Taffy (Ultra)
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| Taffy
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Sweets
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Dentists
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Candy
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Candyman
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Colors
Launcher
- Close
, Crouching
, Hard Candy Kick
Lows
- Far
, Crouching
, Crouching
, Crouching 
Special Moves
- Two-Fisted Charge: Charge
,
+
(can be done in midair)
- A rushing punch attack that goes straight, but if done in the air it will angle downward. Strength determines speed and distance.
- Taffy Tornado:
+
(can be done in midair)
- Taffy hops back then spins towards the opponent launching them into the air, depending on distance can hit up to three times. In the air the spin will start immediately and after completing its forward movement will arc downward slightly.
- Corkscrew Combination:
+ Punch (can be done in midair)
- An anti air version of the Taffy Tornado that travels forward and and then goes into the air. The move can hit up to 3 times, and ends with a heavy knockdown.
version of the move has less horizontal movement making it better for an anti-air, while the
version quickly travels half the screen horizontally.
- Sugar High:
+ 
- A slightly lower command jump designed to allow for quick overheads and to force moves to whiff, like a normal jump it makes use of forward momentum.
- Taffy Taunt:
+ 
- Taunt with the ability to be cancelled into special moves, used mostly as bait to annoy the opponent into a mistake.
- Jawbreaker:
+
(can be done in midair)
- Taffy launches an anti air gumball, the angle changes depending on the kick strength used.
- Hard Candy Kick:
+
(can be done in midair)
- Launching double kick which is very potent for starting juggles, even allowing a juggle off of kick throw.
- Taffy Slip:
+
- Taffy performs a spin that dodges attacks and projectiles while crossing through the opponent.
Super KO
- Taffy Twister:
+
- Taffy rushes in with a Taffy Tornado and ends by launching the opponent off of the wall, can be a great hit confirm off of Taffy's long range normals.
Chains & Combos