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|developer=TGL
|developer=TGL
|publisher=TGL
|publisher=TGL
|released=
|released='''JP''': July 21, 1995
'''JP''': July 21, 1995
}}
}}
__NOTOC__
[[File:supervg.png]]
[[File:supervg.png|center]]
==Introduction==
'''Super Variable Geo''' (スーパーヴァリアブル・ジオ), or just '''Super V.G.''' or '''SVG''', is the only Super Famicom entry of the long-running Japan-only bishoujou fighting game series which originated on the PC-98 back in 1993 and has since spanned across multiple consoles including the TurboGrafx-16, Sony PlayStation, Sega Saturn, and modern PC, with its more recent entries instead being visual novels. The series features an all-female cast of unique characters and has hentai origins and association, but that is completely omitted from the SFC version. The basic plot revolves around restaurants that sponsor their waitresses in a weaponless fighting tournament hosted by Reimi Jahana to crown the strongest female (or "'''V'''irgin '''G'''oddess") in order to gain popularity and patronage.
'''Super Variable Geo''' (スーパーヴァリアブル・ジオ), or just '''Super V.G.''', is the only Super Famicom entry of the long-running Japan-only bishoujou fighting game series, which originated on the PC-98 back in 1993, and has since spanned across multiple consoles including the TurboGrafx-16, Sony PlayStation, Sega Saturn, and modern PC, with its more recent entries instead being visual novels. The series features an all-female cast of unique characters, and has hentai origins and association, but this is completely omitted from the SFC version. The basic plot revolves around restaurants who sponsor their waitresses in a weaponless fighting tournament hosted by Reimi Jyahana to crown the strongest female (or "'''V'''irgin '''G'''oddess"), in order to gain popularity and patronage.
''Super V.G.'' is a watered-down version of its TG-16 predecessor ''Advanced V.G.'', and loses story mode, a combo meter, juggles, two secret characters, and various character-specific specials. (Basically the game had to be stripped—''pun unintended''—to fit into an SFC cart.) In exchange matches are more grounded, possessing an increased footsie-based neutral game. There are notable flaws with characters, and tech which can be frustrating to deal with, but nothing that makes the game unplayable. The gameplay is smooth, controls are solid, and combos range from simple cancels to frame-perfect links. Most players who are familiar with the series are probably more drawn toward ''Advanced V.G. 2'' as the "Super Turbo" of the V.G. Universe, but ''Super V.G.'' should not be overlooked. This title still holds up well and can be played at both a fun and competitive level.
''Super V.G.'' is a watered-down version of its TG-16 predecessor ''Advanced V.G.'', losing story mode, a combo meter, juggles, Clone Yuka, two secret characters, and various character-specific specials. (Basically the game had to be stripped—''pun unintended''—to fit into an SFC cart.) In exchange, matches are more grounded, possessing an increased footsie-based neutral game. It also has a heavy sway toward matchup composition where counterpicks can become extremely noteworthy. There are notable flaws with the system and its characters, and there's tech that can be frustrating to deal with, but nothing that makes this title unplayable. The gameplay is smooth, controls are overall solid, and combos range from simple cancels to frame-perfect links. Most players who are familiar with the series are probably more drawn toward ''Advanced V.G. 2'' as the "Super Turbo" of the V.G. Universe, and for good reason, but ''Super V.G.'' should not be overlooked and is arguably the next best game in the series. This title still holds up well and can be played at both a fun and competitive level.
==Gameplay==
==Story==
'''Normal Attacks'''
'''''Variable Geo'''''. .. This is a weaponless fighting tournament held once a year to decide on the strongest waitress. The super major multinational corporation Jahana Group sponsors this tournament with a prize of a total amount of ¥1,000,000,000. (''About 10$ million.'') Furthermore, the player will belong to the enterprise and will be given a first-class residence in their district.
* Four attack buttons: 2 Punches and 2 Kicks, of Light and Heavy strengths.
* Characters have some varying attacks when they jump vertically [j8] as opposed to jumping diagonally [j7/9]. Vertical attacks usually have much shorter ranges, but are better to counter other aerials.
Already the meeting has been held three times to count, the defending champion Reimi Jahana has not been defeated, at least not yet ..
'''Dashing'''
==Characters==
* All characters can both forward dash and backdash. Everyone's forward dash lasts longer than their backdash, except for Ayako's.
* Backdashes are all invincible for their duration except the last 1~2 frames (character dependent), where then the player can then only guard. Ayako has the best backdash at 25F; Erina & Kaori both have the worst at 9F.
* Moves can hit MID, LOW, or HIGH. All characters have two LOW attacks: 2LK and 2HK. Chiho and Satomi have additional command LOWs. Jumping attacks are always HIGH.
* There is no chaining system (besides rapid-fire Lights). All combos are performed via links. ''(Plinking is possible.)''
! Finishing / Completed !! To-Do / Future Updates
|- style="vertical-align:top;text-align:left"
* There is no air guarding. Knocking an opponent out the air with an attack causes them to go into landing recovery—the same as they would after a jump—which lasts 1F where they cannot guard.
| style="width:20%;"|
*''Completed character pages:''
* Everyone has '''1,680''' vitality, and all characters take the same amount of damage from attacks.
:*Ayako
:*Reimi
* There is no damage scaling. All hits do their full 100% damage regardless of where they are in a combo.
*Simplified format to mainpage.
| style="width:50%;"|
'''Throwing'''
*''Character pages to add:''
* Everyone has at least one throw using [[Image:B.png|35px]]/[[Image:F.png|35px]] + [[Image:HP.png|25px]]. Throws can toss opponents in both directions.
:*Chiho
:*Eleanor
* Throws cannot be escaped or softened.
:*Jun
:*Kaori
'''Special Moves + Super Arts'''
:*Manami
* All special attacks and Super Arts are MID.
:*Satomi
:*Yuka
* There is a 14F window after input to press a button for a special. This gap allows for some additional movement, such as Chiho can 2144P to backdash before throwing Shi Sen Ken.
*Gameplay sections separated for cleaner look.
*Larger attack sprites for attacks.
* Typically most normals are cancelable into Specials and Super Arts. Heavys have easier canceling windows, but some Lights are viable.
*Strategy breakdowns.
*Matchup details.
* Super Arts are only available when the character has 33% HP or less, but there is no visual representation, so it has to be guessed. All involve a '''command + [[Image:AnyP.png|25px]][[Image:AnyK.png|25px]]''' input. The 'PK' must be the same strength, but there is no difference between pressing both Lights versus both Heavys.
*Hitbox/hurtbox details (maybe?)
|-
* Once a character is at 33% HP, they can perform an infinite amount of Super Arts.
==Controls==
* Directional commands are listed assuming your character is facing right on-screen (1P side). [[File:B.png]] [4] and [[File:F.png]] [6] are reversed if you're facing the other direction. The numbers refer to [[media:Numpadnotation.jpg|"Numpad Notation"]].
*[[MoHi_Kan_(SVG).png|MoHi Kan]] - Kaori's Stage (Tournament Banned; heavy foreground obstruction)
*[[Rival_(SVG).png|The Rival]] - Erina's Stage
*[[Ska_Lark_(SVG).png|Ska Lark]] - Jun's Stage
*[[SoTO_(SVG).png|SoTO]] - Ayako's Stage (Soft-banned; epilepsy/intense flashing lights, yet they don't cause frame drops)
==Playable Characters==
There are 9 characters in '''Super V.G.''' Click on each character below to view their moves & strategies. An overall [[Media:SVGmoves.png|Character Move List]] is available for printing.
[[Category:List of Fighting Games]][[Category:SuperVG]]
{{SVG Nav}}
Latest revision as of 08:59, 27 March 2021
Super V.G.: Variable Geo
Developer(s)
TGL
Publisher(s)
TGL
Release Date
JP: July 21, 1995
Super Variable Geo (スーパーヴァリアブル・ジオ), or just Super V.G. or SVG, is the only Super Famicom entry of the long-running Japan-only bishoujou fighting game series which originated on the PC-98 back in 1993 and has since spanned across multiple consoles including the TurboGrafx-16, Sony PlayStation, Sega Saturn, and modern PC, with its more recent entries instead being visual novels. The series features an all-female cast of unique characters and has hentai origins and association, but that is completely omitted from the SFC version. The basic plot revolves around restaurants that sponsor their waitresses in a weaponless fighting tournament hosted by Reimi Jahana to crown the strongest female (or "Virgin Goddess") in order to gain popularity and patronage.
Super V.G. is a watered-down version of its TG-16 predecessor Advanced V.G., losing story mode, a combo meter, juggles, Clone Yuka, two secret characters, and various character-specific specials. (Basically the game had to be stripped—pun unintended—to fit into an SFC cart.) In exchange, matches are more grounded, possessing an increased footsie-based neutral game. It also has a heavy sway toward matchup composition where counterpicks can become extremely noteworthy. There are notable flaws with the system and its characters, and there's tech that can be frustrating to deal with, but nothing that makes this title unplayable. The gameplay is smooth, controls are overall solid, and combos range from simple cancels to frame-perfect links. Most players who are familiar with the series are probably more drawn toward Advanced V.G. 2 as the "Super Turbo" of the V.G. Universe, and for good reason, but Super V.G. should not be overlooked and is arguably the next best game in the series. This title still holds up well and can be played at both a fun and competitive level.
Story
Variable Geo. .. This is a weaponless fighting tournament held once a year to decide on the strongest waitress. The super major multinational corporation Jahana Group sponsors this tournament with a prize of a total amount of ¥1,000,000,000. (About 10$ million.) Furthermore, the player will belong to the enterprise and will be given a first-class residence in their district.
Already the meeting has been held three times to count, the defending champion Reimi Jahana has not been defeated, at least not yet ..