Colors
| Player 1
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| Player 2
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Character Overview
N/A
Strengths:
• Ridiculously good Dragon punch
• Very good corner pressure
• Decent sized buttons
Weaknesses:
• Bad fireball
• Can have difficulties approaching
Strategy
Be good at the video game
Movement
N/A
Throws
Neck Throw
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| Range
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Damage
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Techable
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Advantage
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| 40
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20
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Yes
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+16(2P+17)
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Neptune got the short end of stick when it comes to grab. Punch throws usually have less range in exchange for them being untechable. Neptune's grab can be teched sadly. Still useful for oki setups in the corner, just remember you have to be closer than your opponent's grab range.
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Air Throw
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Normal Attacks
Standing Light Punch
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Standing Hard Punch
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Standing Light Kick
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Standing Light Kick (Close)
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Standing Hard Kick
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Standing Hard Kick (Close)
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Crouching Light Punch
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Crouching Hard Punch
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Crouching Light Kick
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Crouching Hard Kick
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Jumping Light Punch (Vertical)
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Jumping Light Punch (Moving)
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Jumping Hard Punch (Vertical)
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Jumping Hard Punch (Moving)
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Jumping Light Kick (Vertical)
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Jumping Light Kick (Moving)
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Jumping Heavy Kick (Vertical)
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Jumping Heavy Kick (Moving)
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Special Attacks
Splash Edge (LP)
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Splash Edge (HP)
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Deep Submerge (LP)
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| Guard Level
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Startup
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Active
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Recovery-Whiff
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Motion
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Advantage
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Dmg/Face/Counter/Both/Chip
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12
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Projectile
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36
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48
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~+1
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8 / 10 / 12 / 14
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Potentially the worst fireball in the game. It's slower recovery and awkward angle makes it lose most fireball wars. It's atrocious hurtbox makes Neptune's entire hand a head hurtbox, making it very easy for other characters to jump in at her. It should not be used mindlessly and has to be properly placed to be have any chance at being effective.
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Deep Submerge (HP)
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Desperation Attack
Dragon Rise
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