Tiny (Ultra): Difference between revisions
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== Special Moves == | == Special Moves == | ||
* '''Medicine Ball | * '''Medicine Ball: Charge [[File:B.png]],[[File:F.png]] + [[File:AnyP.png]] (can be done in midair)''' | ||
:: Tiny curls into a ball and flies straight forward and then will then uncurl and fall to the ground. Strength used determines distance travelled and speed. | :: Tiny curls into a ball and flies straight forward and then will then uncurl and fall to the ground. Strength used determines distance travelled and speed. | ||
* '''Arching Medicine Ball | * '''Arching Medicine Ball: [[File:QCF.png]] + [[File:AnyK.png]] or Charge [[File:D.png]], [[File:U.png]] + [[File:AnyP.png]] (can be done in midair)''' | ||
::Grounded this move goes up forward and has increased range based on the kick strength used. In the air the move can be aimed upwards with [[File:MK.png]] or [[File:HK.png]] but the the [[File:LK.png]] version goes down forward making it useful for rush down or for a sneaky cross ups (especially on the opponents wakeup). | ::Grounded this move goes up forward and has increased range based on the kick strength used. In the air the move can be aimed upwards with [[File:MK.png]] or [[File:HK.png]] but the the [[File:LK.png]] version goes down forward making it useful for rush down or for a sneaky cross ups (especially on the opponents wakeup). | ||
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* '''Flexquake: [[File:HCF.png]]+[[File:AnyK.png]]''' | * '''Flexquake: [[File:HCF.png]]+[[File:AnyK.png]]''' | ||
::Tiny strikes a pose and creates an earthquake which reaches far in front of him. | ::Tiny strikes a pose and creates an earthquake which reaches far in front of him. | ||
Revision as of 18:03, 9 December 2023
Special Moves
- Tiny curls into a ball and flies straight forward and then will then uncurl and fall to the ground. Strength used determines distance travelled and speed.
- Jumping attack with the ability to launch opponents with a Hi-Striker on hit. Can be interrupted with any attack button. Punch strength used determines speed and distance.
- A rushing punch that can pass through opponents. Punch strength used determines speed and distance. Cancels at the end of animation allowing for a free follow up.
- A command grab that ends with a wall bounce.
- A command run that hits low with Wimp Slide, if uninterrupted. Tiny rush can be interrupted with any standing normal to create a running attack. Strength of button used determines distance of the run.
- Tiny strikes a pose and creates an earthquake which reaches far in front of him.