (SVG)]]
|B-name=B
|B-tier=[[Image:Yuka_1PW.png|90px|link=Yuka (SVG)]] [[Image:Chiho_1PW.png|80px|link=Chiho (SVG)]] [[Image:Eleanor_1PW.png|90px|link=Erina (SVG)]]
|C-name=C
|C-tier=[[Image:Jun_1PW.png|90px|link=Jun (SVG)]] [[Image:Manami_1PW.png|80px|link=Manami (SVG)]]
|D-name=D
|D-tier=[[Image:Ayako_1PW.png|90px|link=Ayako (SVG)]]
}}
 
 
{| class="wikitable" style="text-align: center; margin: auto; width:600px;"
|+[[Image:SVG_Cart_JP.png|link=Super Variable Geo]]
!colspan="3"|[[Super Variable Geo]]
|-
|[[Ayako (SVG)|Ayako Yuuki]]
|[[Chiho (SVG)|Chiho Masuda]]
|[[Eleanor (SVG)|Eleanor Goldsmith]]
|-
|[[Jun (SVG)|Jun Kubota]]
|[[Kaori (SVG)|Kaori Yanase]]
|[[Manami (SVG)|Manami Kusunoki]]
|-
|[[Reimi (SVG)|Reimi Jyahana]]
|[[Satomi (SVG)|Satomi Yajima]]
|[[Yuka (SVG)|Yuka Takeuchi]]
|-
|[[:Category:List of Fighting Games|List of Fighting Games]]
|[[Main_Page|Back to Mainpage]]
|[[:Category:SuperVG|Super V.G. Pages]]
|-
|-
|}
|}


[[Category:List of Fighting Games]][[Category:SuperVG]]
 
{{SVG Nav}}

Latest revision as of 08:59, 27 March 2021

Super V.G.: Variable Geo
Developer(s) TGL
Publisher(s) TGL
Release Date JP: July 21, 1995


Super Variable Geo (スーパーヴァリアブル・ジオ), or just Super V.G. or SVG, is the only Super Famicom entry of the long-running Japan-only bishoujou fighting game series which originated on the PC-98 back in 1993 and has since spanned across multiple consoles including the TurboGrafx-16, Sony PlayStation, Sega Saturn, and modern PC, with its more recent entries instead being visual novels. The series features an all-female cast of unique characters and has hentai origins and association, but that is completely omitted from the SFC version. The basic plot revolves around restaurants that sponsor their waitresses in a weaponless fighting tournament hosted by Reimi Jahana to crown the strongest female (or "Virgin Goddess") in order to gain popularity and patronage.

Super V.G. is a watered-down version of its TG-16 predecessor Advanced V.G., losing story mode, a combo meter, juggles, Clone Yuka, two secret characters, and various character-specific specials. (Basically the game had to be stripped—pun unintended—to fit into an SFC cart.) In exchange, matches are more grounded, possessing an increased footsie-based neutral game. It also has a heavy sway toward matchup composition where counterpicks can become extremely noteworthy. There are notable flaws with the system and its characters, and there's tech that can be frustrating to deal with, but nothing that makes this title unplayable. The gameplay is smooth, controls are overall solid, and combos range from simple cancels to frame-perfect links. Most players who are familiar with the series are probably more drawn toward Advanced V.G. 2 as the "Super Turbo" of the V.G. Universe, and for good reason, but Super V.G. should not be overlooked and is arguably the next best game in the series. This title still holds up well and can be played at both a fun and competitive level.

Story

Variable Geo. .. This is a weaponless fighting tournament held once a year to decide on the strongest waitress. The super major multinational corporation Jahana Group sponsors this tournament with a prize of a total amount of ¥1,000,000,000. (About 10$ million.) Furthermore, the player will belong to the enterprise and will be given a first-class residence in their district.

Already the meeting has been held three times to count, the defending champion Reimi Jahana has not been defeated, at least not yet ..

Characters

Yuka Takeuchi Jun Kubota Chiho Masuda Manami Kusunoki

Satomi Yajima Ayako Yuuki Eleanor "Elirin" Goldsmith Kaori Yanase Reimi Jahana

Roadmap

29% complete
Finishing / Completed To-Do / Future Updates
  • Completed character pages:
  • Ayako
  • Reimi
  • Simplified format to mainpage.
  • Character pages to add:
  • Chiho
  • Eleanor
  • Jun
  • Kaori
  • Manami
  • Satomi
  • Yuka
  • Gameplay sections separated for cleaner look.
  • Larger attack sprites for attacks.
  • Strategy breakdowns.
  • Matchup details.
  • Hitbox/hurtbox details (maybe?)


Super Variable Geo
FAQ CONTROLS SYSTEM STAGES LINKS
Ayako Yuuki Chiho Masuda Eleanor Goldsmith
Jun Kubota Kaori Yanase Manami Kusunoki
Reimi Jahana Satomi Yajima Yuka Takeuchi