Tiny (Ultra): Difference between revisions

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{{CF2JC_Profile
{{CF2JC_Profile
|title=Tiny
|title=Tiny
|image=[[Image:C2_TinyProfile.png]]
|image=[[Image:UCF_TinyProfile.png]]
|bio=The buffest of the Clay Fighters, Tiny works out whenever he isn't pounding the clay out of the other players. Tiny proved his dominance by smashing the cheezy N. Boss at the clay Fighter Circus. Now president of the WCWA (World Clay Wrestling Association), he truly loves to wrestle and fight. So much so that he destroyed all of his wrestling opponents. Proud of his physique, Tiny will smash anyone who laughs at him. Tiny has returns in search of new competition, and his clay has never gleamed so good.
|bio=The buffest of the Clay Fighters, Tiny works out whenever he isn't pounding the clay out of the other players. Tiny proved his dominance by smashing the cheezy N. Boss at the clay Fighter Circus. Now president of the WCWA (World Clay Wrestling Association), he truly loves to wrestle and fight. So much so that he destroyed all of his wrestling opponents. Proud of his physique, Tiny will smash anyone who laughs at him. Tiny has returns in search of new competition, and his clay has never gleamed so good.
|counterpart=Butch
}}
}}


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|}
|}


== Normal Moves ==
{| class="wikitable"
|+ Strength
! Attack
! Stand Far
! Stand Close
! Crouching
! Jump Up
! Jump Left/ Right
|-
! Light Punch
| 1-3 || 1-3 || 1-3 || 2-5 || 1-3
|-
! Medium Punch
| 2-5 || 3-6 || 3-6 || 3-6 || 1-4
|-
! Heavy Punch
| 5-8 || 5-11 || 5-11 || 5-8 || 4-7
|-
! Light Kick
| 1-3 || 1-3 || 1-3 || 1-3 || 1-3
|-
! Medium Kick
| 3-6 || 3-6 || 2-5 || 2-5 || 1-4
|-
! Heavy Kick
| 6-9 || 6-9 || 4-7 || 3-6 || 5-8
|-
|}


Crouching[[File:HP.png |25px]], Stand Close[[File:HP.png |25px]] hit twice
== Special Moves ==
 
'''Launchers''': Close [[File:HP.png]], Close [[File:HK.png]], Crouching [[File:MK.png]], [[File:QCB.png]] + [[File:AnyP.png]]
 
'''Minor Launchers''': Standing [[File:MK.png]]
 
Crouching [[File:LK.png]]
 
Jumping [[File:MK.png]]
 
[[File:QCB.png]] + [[File:AnyK.png]] into [[File:MK.png]]
 
 
'''Overheads''': Crouching [[File:HK.png]]
 
[[File:QCB.png]] + [[File:AnyP.png]]
 
[[File:QCB.png]] + [[File:AnyK.png]] into [[File:HP.png]]
 
[[File:QCB.png]] + [[File:AnyK.png]] into [[File:HK.png]]


== Special Moves ==
'''Lows''': Crouching [[File:MP.png]]


'''Launcher''': Close HK
[[File:QCB.png]] + [[File:AnyK.png]]


[[File:QCB.png]] + [[File:AnyK.png]] into [[File:LK.png]]


* '''Medicine Ball (can be done in midair): Charge [[File:B.png]],[[File:F.png]] + [[File:AnyP.png]]'''
* '''Medicine Ball (can be done in midair): Charge [[File:B.png]],[[File:F.png]] + [[File:AnyP.png]]'''
Line 69: Line 59:


* '''Arching Medicine Ball (can be done in midair): [[File:QCF.png]] + [[File:AnyK.png]] or Charge [[File:D.png]], [[File:U.png]] + [[File:AnyP.png]]'''
* '''Arching Medicine Ball (can be done in midair): [[File:QCF.png]] + [[File:AnyK.png]] or Charge [[File:D.png]], [[File:U.png]] + [[File:AnyP.png]]'''
::The hit box stays out the entire time this move is out. Grounded this move goes up forward but in the air the move can be aimed in 3 direction, Useful for crossing up the opponent on wakeup. Strength used determines distance travelled. This move can become unblockable while Super KO is activated.
::The hit box stays out the entire time this move is out. Grounded this move goes up forward and has increased range based on the kick strength used. In the air the move can be aimed upwards with [[File:MK]] or [[File:HK]] but the the [[File:LK.png]] version goes down forward making it useful for rush down or for a sneaky cross ups (especially on the opponents wakeup).  


* '''Earthquake Axe Handle: [[File:QCB.png]]+[[File:AnyP.png]]'''
* '''Earthquake Axe Handle: [[File:QCB.png]]+[[File:AnyP.png]]'''
::Jumping attack with the ability to flatten opponents and set up throw attempts. Punch strength used determines speed and distance.
::Jumping attack with the ability to launch opponents on hit. Punch strength used determines speed and distance.


* '''Hurricane Punch: [[File:QCF.png]]+[[File:AnyP.png]]'''
* '''Hurricane Punch: [[File:QCF.png]]+[[File:AnyP.png]]'''
::A rushing punch that can pass through opponents. Punch strength used determines speed and distance. Cancels at the end of animation allowing for a free follow up.
::A rushing punch that can pass through opponents. Punch strength used determines speed and distance. Cancels at the end of animation allowing for a free follow up.
* '''Tackle Attack (Unknown name): [[File:QCB.png]]+[[File:AnyK.png]]'''
::A rushing tackle that hits low if uninterrupted, can be interrupted with any standing normal to create a running attack. Strength of button used determines distance of the run.
[[File:LP.png]] - Rushing Light Punch
[[File:MP.png]] - Rushing Medium Punch
[[File:HP.png]] - Hopping Elbow Drop (Overhead)
[[File:LK.png]] - Tackle (Hits Low)
[[File:MK.png]] - Snap Kick (Minor Launches)
[[File:HK.png]] - Jumping Leg Drop (Overhead)


* '''Flexquake: [[File:HCF.png]]+[[File:AnyK.png]]'''
* '''Flexquake: [[File:HCF.png]]+[[File:AnyK.png]]'''
::Tiny strikes a pose and creates an earthquake which reaches far in front of him, doesn't hit low but is unblockable at tip of quake hitbox.
::Tiny strikes a pose and creates an earthquake which reaches far in front of him, doesn't hit low.


==Super Move==
==Super Move==


* '''Super Move: [[File:LP.png]]+[[File:MP.png]]'''
* '''Super Hurricane Rush: [[File:LP.png]]+[[File:MP.png]]'''


Tiny rushes forward the full length of the screen performing a close light punch and performing a 4 hit punch combo which ends with a crouching heavy punch which launches the opponent off of the wall. Can be used to relaunch after both regular and Minor Launchers. Tiny will complete the super on block or hit.


{| class="wikitable"
== Chains & Combos ==
|+ Special Damage
! Attack
! Special
|-
! Hurricane Punch
| 7-10
|-
! Wimp Slide
| 6-9
|-
! Medicine Ball
| 5-8
|-
|}


== Chains & Combos ==
Close[[File:LP.png |25px]]x2
[[File:HP.png |25px]]Hurricane Punch, Medicine Ball


{| class="wikitable" style="text-align: center; margin: auto; width:600px;"
{| class="wikitable" style="text-align: center; margin: auto; width:600px;"

Revision as of 23:10, 18 December 2022

Tiny
Character Bio
The buffest of the Clay Fighters, Tiny works out whenever he isn't pounding the clay out of the other players. Tiny proved his dominance by smashing the cheezy N. Boss at the clay Fighter Circus. Now president of the WCWA (World Clay Wrestling Association), he truly loves to wrestle and fight. So much so that he destroyed all of his wrestling opponents. Proud of his physique, Tiny will smash anyone who laughs at him. Tiny has returns in search of new competition, and his clay has never gleamed so good.
Counterpart

Colors

Y X L Select
B A R R


Special Moves

Launchers: Close , Close , Crouching , +

Minor Launchers: Standing

Crouching

Jumping

+ into


Overheads: Crouching

+

+ into

+ into

Lows: Crouching

+

+ into

  • Medicine Ball (can be done in midair): Charge , +
This move travels in a straight line with an active hitbox then falls to the ground. Strength used determines distance travelled and speed.
  • Arching Medicine Ball (can be done in midair): + or Charge , +
The hit box stays out the entire time this move is out. Grounded this move goes up forward and has increased range based on the kick strength used. In the air the move can be aimed upwards with File:MK or File:HK but the the version goes down forward making it useful for rush down or for a sneaky cross ups (especially on the opponents wakeup).
  • Earthquake Axe Handle: +
Jumping attack with the ability to launch opponents on hit. Punch strength used determines speed and distance.
  • Hurricane Punch: +
A rushing punch that can pass through opponents. Punch strength used determines speed and distance. Cancels at the end of animation allowing for a free follow up.
  • Tackle Attack (Unknown name): +
A rushing tackle that hits low if uninterrupted, can be interrupted with any standing normal to create a running attack. Strength of button used determines distance of the run.


- Rushing Light Punch

- Rushing Medium Punch

- Hopping Elbow Drop (Overhead)

- Tackle (Hits Low)

- Snap Kick (Minor Launches)

- Jumping Leg Drop (Overhead)


  • Flexquake: +
Tiny strikes a pose and creates an earthquake which reaches far in front of him, doesn't hit low.

Super Move

  • Super Hurricane Rush: +

Tiny rushes forward the full length of the screen performing a close light punch and performing a 4 hit punch combo which ends with a crouching heavy punch which launches the opponent off of the wall. Can be used to relaunch after both regular and Minor Launchers. Tiny will complete the super on block or hit.

Chains & Combos

Ultra ClayFighter Tournament Edition
Bad Mr. Frosty Blob Blue Seude Goo Bonker
Helga Ickybod Clay Taffy Tiny
Gold N.Boss
List of Fighting Games
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