Sailor Moon S/Sailor Uranus: Difference between revisions
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Strike, projectile, and throw invulnerable for 1~14 frames. | Strike, projectile, and throw invulnerable for 1~14 frames. Ever wanted to be full screen in an instant? This move does that. | ||
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Cancel LP or LK for ~+0F advantage. Cancel HP or HK for ~+12F advantage. | Cancel LP or LK for ~+0F advantage. Cancel HP or HK for ~+12F advantage. | ||
This forward dash does not have invincibility frames unless done out of reversal. When done out of ground or air reversal, it is fully invincible. | Ever wanted to be right next to your opponent instantaneously from full screen, this move does that. This forward dash does not have invincibility frames unless done out of reversal. When done out of ground or air reversal, it is fully invincible. Absurdly overpowered and meta breaking. The best move in the game bar none. Uranus is nothing without this move. | ||
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Revision as of 16:07, 1 April 2021
Character Overview
Last edited April 1st 2021
Uranus (aka Brad) is a stupid, ridiculously overpowered fighting game character currently banned from competitive play in Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen released for the Super Famicom on December 16, 1994
Strengths:
• Easy Infinite that can confirm out of anything
• A command grab that does 1/3 of a health bar
• Game breaking unreactable forward dash requiring asinine counter play
• Frame 1 desperation that moves her forward
• glitched wake up states allowing for an invincible full screen forward dash on wake up
Weaknesses:
• Banned so is unplayable, otherwise none
Movement
Speed Forward: 2.096/1F
Speed Backwards: 1.224/1F
Jump: 55F
Jump Speed: 1.224/1F
Jumping Distance: 82
| Back Dash
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Shadow Dash
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Throws
| Grand Remover Kick
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| Strong Wind Break
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Normal Attacks
Standing Light Punch
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Standing Light Punch (Close)
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Standing Heavy Punch
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| Standing Heavy Punch (Close)
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Standing Light Kick
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Standing Heavy Kick
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Crouching Light Punch
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Crouching Heavy Punch
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Crouching Light Kick
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Crouching Heavy Kick (Slide)
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Jumping Light Punch (Vertical)
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Jumping Light Punch (Moving)
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Jumping Heavy Punch (Vertical)
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Jumping Heavy Punch (Moving)
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Jumping Light Kick (Vertical)
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Jumping Light Kick (Moving)
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Jumping Heavy Kick (Vertical)
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Jumping Heavy Kick (Moving)
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Special Attacks
| Diving Gaia Crash (LK)
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| Diving Gaia Crash (HK)
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World Shaking (LP)
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| World Shaking (HP)
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Desperation Attack
| Destructive Carnival
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Strategy
(None)
Match-ups
• Vs. Sailor Moon
• Vs. Sailor Mercury
• Vs. Sailor Mars
• Vs. Sailor Venus
• Vs. Sailor Jupiter
• Vs. Sailor Chibi Moon
• Vs. Sailor Uranus
• Vs. Sailor Neptune
• Vs. Sailor Pluto
Colors
| Player 1 |
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| Player 2 |
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Frame Data
External Links
A lot of this information is out of date, so please tread with caution and cross-verify information. Roughly ordered by level of practicality/difficulty from most practical/least difficult to least practical/most difficult to perform in a match.
- Basic Uranus primer by DaiAndOh
- Uranus tutorial by Kobold Jager
- Why Uranus desperation is not good by Koushun
- Even more reasons why Uranus desperation is not good by Koushun
- Explanation of reversal dash properties on 1P and 2P by Koushun
- Uranus section of Koushun's Mix-up Movie
- Modified infinite against standing Mars and Neptune by Missing Person
- Uranus section of Koushun's Combo Movie 1
- Uranus section of Koushun's Combo Movie 2
- Full screen fireball into desperation combo by Missing Person
| Sailor Moon S | |||
|---|---|---|---|
| Sailor Chibi Moon | Sailor Jupiter | Sailor Mars | |
| Sailor Mercury | Sailor Moon | Sailor Neptune | |
| Sailor Pluto | Sailor Uranus | Sailor Venus | |
| List of Fighting Games | |||
|---|---|---|---|
| Back to Mainpage |




























