Raphael (TF): Difference between revisions
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|hitadvan=0/+3 | |hitadvan=0/+3 | ||
|cancelable=S | |cancelable=S | ||
|description= | |description=Identical to Mike's far standing light punch. It's a slow hook with decent priority. Most of its usage comes from the overheads and unblockables it can cause on Shredder, Aska, and Armaggon. | ||
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|hitstun=96 | |hitstun=96 | ||
|hitadvan=0/+3 | |hitadvan=0/+3 | ||
|cancelable=N | |cancelable=C//N/S | ||
|description= | |description=A quick elbow. This is a mostly forgotten normal, mainly because of its relatively strict proximity. Its priority allows this to be a quick non-commital anti-air in some situations, but Raph has better options. | ||
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|hitstun=96 | |hitstun=96 | ||
|hitadvan=-1/+2 | |hitadvan=-1/+2 | ||
|cancelable=N | |cancelable=C/N | ||
|description= | |description=Raph shares this normal with Leo, this is a great poke up-close, and a good button to keep aggressive characters at bay in neutral. | ||
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|hitstun=224 | |hitstun=224 | ||
|hitadvan=-2/+1 | |hitadvan=-2/+1 | ||
|cancelable= | |cancelable= | ||
|description= | |description=Raph's best far anti-air. Raph's lowered hurtbox and range allow you to get lucky trades, it also makes this good as a last-second poke. Something to keep note of is that because of this normal, Raph is one of the few characters who has little trouble punishing Chrome Dome's dive with a trade anti-air when zoning. | ||
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|hitadvan=0/+3 | |hitadvan=0/+3 | ||
|cancelable=N | |cancelable=N | ||
|description= | |description=Your go-to up-close pressure tool. Canceling it into Powerdrill and Jamboree net you a lot of chances to keep pressure going and harass the opponent. | ||
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|hitstun=192/160/336 | |hitstun=192/160/336 | ||
|hitadvan= +5/+8 | |hitadvan= +5/+8 | ||
|cancelable= | |cancelable= | ||
|description= | |description=A weird two hitting normal. This doesn't see much usage, but you don't get punished for having it blocked. This sets up an unblockable against a crouching Aska and Armaggon when done into cr.hk. Regardless, Raph has better options. The hitstun listed above is the stun of the first hit, second hit, and both hits respectively. Keep in mind that this move only hits once against crouhcers and War, the only exceptions to this are Shredder and Wing Nut, who will always get hit twice no matter how they're blocking. | ||
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|hitadvan=-4/-1 | |hitadvan=-4/-1 | ||
|cancelable=N/S | |cancelable=N/S | ||
|description= | |description=Disturbingly underrated move. Although this normal isn't a low, has less range, and is slower than cr.lk, it has much better priority (Raph's arm and sai are completely invincible) stun, and has a higher-positioned hitbox. This makes it a better non-commital normal for punishing advances and attacks. It is especially good at calling out Aura Crusher. Although the move doesn't combo into itself on HS1, it can chain into cr.lk, allowing you to rack up high-stun combos from afar if need be. The cr.lk propoganda is easy t get lost in, but DO NOT sleep on this normal! | ||
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Revision as of 09:09, 23 November 2022
Introduction
Being an M.Bison with a fireball, Raphael is in no doubt one of the better characters in the game and is prevalent in the meta. With a top tier projectile game with Jamboree that is only rivaled by the likes of Armaggon, a swift & deadly Chestbuster that clips through projectiles and a Powerdrill that can threaten to trap opponents who lack effective reversals such as Donatello, Wingnut, War & C.dome, Raphael is able to dominate a match in little time! Packed with great normals as well, particularly his cr.LK, Raphael is equipped to turn on the offensive pressure at practically all times and confirm into his game winning blows. Do keep in mind however, Raphael does have a few minor weaknesses to watchout for, as similar to Michelangelo, he gets dizzied rather easily. He is also rather limited when backed into a corner, as he lacks the options Michelangelo & Leonardo have in their abilities to mixup their reversals. A Chestbuster reversal against a seasoned opponent will be readily blocked and punished with a throw right back in the corner where Raphael doesn't want to be in.
Quirks & Tech
Data Arsenal
Pre-jump Frames : 2 frames (Hi-Speed 1) Dizzy : 576 points
Movelist
Legend N = Normal chain ok S = Special cancel ok C = CPS Chain ok [] = frames between next active hitbox
- = After active frame(s) For calculating total move time
Advantage is on hit and block, respectively
Standing Normals
Standing Light Punch
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| Close standing light punch
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Standing Light Kick
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Close Light Kick
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Standing Heavy Punch
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Close Standing Heavy Punch
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Standing Heavy Kick
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Close Standing Heavy Kick
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Crouching Normals
Crouching Light Punch
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Crouching Light Kick
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Crouching Heavy Punch
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Crouching Heavy Kick
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Jumping Normals
Jumping Light Punch
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| Belly Flop (Down+LP)
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Jumping Light Kick
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Neutral Jump Light Kick
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Jumping Heavy Punch
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Jumping Heavy Kick
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Neutral Jump Heavy Kick
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Special Moves
Chest Buster
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Jamboree
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Powerdrill (Light)
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Powerdrill (Heavy)
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Ultimate Attack
Energy Spray
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Combos/Punishes
Body Slam (Begin holding back) > 3Xcr.LKs > Chestbuster/Powerdrill (The staple base combo game most can be familiar with. The plan is simple: Abuse Raph's great cr.LKs to create a "buffer" and react to the situation accordingly. If the opponent is being hit by the cr.LKs, confirm into a Chestbuster. If the opponent is blocking, you can most likely chain into a Powerdrill and keep the pressure, even being able to link a Jamboree after the blocked drill.)
J.HK (Begin holding back) > close HP > Chestbuster (This is a staple and very consistent dizzy punish. Redizzies Mike & other Raphs.)
Cross up J.HK (Begin holding forward since you're ending up on other side) > close LK > standing LK > standing LK > cr.LK > Chestbuster ( A very challenging dizzy punish to master, but very rewarding unlike Leo's LK punish due to allowing Raph to redizzy the ENTIRE CAST. You will see many Raphs attempt and fail this punish. Please remember that since this requires a cross up, perform the punish above this one if crossing up the dizzy opponent is not possible.) https://www.twitch.tv/yartarr42/clip/ColdbloodedSullenPeppermintHassaanChop-oBQh3g_xM69PtPub?filter=clips&range=7d&sort=time
Frame Data Quick List
| Raphael | Startup | Active | Recovery | Advantage |
|---|---|---|---|---|
| sLP | 7 | 3 | 12 | -7/-4 |
| clLP | 6 | 1 | 7 | 0/+3 |
| sLK | 5 | 1 | 8 | -1/+2 |
| clLK | 5 | 1 | 8 | -1/+2 |
| sHP | 8 | 4 | 13 | -2/+1 |
| clHP | 7 | 7 | 8 | 0/+3 |
| sHK | 7 | 5 | 13 | -3/0 |
| clHK | 10 | 2[1]5 | 5 | +5/+8 |
| crLP | 6 | 1 | 11 | -4/-1 |
| crLK | 5 | 1 | 8 | -1/+2 |
| crHP | 7 | 5 | 11 | -1/+2 |
| crHK | 9 | 5 | 12 | KD/+1 |
| jLP | 6 | infinite | N/A | N/A |
| BFlop | 3 | infinite | N/A | N/A |
| jLK | 3 | infinite | N/A | N/A |
| djLK | 3 | infinite | N/A | N/A |
| jHP | 5 | 5 | N/A | N/A |
| jHK | 5 | 5 | N/A | N/A |
| djHK | 5 | 10 | N/A | N/A |
| Jamboree | 19 | N/A | 16 | +13/+16 |
| Chest Buster | 5 | 3 | 16 | KD/-1 |
| L Drill | 16 | 8[1]*2 | 10 | KD/+6 |
| H Drill | 16 | 8[1]*4 | 10 | KD/+6 |
| UM | 32 | 42 | 34 | Dizzy/+9 |






















