Karnov (FHD)
| Karnov | |
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Overview
As one of the "4 Gods" of the game, Karnov is a character of extremes, excelling at both rushing down and mixing up opponents as well as zoning and running away from the fight effectively. He has great damage in combos, unrelenting pressure, a myriad of 50/50s and one of the best moves in the game in Balloon. This doesn't mean that Karnov is invincible by any means, but he is quite a force to be reckoned with!
Pros
- 100 Kicks combos do big damage and lead to knockdowns, which set up various deadly mixups on the opponent's wakeup.
- Has an infinite combo on every character.
- Balloon is an extremely versatile move, being very hard to anti air, having TONS of invulnerability and leading to combos if you're in range.
- Great ability to escape bad situations and reposition himself with Teleport.
Cons
- Average to below average neutral game, especially without charge.
- Weakspot that can be hit by many mid attacks.
- No Dragon Punch type reversal.
- His Crouching Light Kick is not chainable, which means you have to link it to get combos starting from a low attack (the timing is strict).
Moves
Normal Moves
Note: I'm only going to list normals that I find useful for at least 1 purpose, even if it is niche.
- Light Punch
- Strong Punch
- Light Kick
- Strong Kick
Special Moves
Gameplay
Combos
- cLP (x2), sHP xx HK 100 Kicks (your bread and butter combo and the one you'll most likely use to punish unsafe attacks from up close).
- cLK, cLP, sHP xx HK 100 Kicks (linking cLK into cLP is your only way to combo from a low, so if you want to enhance your mixups even further, practice the timing of this link).
- jHK, sHP xx HK 100 Kicks (your jump in combo).
Infinite Starters
The LK 100 Kicks infinite is dependent on the spacing of the move. You're supposed to hit the opponent with only the middle hit of the move, that way you can link cLP out of it and continue the sequence. Here are some consistent starters (the semicolon indicates the point after which the looping part begins):
- njHK, stHP xx LK 100 Kicks; cLP, stHP xx LK 100 Kicks (repeat)
- cLP (x3), stHP xx LK 100 Kicks; cLP, stHP xx LK 100 Kicks (repeat)
- cLK, cLP, stHP xx LK 100 Kicks; cLP, stHP xx LK 100 Kicks (repeat)
Matchups
- Vs. Karnov (Mirror):
- Vs. Clown:
- Vs. Feilin:
- Vs. Jean:
- Vs. Lee:
- Vs. Marstorius:
- Vs. Matlok:
- Vs. Mizoguchi:
- Vs. Ray:
- Vs. Ryoko:
- Vs. Samchay:
- Vs. Yungmie:
- Vs. Zazie:
