Tiny (Ultra)

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Tiny
Character Bio
The buffest of the Clay Fighters, Tiny works out whenever he isn't pounding the clay out of the other players. Tiny proved his dominance by smashing the cheezy N. Boss at the clay Fighter Circus. Now president of the WCWA (World Clay Wrestling Association), he truly loves to wrestle and fight. So much so that he destroyed all of his wrestling opponents. Proud of his physique, Tiny will smash anyone who laughs at him. Tiny has returns in search of new competition, and his clay has never gleamed so good.
Counterpart

Colors

Y X L Select
B A R R


Special Moves

Hi-Strikers

Close

Launchers

Close

Crouching

+

Minor Launchers

Standing

Crouching

Jumping

+ into


Overheads

Crouching

+

+ into

+ into

Lows

Crouching

+

+ into

  • Medicine Ball (can be done in midair): Charge , +
This move travels in a straight line with an active hitbox then falls to the ground. Strength used determines distance travelled and speed.
  • Arching Medicine Ball (can be done in midair): + or Charge , +
The hit box stays out the entire time this move is out. Grounded this move goes up forward and has increased range based on the kick strength used. In the air the move can be aimed upwards with or but the the version goes down forward making it useful for rush down or for a sneaky cross ups (especially on the opponents wakeup).
  • Top Rope Axe Handle: +
Jumping attack with the ability to launch opponents with a Hi-Striker on hit. Can be interrupted with any attack button. Punch strength used determines speed and distance.

- Elbow Smash

- Leg Drop

  • Hurricane Punch: +
A rushing punch that can pass through opponents. Punch strength used determines speed and distance. Cancels at the end of animation allowing for a free follow up.
  • Tiny Timbs: +
A command grab that ends with a wall bounce.
  • Tiny Rush: +
A rushing tackle that hits low if uninterrupted, can be interrupted with any standing normal to create a running attack. Strength of button used determines distance of the run.

- Rushing Light Punch

- Rushing Medium Punch

- Elbow Smash (Overhead)

- Wimp Slide (Hits Low)

- Big Boot (Minor Launches)

- Jumping Leg Drop (Overhead)


  • Flexquake: +
Tiny strikes a pose and creates an earthquake which reaches far in front of him, doesn't hit low.

Super Move

  • Super Hurricane Rush: +

Tiny rushes forward the full length of the screen performing a close light punch and performing a 4 hit punch combo which ends with a crouching heavy punch which launches the opponent off of the wall. Can be used to relaunch after both regular and Minor Launchers. Tiny will complete the super on block or hit.

Chains & Combos

Ultra ClayFighter Tournament Edition
Bad Mr. Frosty Blob Blue Seude Goo Bonker
Helga Ickybod Clay Taffy Tiny
Gold N.Boss
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