File:PQ Max Profile.png Max
Introduction
Overview
Normal Moves
5L
2L
6L
5H
2H
6H
j.L
j.H
Special Moves
26X
24X
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File:Max Piston L.png
L
rush punch. Launches on hit which leads to combos
H
2 hit rush punch. Goes a bit further than L version, but doesn't launch, so all you can really do for combo is 2424L
62X
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File:Max Uppercut.png
L
invun DP, really good anti-air, hard to punish on block if all hits connect. Shades of old ken
H
Also invun, but not through active, so it can trade or lose outright. Still good as AA depending on the angle it might be better than A dp. More damaging in combos as well.
Supers
2626X
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File:Max Shoryu.png
L
DP super. Not a reversal but it can work as a very high reward anti-air if you have the right angle.
H
2424X
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File:Max Piston Super.png
L
Ranbu super. good damage and combos from stuff. Reliable damaging punish to some moves that push Max far enough out to make optimal starters whiff
H
Guard Cancels
42L
42H
Strategy
Max has a pretty straightforward shoto toolset, fireball/DP is a solid gameplan especially since his A DP is so fast both to come out and recover.
Combos
External Links