Shaq Fu: Difference between revisions

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{{Infobox
{{Infobox
|title=ClayFighter 2: Judgement Clay
|title=Shaq Fu
|image=[[Image:CF2JC_boxart.png|300px]]
|image=[[Image:SHAQ_boxart_US.jpg|300px]]
|developer=Delphine Software
|developer=Delphine Software
|publisher=Electronic Arts
|publisher=Electronic Arts
Line 21: Line 21:


{| class="wikitable"
{| class="wikitable"
! [[Bad Mr. Frosty (C2)|Bad Mr. Frosty]] || [[File:C2_FrostyProfile.png|link=Bad_Mr._Frosty_(C2)|60px]]
! [[Auroch|Auroch]] || [[File:Auroch.png|link=Auroch|70px]]
| [[Ice]] || [[File:C2_IceProfile.png|link=Ice|60px]]
| [[Beast]] || [[File:Beast.png|link=Beast|70px]]
! [[Colonel|Colonel]] || [[File:Colonel.png|link=Colonel|80px]]
| [[Diesel]] || [[File:Diesel.png|link=Diesel|70px]]
|-
|-
! [[Tiny (C2)|Tiny]] || [[File:C2_TinyProfile.png|link=Tiny_(C2)|80px]]
! [[Kaori|Kaori]] || [[File:Kaori.png|link=Kaori|80px]]
| [[Butch]] || [[File:C2_ButchProfile.png|link=Butch_(C2)|70px]]
| [[Leotsu]] || [[File:Leotsu.png|link=Leotsu|60px]]
! [[Mephis]] || [[File:Mephis.png|link=Mephis|60px]]
| [[Nezu]] || [[File:Nezu.png|link=Nezu|80px]]
|-
|-
! [[Blob (C2)|Blob]] || [[File:C2_BlobProfile.png|link=Blob_(C2)|60px]]
! [[Rajah]] || [[File:Rajah.png|link=Rajah|80px]]
| [[Slyck]] || [[File:C2_SlyckProfile.png|link=Slyck_(C2)|70px]]
| [[Sett|Sett]] || [[File:Sett.png|link=Sett|80px]]
! [[Shaq]] || [[File:Shaq.png|link=Shaq|80px]]
| [[Voodoo|Voodoo]] || [[File:Voodoo.png|link=Voodoo|80px]]
|-
|-
! [[Nanaman]] || [[File:C2_NanamanProfile.png|link=Nanaman_(C2)|60px]]
|}
| [[Dr. Peelgood]] || [[File:C2_DrPeelgoodProfile.png|link=Dr._Peelgood_(C2)|60px]]
 
==Game Mechanics==
 
'''Health'''
*Each character has 100 points of health. 1 health is gained every 3 to 4 seconds.
'''Movement Boost'''
*The movement boost acts as a run, or teleport depending on the character.  
'''Fury'''
*Fury is a comeback mechanic. It is filled by taking damage; approximately damage multiplied by 8. Characters have different thresholds required to go into Fury mode. While activated, it’s not possible to become dizzied unless thrown. The timer is reset when hit. Damage dealt is also increased by 25 to 50%. Beast loses rage from dealing damage, though he gains a forward dash while in Fury.
{| class="wikitable"
|+ Fury Meter Gain Tier List
! Fury
!
|-
|-
! [[Octo]] || [[File:C2_OctoProfile.png|link=Octo_(C2)|70px]]
! Quick (128)
| [[Jack (C2)|Jack]] || [[File:C2_JackProfile.png|link=Jack_(C2)|60px]]
| [[Image:Beasthead.png]]  
|-
|-
! [[Goo Goo]] || [[File:C2_GooGooProfile.png|link=Goo_Goo_(C2)|60px]]
! Reduced (256)
| [[Spike (C2)|Spike]] || [[File:C2_SpikeProfile.png|link=Spike_(C2)|70px]]
| [[Image:Aurochhead.png]][[Image:Dieselhead.png]]  
|-
|-
! [[Hoppy]] || [[File:C2_HoppyProfile.png|link=Hoppy_(C2)|60px]]
! Normal (512)
| [[Sarge]] || [[File:C2_SargeProfile.png|link=Sarge_(C2)|60px]]
| [[Image:Colonelhead.png]][[Image:Kaorihead.png]][[Image:Mephishead.png]][[Image:Nezuhead.png]][[Image:Rajahhead.png]][[Image:Shaqhead.png]][[Image:Setthead.png]][[Image:Voodoohead.png]]        
|-
|-
! [[Kangoo]] || [[File:C2_KangooProfile.png|link=Kangoo_(C2)|60px]]
! Never (2048)
| [[Thunder]] || [[File:C2_ThunderProfile.png|link=Thunder_(C2)|80px]]
|[[Image:Leotsuhead.png]]
|-
|-
|}
|}


==Game Mechanics==
'''Power Shield'''
*Certain special moves and projectiles need to be power shielded to avoid damage. The bigger the shield the more your hurt box will increase.
 
'''Throws'''
*An opponent becomes dizzied after being thrown. Not all characters can throw. Mephis has a throw that doesn’t dizzy. Hold back or crouch to guard a throw.


'''Health'''
{| class="wikitable"
*Each character has 88 points of health. Damage is somewhat random. For example; Frosty's LP does 2 damage minimum, or 5 damage maximum. Projectiles are consistent in damage.
| Characters that can throw
|[[Image:Dieselhead.png]][[Image:Kaorihead.png]][[Image:Leotsuhead.png]][[Image:Mephishead.png]][[Image:Nezuhead.png]][[Image:Shaqhead.png]][[Image:Setthead.png]][[Image:Voodoohead.png]]
|-
|}


'''Blocking Orientation'''
'''Dizzy State'''
*The way characters have to block certain attacks feels somewhat random. For example; Frosty's crouching HK must be blocked low for Slyck, while Blob can block it either low or high.
*While in the dizzy state, it is possible to recover faster by mashing attack buttons. Mashing fast will stop the stars from spinning above a character's head. Dizzied opponents can be followed up with a pursuit attack or certain specials.
*Certain jumping attacks have to be blocked low, if done close to the ground.


'''Cancelling'''
'''Pursuit Attack'''
*Most normals can be cancelled into specials on hit or block.
*A tracking attack meant to hit grounded opponents. The attack will not finish if an attack button is not held. Not all characters have them.
{| class="wikitable"
| Characters with a pursuit attack
|[[Image:Beasthead.png]][[Image:Dieselhead.png]][[Image:Colonelhead.png]][[Image:Kaorihead.png]][[Image:Leotsuhead.png]][[Image:Mephishead.png]][[Image:Shaqhead.png]][[Image:Setthead.png]]
|-
|}


'''Game Speed'''
'''On the ground (OTG)'''
*Default game speed is 3.
*Most characters have specials or normal attacks (Rajah only) that can hit grounded opponents.
*Game speed can be changed from 1 to 8 normally.
*With a cheat code, game speed can go up to 10.


==Cheats==
==Shaq-niques==
'''Hyper Speed Mode'''  
'''Knockdown cancel'''
*At the game start screen, hold Y and press L, L, R, Down, Left, R.
*As soon as the player hits the floor, it is possible to cancel recovery animation by inputting a special move. Does not work with dizzy knockdowns or throws. This is not advised with slow starting special moves.
'''Unlock All Hidden Characters'''
'''Shaq-Loq'''  
*At the game start screen, Hold L + X then press Up, Up, Select, Up, Up, and Right
*Certain characters that have a fast grab can lock opponents in block stun. Hold Forward & tap MB close to an opponent.
'''Shaq-celling'''
*Cancel specials into specials to reduce recovery and start-up. Only useful with some specials.


==Tier List==
==Tier List==
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|D-name=Low
|D-name=Low
|D-tier=''' '''
|D-tier=''' '''
|E-name=Bottom
|E-name=Shaq
|E-tier=''' '''
|E-tier='''[[Image:Shaqhead.png]]'''
}}
}}


==Attack Comparison==
==Attack Comparison==
Coming soon.
Coming soon.
==Trivia==
Coming soon.
{{CF2JC_Nav}}
{{GenPgNav}}
[[Category:List of Fighting Games]][[Category:ClayFighter 2: Judgement Clay]]

Latest revision as of 18:42, 20 September 2021

  Bear with us! This article is a work in progress.

We're currently gathering more information for this article. Stay tuned!


Shaq Fu
Developer(s) Delphine Software
Publisher(s) Electronic Arts
Release Date Mega Drive/Genesis

US: October 28, 1994 EU: 1994

SNES US: October 28, 1994 EU: 1994

Characters

Auroch Beast Colonel Diesel
Kaori Leotsu Mephis Nezu
Rajah Sett Shaq Voodoo

Game Mechanics

Health

  • Each character has 100 points of health. 1 health is gained every 3 to 4 seconds.

Movement Boost

  • The movement boost acts as a run, or teleport depending on the character.

Fury

  • Fury is a comeback mechanic. It is filled by taking damage; approximately damage multiplied by 8. Characters have different thresholds required to go into Fury mode. While activated, it’s not possible to become dizzied unless thrown. The timer is reset when hit. Damage dealt is also increased by 25 to 50%. Beast loses rage from dealing damage, though he gains a forward dash while in Fury.
Fury Meter Gain Tier List
Fury
Quick (128)
Reduced (256)
Normal (512)
Never (2048)

Power Shield

  • Certain special moves and projectiles need to be power shielded to avoid damage. The bigger the shield the more your hurt box will increase.

Throws

  • An opponent becomes dizzied after being thrown. Not all characters can throw. Mephis has a throw that doesn’t dizzy. Hold back or crouch to guard a throw.
Characters that can throw

Dizzy State

  • While in the dizzy state, it is possible to recover faster by mashing attack buttons. Mashing fast will stop the stars from spinning above a character's head. Dizzied opponents can be followed up with a pursuit attack or certain specials.

Pursuit Attack

  • A tracking attack meant to hit grounded opponents. The attack will not finish if an attack button is not held. Not all characters have them.
Characters with a pursuit attack

On the ground (OTG)

  • Most characters have specials or normal attacks (Rajah only) that can hit grounded opponents.

Shaq-niques

Knockdown cancel

  • As soon as the player hits the floor, it is possible to cancel recovery animation by inputting a special move. Does not work with dizzy knockdowns or throws. This is not advised with slow starting special moves.

Shaq-Loq

  • Certain characters that have a fast grab can lock opponents in block stun. Hold Forward & tap MB close to an opponent.

Shaq-celling

  • Cancel specials into specials to reduce recovery and start-up. Only useful with some specials.

Tier List

Coming soon.

Top
High
Mid
Low
Shaq

Attack Comparison

Coming soon.