Teenage Mutant Ninja Turtles x Justice League Turbo/Donatello
| Donatello | |
| Height | |
| Weight | |
| Eyes | |
| Age | |
| Birthplace | |
| Weapons | |
| Favorite Activities | |
| Ultimate Goals | |
Introduction
Since the taking down of Shredder for the final time, Donatello has devoted more time to his technical inventions and the betterment of the world. He's also taken particular interest in training April O'Neil in self-defense... purely scientific curiosity, of course. The Omega Factor is a new variable which he hopes to study, presuming there's a world left.
Character Strengths
Strengths:
Weaknesses:
Data Arsenal
Life : 1000 points Stun : 620 points Pre-jump Frames : 3 frames Jump Time : 39 frames Forward Dash : 29 frames Backdash : 29 frames Wakeup : 18 frames
Movelist
Legend N = Normal chain ok S = Special cancel ok C = CPS Chain ok [] = frames between next active hitbox
- = After active frame(s) For calculating total move time
Advantage is on hit and block, respectively
Normal Attacks
| Standing Light Punch (Close)
|
|---|
| Standing Light Punch (Far)
|
|---|
| Standing Light Kick (Close)
|
|---|
| Standing Light Kick (Far)
|
|---|
| Standing Heavy Punch
|
|---|
| Standing Heavy Kick (Close)
|
|---|
| Standing Heavy Kick (Far)
|
|---|
| Crouching Light Punch
|
|---|
| Crouching Light Kick
|
|---|
| Crouching Heavy Punch
|
|---|
| Crouching Heavy Kick
|
|---|
| Jumping Light Punch
|
|---|
| Jumping Light Kick
|
|---|
| Jumping Heavy Punch
|
|---|
| Jumping Heavy Kick
|
|---|
| Jumping Neutral Light Kick
|
|---|
| Jumping Neutral Heavy Kick
|
|---|
| Body Splash
|
|---|
Throws
| Shoulder Toss
|
|---|
| Headbasher
|
|---|
Special Moves
| Light Ground Claw
|
|---|
| Heavy Ground Claw
|
|---|
| Ground Claw Ω
|
|---|
| Light Headspin Attack
|
|---|
| Heavy Headspin Attack
|
|---|
| Headspin Attack Ω
|
|---|
| Light Bo Thrust
|
|---|
| Heavy Bo Thrust
|
|---|
| Bo Thrust Ω
|
|---|
Ultimate Attack
| Bo Barrage (Super 1)
|
|---|
| Bo Barrage (Super 2)
|
|---|
| Air Bo Barrage (Super 2)
|
|---|
| Bo Barrage Ω
|
|---|
Combos & BnBs
Notation is as follows: Cr = Crouching, St = Standing. Any instance of a light going into a heavy attack is considered a "CPS Chain", which can be performed by pressing both attack strengths together (i.e. St.LP into St.HP is inputted as St.LP > St.LP+St.HP, but will be simplified into St.LP > St.HP)