Mizoguchi Makoto (FHMKI)

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Mizoguchi Makoto (FHMKI)
Date of Birth January 1, 1966
Height 188cm
Weight 95kg
Blood type B
Country Osaka, Japan
Occupation Vagabond, high school student
Likes His girlfriend Chie, the enka song "Naniwa Love Drizzle"
Dislikes Studying, non-serious person, disease
Background

Character Overview

Under construction...

Weak Point: Headband

Strengths:

• N/A

• N/A

• N/A

Weaknesses:

• N/A

• N/A

• N/A

Colors

LP HP LK HK Start
R+LP R+HP R+LK R+HK R+Start

Move List

Normal Moves:

  • Standing (Far) - A quick, extended jab. Hits mid. Self-cancellable. Will whiff against crouching opponents.
  • Standing (Close) - A quick jab. Hits mid. Self-cancellable.
  • Standing (Far) - An extended, fierce punch. Hits mid.
  • Standing (Close) - A headbutt. Hits mid.
  • Standing (Far) - A standing high kick. Hits mid. Self-cancellable.
  • Standing (Close) - A standing low kick. Hits mid. Self-cancellable.
  • Standing (Far) - A roundhouse kick. Hits mid.
  • Standing (Close) - A two-hit vertical kick. Hits mid.


  • Crouching - An extended jab. Hits mid. Self-cancellable.
  • Crouching - An upward punch. Hits mid. A useful anti-air tool.
  • Crouching - A low kick. Hits low. Self-cancellable.
  • Crouching - A sweep. Hits low. Causes knockdown on hit.


  • Jumping - An extended chop. Hits high. Will remain active until he lands.
  • Jumping - An extended, downward strike. Hits high.
  • Jumping (Neutral) - An aerial, vertical kick. Hits high. Will remain active until he lands.
  • Jumping (Diagonal) - An aerial knee attack. Hits high. Will remain active until he lands.
  • Jumping (Neutral) - A two-hit, vertical kick. Hits high.
  • Jumping (Diagonal) - An extended aerial kick. Hits high.




Throws:

  • Neckringer Slam (when close) / + - Mizoguchi picks up the opponent and slams them to the ground. Unblockable.
  • Shuffle Kick (when close) / + - Mizoguchi grabs the opponent and kicks them across the screen. Unblockable.




Special Moves:

  • Tiger Bazooka + - A projectile in form of a tiger. Hits mid. version travels slow, while version travels fast.
  • Koryusai + - A three-hit uppercut. Hits mid. Full-body invulnerable on start-up. version causes knockdown on first hit, while version causes knockdown on third hit.
  • Renzoku Keri + - An extended, off-the-ground kick. Hits mid. Lower body invulnerable. Can be repeated up to four times on hit, whiff or block. version travels less, while version travels further. and causes knockdown on fifth hit.
  • Air Renzoku Keri + - An extended, aerial kick. Hits mid. Can be repeated up to four times on hit, whiff or block. Can only be performed off from a jumping normal move.
  • Gottsui Tiger Bazooka + - A charged projectile attack. Hits mid.
  • Tsutensai + - A fierce, multi-hitting uppercut. Hits mid. Causes knockdown on the final hit.

Combo List

Under construction...

Match-ups

Vs. Mizoguchi

Under construction...

Vs. Feilin

Under construction...

Vs. Ryoko

Under construction...

Vs. Lee

Under construction...

Vs. Yungmie

Under construction...

Vs. Zazie

Under construction...

Vs. Clown

Under construction...

Vs. Karnov

Under construction...

Vs. Chelnov

Under construction...

Fighter's History: Mizoguchi Kiki Ippatsu
Chelnov Clown Liu Feilin
Karnov Lee Diendo Mizoguchi Makoto
Kano Ryoko Liu Yungmie Zazie Muhaba