Sailor Moon S/Sailor Uranus

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Colors

Player 1
Player 2


Character Overview

Strengths:

• Easy to learn, Hard to master infinite

• Command Grab is a great guard cancel option, with the heavy version taking a third of their health

• 15 frame Forward dash

Weaknesses:

• Wonky normals

• Plays differently from the rest of the characters

Strategy

(None)


Movement

Shadow Dash
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip

(none)


Throws

Grand Remover Kick
link
Range Damage Techable Advantage
48 22 No D

(none)


Strong Wind Break
link
Range Damage Techable Advantage
40 24 Yes +28(+29P2)

(none)


Normal Attacks

Standing Light Punch
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 5 5 14 +6 2 / 3 / 3 / 3

(none)


Standing Light Punch (Close)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 5 5 14 +6 3 / 4 / 5 / 5

(none)


Standing Hard Punch
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 12 12 15 38 +2 8 / 10 / 12 / 14

(none)


Standing Hard Punch (Close)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 8 12 9 28 +8 9 / 12 / 14/ 15

(none)


Standing Light Kick
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 5 5 13 +6 4 / 5 / 6 / 7

(none)


Standing Hard Kick
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 13 12 15 39 +2 11 / 14 / 17 / 19

(none)


Crouching Light Punch
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 5 6 14 +6 3 / 4 / 5 / 5

(none)


Crouching Hard Punch
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 8 12 9 28 +8 7 / 9 / 11 / 12

(none)


Crouching Light Kick
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 5 6 7 17 +5 3 / * / 5 / *

(none)


Crouching Hard Kick (Slide)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 8 30 14 51 -21~+0/D 10 / * / 15

(none)


Jumping Light Punch (Vertical)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 All All All +8~+14 4 / 5 / 6 / 7

(none)


Jumping Light Punch (Moving)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 All All All +8~+14 4 / 5 / 6 / 7

(none)


Jumping Hard Punch (Vertical)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 5 11 6 21 +8~+14 6 / 8 / 9 / 10

(none)


Jumping Hard Punch (Moving)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 5 11 6 21 +8~+14 7 / 9 / 11 / 12

(none)


Jumping Light Kick (Vertical)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 All All All +10~+14 5 / 7 / 8 / 9

(none)


Jumping Light Kick (Moving)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 All All All +4~+14 5 / 7 / 8 / 9

(none)


Jumping Heavy Kick (Vertical)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 8 11 10 28 +9~+14 10 / 13 / 15 / 17

(none)


Jumping Heavy Kick (Moving)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 11 6 20 +4~+14 11 / 14 / 17 / 19

(none)


Special Attacks

Diving Gaia Crash (LK)
link
Range Damage Techable Advantage
56 24 no Whiff:-31

(none)


Diving Gaia Crash (HK)
link
Range Damage Techable Advantage
48 32 no Whiff:-32

(none)


World Shaking (LP)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 15 Projectile 36 51 +1~ 12 / * / 18 / *

13F:Guaranteed Action Chip: 3


World Shaking (HP)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 19 Projectile 51 69 -14~ 14 / * / 21 / *

17F:Guaranteed Action Chip: 3


Desperation Attack

Destructive Carnival
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 1 9 1 11 67 / * / 68 / *

No Chip KO


Sailor Moon S
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Sailor Mercury Sailor Moon Sailor Neptune
Sailor Pluto Sailor Uranus Sailor Venus
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