Sailor Moon S/Sailor Chibi Moon
Colors
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| Player 2 |
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Character Overview
Strengths:
• Very strong High-Low-Throw Mixup game
• Able to cancel backdash into another backdash with full invincibility
• Throw cannot be tech'd
• Double Jump and Swinging Marshmallow allow for more air mobility than other characters
Weaknesses:
• Tiny limbs, poor range
• Poor Guard Cancel options
• Poor Damage, throw is better than trying to do combo strings
Strategy
• Annoy your opponent with Low-High-Throw mixups, crossups, and tick-throws.
• Bait bad decisions and punish accordingly, Double jump butt is good for this.
• Use Backdash to cancel slide. Use Infinite Backdash when it’s useful.
• Use lights and jumping lights to Frame trap tick throws. Chibi’s just plus and fast enough she can beat projectiles with it.
• Cleverly use Luna P when able.
• Try not to be predictable. There’s a lot to use -- use it.
Movement
Speed Forward:2.000/1F Speed Backwards:1.128/1F Jump: 48F Jump Speed: 2.000/1F Jumping Distance: 72
Back Dash
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Can cancel back dash into another back dash on the 26th frame to maintain invincibility. Can buffer the input by holding the second back input to make it more consistent. |
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| Double Jump |
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Throws
| Riding Knock Clapper |
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Normal Attacks
| Standing Light Punch |
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| Standing Hard Punch |
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| Standing Hard Punch (Close) |
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| Standing Light Kick |
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Standing Hard Kick
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Crouching Light Punch
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Crouching Hard Punch
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Crouching Light Kick
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| Crouching Hard Kick (Slide) |
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Jumping Light Punch (Vertical)
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Jumping Light Punch (Moving)
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Jumping Hard Punch (Vertical)
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Jumping Hard Punch (Moving)
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Jumping Light Kick (Vertical)
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Jumping Light Kick (Moving)
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Jumping Heavy Kick (Vertical)
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Jumping Heavy Kick (Moving)
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Special Attacks
Swinging Marshmallow (LK)
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Swinging Marshmallow (HK)
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| Pink Sugar Heart Attack (LP) |
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| Pink Sugar Heart Attack (HP) |
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Desperation Attack
Luna P Attack
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Match-ups
• Vs. Sailor Moon
-Can Neutral Crouch or Forward Crouch under Moon Tiara; Back Crouch causes guard state
-Crouch under all Hearts
-Keep in mind when Moon may be charging Scream as she’s vulnerable after
-Moon’s grabs are good, you may eat one if you slide too much
-Respect Desperation; you can infinite backdash thru it if you’re cornered.
• Vs. Sailor Mercury
-Fast girl, you can’t exactly run away -- Play good footsies
-More coming soon-
• Vs. Sailor Mars
-Mars backdash when cornered is one of her best ways to deal with Chibi corner mixups; react and catch her with slide
-Snakes are pretty scary; if they’re just throwing Snakes in a rhythm, you can GC the heavy version of PSHA to trade with the next Snake; it may not be ideal, but you lower their health while getting close to Luna P
-Luna P is pretty good in this MU so long as you never throw it from the same place twice and you’re not readable; beware of being air thrown out of it
• Vs. Sailor Venus
-If she's charging up ball, she's open to butt slams
-Venus at full screen doesn’t have an answer for Luna P, just throw them out
-Slide under Crescent Beam for free approaches
-You can also PSHA under Crescent Beam and trade
• Vs. Sailor Jupiter
-Jupiter is great at keeping people out of the air, but she’s pretty open to lows
-Stay on the ground; Slide and 2LK tick throws go a long way here
-Respect command grab and lariat, stay on the ground.
-Slide under Thunder Dragon for free approaches
-Don’t forget to stay on the ground.
• Vs. Sailor Chibi Moon
-Chibi's Tick Throw is really good
-Baiting butts and and punishing is also really good
-Slide crosses under Chibi Backdash which can change infinite backdash or just catch people
-Backdash against Luna P if you have the life lead
• Vs. Sailor Uranus
-Luna P is pretty useless here due to air hit reversal forward dash
-Infinite backdash can bait aggressive Uranus players to eating EZ butts/throws
-The cast has to force Uranus to play Neutral, which is really hard for Chibi and her stubby normals; it's possible but expect to eat some infinites.
-More coming soon-
• Vs. Sailor Neptune
-DP and jLK are pretty scary to deal with; you can whiff punish DP but it takes practice
-Fireball is a joke due to her head hitbox covering her arm. If you can bait them into a fireball war, you can butt slam their arm (head) for free.
-When cornered, block low and then change to standing if it’s the overhead; or backdash forever
-Respect her desperation move, it will absolutely blow you up
• Vs. Sailor Pluto
-She doesn’t have any good guard cancels either; stick to her.
-Be careful about how you approach as she has very good pokes
-Once you’re in, just put her thru the mix
| Sailor Moon S | |||
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| Sailor Chibi Moon | Sailor Jupiter | Sailor Mars | |
| Sailor Mercury | Sailor Moon | Sailor Neptune | |
| Sailor Pluto | Sailor Uranus | Sailor Venus | |
| List of Fighting Games | |||
|---|---|---|---|
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