Sailor Moon S/Sailor Mars
| Sailor Mars | |
| Full name | Rei Hino |
| Age | 14-16 |
| Height | 5'3" |
| Blood type | AB |
| Hometown | Tokyo |
| Likes | ...Minako Aino? |
| Dislikes | Not having a non-knockdown low. |
| Special skills | Being hot. |
| Player 1 |
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| Player 2 |
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Character Overview
Strengths:
• Excels at zoning.
• Has a throw that cannot be tech'd (HP Throw).
• Has a very ambiguous desperation move.
Weaknesses:
• Mix-ups are essentially non-existent.
• The only character in the game to not have a non-knockdown low.
• Will have a difficult time on getting out of pressure (especially while cornered).
Strategy
Wall out approaches from the opponent with your strong high/low fireball game, closing out games with your very ambiguous Desperation.
Movement
| Back Dash |
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Throws
| The 100 Blows |
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| Frankensteiner |
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| Air Throw |
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Normal Moves
| Standing Light Punch |
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| Standing Light Punch (Close) |
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| Standing Heavy Punch (close) |
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| Standing Heavy Punch (Close) |
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| Standing Light Kick |
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| Standing Light Kick (Close) |
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| Standing Heavy Kick |
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| Crouching Light Punch |
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| Crouching Heavy Punch |
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| Crouching Light Kick |
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| Crouching Heavy Kick |
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| Jumping Light Punch (Vertical) |
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| Jumping Light Punch (Moving) |
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| Jumping Heavy Punch (Vertical) |
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| Jumping Heavy Punch (Moving) |
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| Jumping Light Kick (Vertical) |
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| Jumping Light Kick (moving) |
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| Jumping Heavy Kick (Vertical) |
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| Jumping Heavy Kick (diagonal) |
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Special Moves
| Fire Soul Bird |
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| Fire Soul Bird (Heavy Punch) |
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| Mars Snake Fire (Light Kick) |
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| Mars Snake Fire (Heavy Kick) |
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| Fire Heel Drop |
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| Fire Heel Drop |
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Desperation Move
| Mars Snake Flare |
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Match-ups
• Vs. Sailor Moon
Under construction...
• Vs. Sailor Mercury
Under construction...
• Vs. Sailor Mars
Under construction...
• Vs. Sailor Venus
Under construction...
• Vs. Sailor Jupiter
Under construction...
• Vs. Sailor Chibi Moon
Zam introduced a Chibi into ComboBreaker 2019 that can backdash for the entirety of the round. In order for this to win the round, however, Chibi has to have the life lead. To have the life lead, she has to do damage. This is all common sense, but it's what you need to keep in mind because it will inform your decisions in the matchup. You need to work towards being in a position where she can't do damage, and the fact is that Chibi doesn't have good options to do damage against Mars at neutral (mid-screen).
1. She can slide, which you can either block, GC with fireball, or punish with a neutral j.LP into combo. 2. She can jump, which you can punish with bird 3. She can butt-bomb, which you can punish with fireball or heel kick 4. She can throw her fireball, which you can jump over for free and potentially punish her for with a 50% combo
Mars's strength lies in controlling her opponent's position and punishing them hard for trying to get in - the Chibi matchup is no different in that regard. Heel kick will give you the highest-damage as a punish for butt-bomb, but you'll lose your position - in my mind, keeping that mid-screen position is my number one priority. I like using firesnake as a punish, because it keeps me where I am and allows me to follow up with a meaty firesnake, forcing Chibi to either block (with pushback) or backdash - it keeps me in control at the cost of the extra damage I could get off of heel kick. That said, if I want that extra damage (like at the end of the match), then heel kick would definitely be the better option. Now what happens if you don't stand your ground? Chibi will get you in the corner and now you're stuck in hell because Chibi appears to have frametraps and shenanigans in the corner. And as we all know, that's bad news for Mars since she has no invincible reversals and her GCs can get stuffed out. And if she manages to do it even once, now you have to deal with the infinite backdash.
And I'll say this right now: If you're at the point where Chibi has the life-lead and can win by backdashing, you already fucked up. Focus as hard as you can to never be in this position; however, if you get outplayed and are in this position, you can cross her up (maybe). If you time a j.lk slightly after the start of her backdash animation, it will crossup UNLESS Chibi moves in the opposite direction at the right time. In which case, she can get out. And if you mistime it, she grab
• Vs. Sailor Uranus
Under construction...
• Vs. Sailor Neptune
Under construction...
• Vs. Sailor Pluto
Under construction...
| Sailor Moon S | |||
|---|---|---|---|
| Sailor Chibi Moon | Sailor Jupiter | Sailor Mars | |
| Sailor Mercury | Sailor Moon | Sailor Neptune | |
| Sailor Pluto | Sailor Uranus | Sailor Venus | |
| List of Fighting Games | |||
|---|---|---|---|
| Back to Mainpage |


