Marstorius (FHD)

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Marstorius

Overview

Marstorius is a prototypical big grappler in an early 90s fighting game. That means that he is a monster up-close with incredible mixup potential thanks to his command grab, but he also has big problems when being zoned out by characters with fireballs. Due to this imbalance, most people have trouble placing him on a tier list. Marstorius has some very lopsided match ups, and he is certainly hard to use properly, but if you like big grappler types, he's well worth the effort of mastering, as he has the potential to be extremely deadly in the right hands!

Pros

  • Extremely deadly mixups up-close. Can drain an entire lifebar in just a few right guesses.
  • Gigantic normals with decent priority, including a sweep that can be made safe.
  • Can combo into his command grab, which means he can also get huge damage from one mixup.
  • Can take more hits than any other character in the game (most damaging attacks miss his weak spot).

Cons

  • Worst jump in the game, and also the slowest walk speed.
  • Can be dizzied easily: Jumping exposes his weak point to fireballs, and it only takes 3 low attacks to dizzy him.
  • Has big problems navigating around fireball spam.
  • All of his non-command grab moves require charge.

Moves

Normal Moves

Note: I'm only going to list normals that I find useful for at least 1 purpose, even if it is niche.

  • Light Punch


  • Strong Punch


  • Light Kick


  • Strong Kick


Special Moves

Gameplay

Combos

Matchups

  • Vs. Marstorius (Mirror): Expect to see lots of sweeps lol. The key to this match up is playing a solid neutral game, making sure your sweeeps never miss your opponent and punishing the others whenever they miss. LP Tiger Lariat can also be used to punish bad sweeps, giving you a knockdown that can give you the momentum you need. Jump with caution in this match, as the other can backdash and potentially punish you and hit your weak spot. It only takes 3 sweeps for Marstorius to get dizzied, and then the dizzy combo will leave him nearly dead, plus having to endure the mixup afterwards.
  • Vs. Clown: A lot of people say this is Marstorius' worst MU, going as far as to call this a 9-1 or even a 10-0. To me it's more like a 8-2, very difficult but doable. You can jump over LP Pick-a-card,
  • Vs. Feilin:
  • Vs. Jean:
  • Vs. Karnov:
  • Vs. Lee:
  • Vs. Matlok:
  • Vs. Mizoguchi:
  • Vs. Ray: One of Marstorius' borderline unwinnable match ups. A Ray who plays perfectly and without mistakes will never allow you to get close in this fight, so you have to take lots of risks and cause Ray to make mistakes.
  • Vs. Ryoko:
  • Vs. Samchay:
  • Vs. Yungmie:
  • Vs. Zazie: