Sailor Moon S/Sailor Uranus

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Sailor Uranus
link
link
Full name Haruka Tenou
Age 16-17
Height 5'11"
Blood type B
Hometown Tokyo, Japan
Likes Driving, running, biking, flirting, and generally being good at everything
Dislikes Kou Seiya, standing LK, 1P side
Special skills Awakening the sexuality within thousands of young viewers

Character Overview

Last edited April 1st 2021

Uranus (aka Brad) is a stupid, ridiculously overpowered fighting game character currently banned from competitive play in Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen released for the Super Famicom on December 16, 1994

Strengths:

• Easy Infinite that can confirm out of anything

• A command grab that does 1/3 of a health bar

• Game breaking unreactable forward dash requiring asinine counter play

• Frame 1 desperation that moves her forward

• glitched wake up states allowing for an invincible full screen forward dash on wake up


Weaknesses:

• Banned so is unplayable, otherwise none

Movement

Speed Forward: 2.096/1F

Speed Backwards: 1.224/1F

Jump: 55F

Jump Speed: 1.224/1F

Jumping Distance: 82

Back Dash
44
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
N/A 1 N/A N/A 15 N/A N/A

Strike, projectile, and throw invulnerable for 1~14 frames. Ever wanted to be full screen in an instant? This move does that.


Shadow Dash
66
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
N/A 1 N/A N/A 15 N/A N/A

Move Distance: 154

Cancel LP or LK for ~+0F advantage. Cancel HP or HK for ~+12F advantage.

Ever wanted to be right next to your opponent instantaneously from full screen, this move does that. This forward dash does not have invincibility frames unless done out of reversal. When done out of ground or air reversal, it is fully invincible. Absurdly overpowered and meta breaking. The best move in the game bar none. Uranus is nothing without this move.


Throws

Grand Remover Kick
6HK
+
Range Damage Techable Advantage
48 (Left: 47) 22 No D

(none)


Strong Wind Break
6HP
+
Range Damage Techable Advantage
40 (Left: 39) 24 Yes +28 (P2: +29) on tech

(none)


Normal Attacks

Standing Light Punch
5LP
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 5 5 14 +6 2 / 3 / 3 / 3 / *

(none)


Standing Light Punch (Close)
5LP
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 5 5 14 +6 3 / 4 / 5 / 5 / *

(none)


Standing Heavy Punch
5HP
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 12 12 15 38 +2 8 / 10 / 12 / 14 / *

(none)


Standing Heavy Punch (Close)
5HP
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 8 12 9 28 +8 9 / 12 / 14 / 15 / *

(none)


Standing Light Kick
5LK
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 5 5 13 +6 4 / 5 / 6 / 7 / *

(none)


Standing Heavy Kick
5HK
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 13 12 15 39 +2 11 / 14 / 17 / 19 / *

(none)


Crouching Light Punch
2LP
+
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 5 6 14 +6 3 / 4 / 5 / 5 / *

(none)


Crouching Heavy Punch
2HP
+
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 8 12 9 28 +8 7 / 9 / 11 / 12 / *

(none)


Crouching Light Kick
2LK
+
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 5 6 7 17 +5 3 / * / 5 / * / *

(none)


Crouching Heavy Kick (Slide)
2HK
+
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 8 30 14 51 -21~+0/D 10 / * / 15 / * / *

(none)


Jumping Light Punch (Vertical)
j.LP
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 All All All +8~+14 4 / 5 / 6 / 7 / *

(none)


Jumping Light Punch (Moving)
j.LP
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 All All All +8~+14 4 / 5 / 6 / 7 / *

(none)


Jumping Heavy Punch (Vertical)
j.HP
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 5 11 6 21 +8~+14 6 / 8 / 9 / 10 / *

(none)


Jumping Heavy Punch (Moving)
j.HP
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 5 11 6 21 +8~+14 7 / 9 / 11 / 12 / *

(none)


Jumping Light Kick (Vertical)
j.LK
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 All All All +10~+14 5 / 7 / 8 / 9 / *

(none)


Jumping Light Kick (Moving)
j.LK
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 All All All +4~+14 5 / 7 / 8 / 9 / *

(none)


Jumping Heavy Kick (Vertical)
j.HK
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 8 11 10 28 +9~+14 10 / 13 / 15 / 17 / *

(none)


Jumping Heavy Kick (Moving)
j.HK
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 11 6 20 +4~+14 11 / 14 / 17 / 19 / *

(none)


Special Attacks

Diving Gaia Crash (LK)
360LK
+
Range Damage Techable Advantage
56 (Left: 55) 24 No -31/D

(none)


Diving Gaia Crash (HK)
360HK
+
Range Damage Techable Advantage
48 (Left: 47) 32 No -32/D

(none)


World Shaking (LP)
632LP
+
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 15 Projectile 36 51 +1~ 12 / * / 18 / * / 3

13F: Guaranteed action


World Shaking (HP)
632HP
+
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 19 Projectile 51 69 -14~ 14 / * / 21 / * / 3

17F: Guaranteed action


Desperation Attack

Destructive Carnival
6321432146HK
+
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 1 9 1 10 +20/D 67 / * / 68 / * / 1xN

Cannot chip kill.

Not a very good desperation, but can be used to punish Chibi's desperation. Every character can punish this desperation unless it is confirmed into.


Strategy

(None)

Match-ups

• Vs. Sailor Moon


• Vs. Sailor Mercury


• Vs. Sailor Mars


• Vs. Sailor Venus


• Vs. Sailor Jupiter


• Vs. Sailor Chibi Moon


• Vs. Sailor Uranus


• Vs. Sailor Neptune


• Vs. Sailor Pluto


Colors

Player 1
Player 2


Frame Data

External Links

A lot of this information is out of date, so please tread with caution and cross-verify information. Roughly ordered by level of practicality/difficulty from most practical/least difficult to least practical/most difficult to perform in a match.

Sailor Moon S
Sailor Chibi Moon Sailor Jupiter Sailor Mars
Sailor Mercury Sailor Moon Sailor Neptune
Sailor Pluto Sailor Uranus Sailor Venus
List of Fighting Games
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