File:PQ Max Profile.png Max
Introduction
Overview
Normal Moves
5L
2L
6L
5H
2H
6H
j.L
j.H
Special Moves
26X
26x
File:Max Wave Punch.png
Version
Damage
Guard
Startup
Active
Recovery
Frame Adv
L
Version
Damage
Guard
Startup
Active
Recovery
Frame Adv
H
24X
24x
File:Max Piston L.png
Version
Damage
Guard
Startup
Active
Recovery
Frame Adv
L
rush punch. Launches on hit which leads to combos
Version
Damage
Guard
Startup
Active
Recovery
Frame Adv
H
2 hit rush punch. Goes a bit further than L version, but doesn't launch, so all you can really do for combo is 2424L
62X
62x
File:Max Uppercut.png
Version
Damage
Guard
Startup
Active
Recovery
Frame Adv
L
invun DP, really good anti-air, hard to punish on block if all hits connect. Shades of old ken
Version
Damage
Guard
Startup
Active
Recovery
Frame Adv
H
Also invun, but not through active, so it can trade or lose outright. Still good as AA depending on the angle it might be better than A dp. More damaging in combos as well.
Supers
2626X
2626x
File:Max Shoryu.png
Version
Damage
Guard
Startup
Active
Recovery
Frame Adv
L
DP super. Not a reversal but it can work as a very high reward anti-air if you have the right angle.
Version
Damage
Guard
Startup
Active
Recovery
Frame Adv
H
2424X
2424x
File:Max Piston Super.png
Version
Damage
Guard
Startup
Active
Recovery
Frame Adv
L
Ranbu super. good damage and combos from stuff. Reliable damaging punish to some moves that push Max far enough out to make optimal starters whiff
Version
Damage
Guard
Startup
Active
Recovery
Frame Adv
H
Guard Cancels
42L
42H
Strategy
Max has a pretty straightforward shoto toolset, fireball/DP is a solid gameplan especially since his A DP is so fast both to come out and recover.
Combos
External Links