Tiny (Ultra): Difference between revisions
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::A rushing punch that can pass through opponents. Punch strength used determines speed and distance. Cancels at the end of animation allowing for a free follow up. | ::A rushing punch that can pass through opponents. Punch strength used determines speed and distance. Cancels at the end of animation allowing for a free follow up. | ||
* ''' | * '''Ultra Macho Impact: [[File:HP.png]]+[[File:HK.png]] ''' | ||
::A command grab that ends with a wall bounce. | ::A command grab that ends with a wall bounce. | ||
* '''Tiny Rush: [[File:QCB.png]]+[[File:AnyK.png]]''' | * '''Tiny Rush: [[File:QCB.png]]+[[File:AnyK.png]]''' | ||
::A | ::A command run that hits low with Wimp Slide, if uninterrupted. Tiny rush can be interrupted with any standing normal to create a running attack. Strength of button used determines distance of the run. | ||
[[File:LP.png]] - Rushing Light Punch | [[File:LP.png]] - Rushing Light Punch | ||
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* '''Flexquake: [[File:HCF.png]]+[[File:AnyK.png]]''' | * '''Flexquake: [[File:HCF.png]]+[[File:AnyK.png]]''' | ||
::Tiny strikes a pose and creates an earthquake which reaches far in front of him | ::Tiny strikes a pose and creates an earthquake which reaches far in front of him. | ||
==Super KO== | ==Super KO== | ||
* '''Ultra Macho | * '''Ultra Macho Flexercizer: [[File:LP.png]]+[[File:MP.png]]''' | ||
Tiny rushes forward the full length of the screen performing a close light punch and performing a 4 hit punch combo which ends with a crouching heavy punch which launches the opponent off of the wall | Tiny rushes forward the full length of the screen performing a close light punch and performing a 4 hit punch combo which ends with a crouching heavy punch which launches the opponent off of the wall. Tiny will complete the super on block or hit. | ||
== Chains & Combos == | == Chains & Combos == | ||
Revision as of 20:52, 29 December 2022
| Tiny | |
| Likes | Color |
| Hates | Wimps |
| Wants | Fights |
| Job | Flexing |
| Motto | Destroy |
Colors
| Y |
|
X |
|
L |
|
Select |
| ||
|---|---|---|---|---|---|---|---|---|---|
| B |
|
A |
|
R |
|
U |
|
D |
|
Launcher
Hi-Striker
Lows
Overhead
Special Moves
- Tiny curls into a ball and flies straight forward and then will then uncurl and fall to the ground. Strength used determines distance travelled and speed.
- Jumping attack with the ability to launch opponents with a Hi-Striker on hit. Can be interrupted with any attack button. Punch strength used determines speed and distance.
- A rushing punch that can pass through opponents. Punch strength used determines speed and distance. Cancels at the end of animation allowing for a free follow up.
- A command grab that ends with a wall bounce.
- A command run that hits low with Wimp Slide, if uninterrupted. Tiny rush can be interrupted with any standing normal to create a running attack. Strength of button used determines distance of the run.
- Tiny strikes a pose and creates an earthquake which reaches far in front of him.
Super KO
Tiny rushes forward the full length of the screen performing a close light punch and performing a 4 hit punch combo which ends with a crouching heavy punch which launches the opponent off of the wall. Tiny will complete the super on block or hit.
Chains & Combos
| Ultra ClayFighter Tournament Edition | |||
|---|---|---|---|
| Bad Mr. Frosty | Blob | Blue Seude Goo | Bonker |
| Helga | Ickybod Clay | Taffy | Tiny |
| Gold N.Boss | |||
| List of Fighting Games | |||
|---|---|---|---|
| Back to Mainpage |









