Super Variable Geo/Ayako: Difference between revisions

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{{Template:CiteAuthor|authorname=afroshouji|origin=[https://www.gamefaqs.com/snes/564301-super-vg-variable-geo/faqs/71160 GameFAQs].}}


{{SVG_Profile
|fullname=Ayako Yuuki
|jpname=結城 綾子
|image=[[Image:SVG_Ayako_Bio.png|300px]]
|namemeans=AYAKO: "design/child"<br />YUUKI: "contract/castle"
|age=19
|birthday=November 29 (Sagittarius)
|height=163cm
|measurements=85-54-88 (cm)
|town=Kyoto (metropolitan area)
|restaurant=SoTO<br />(Based off the Japanese dance club "METRO".)
|style=Garyuu Dance Kakutougi (Self-taught Dance Weaponless Fighting)
}}
__NOTOC__
=Introduction=
'''Ayako Yuuki''' (結城 綾子 ''Yūki Ayako'') is the star attraction of the SoTO, a techno/rave dance club and restaurant, where she dazzles visitors with her flashy dancing. While appearing on the surface to be nothing more than a good-looking "party girl", Ayako spends a great deal of her free time providing volunteer services to the needy and homeless. She also makes a pastime of luring out rapists, muggers, and stalkers and then beating them to within an inch of their lives, because they do unjust things to women.
==Gameplay==
Ayako is a pseudo-aggressive poke character who has to be patient before she can turn up her aggression after getting in range. What she lacks in combos, she can make up with her long-reaching and strong basics to get damage until she can get herself into melee.
{|
|-style="text-align:center;"
! 👍 Pros !! 👎 Cons
|- style="vertical-align:top; text-align:left;"
| style="width:50%;"|
*'''Great backdash''': Possesses the best backdash in the game with a lengthy 24F of invincibility, allowing her to evade practically anything and escape dangers.
*'''High damage normals''': All of her basics do 2~3 damage more than the average. 2HP is faster than some of her Lights.
*'''Pokes and reach''': 2LK and the second hit of 5HP have a lot of reach. 2LK can even sneak underneath some projectiles.
*'''Many anti-airs''': 2LP, 2HP, Mach Spin, and Rave Storm all put a stop to aerial approaches.
*'''Rave Storm abuse''': At 9F, 214HK is Ayako's go-to attack to get her into melee range and cancel out of any high-recovery attacks. It leaves her safe and not many characters can counter it.
| style="width:50%;"|
*'''Waiting game''': Can be a bit slow to engage, waiting for the opponent's mistakes before she can become aggressive. If she gets pushed out she'll have to start over to get back in.
*'''Combos?''': Doesn't have a lot of linking and flashy combo action.
*'''No okizeme''': Much of Ayako's moves don't cause a knockdown, so she can't abuse and pressure the opponent as they are recovering.
*'''Mach Spin''': Just nearly everything about it. Never use it. Seriously.
|-
|}
==Colors==
{{ColorSwaps
|HP-Palette=[[Image:SVG_Ayako_Pal1.png|175px]]
|HK-Palette=[[Image:SVG_Ayako_Pal2.png|175px]]
}}
==Victory Pose==
Ayako places a hand on her cheek and bends to look down at opponent, "Ara ara!" (''"Oh my!"'')
==Data Arsenal==
{| class="wikitable" style="text-align:center; table-layout:fixed; margin:auto; width:70%;"
|- style="background:#ffd08b;"
| '''Forward Dash Duration'''
| '''Backward Dash Duration'''
| '''Pre-jump Frames'''
| '''Jump Duration'''
| '''Landing Frames'''
| '''Knockdown Recovery'''
|-
| 14 frames
| 25 frames<br />(1~24F: invincible)
| 1 frame
| 48 frames
| 3 frame
| 17 frames
|}
=Move List=
==Normal Attacks==
{{SVG-Move
|image=SVG_Ayako_5LP.png
|caption=
|attack=5LP<br />[[Image:LP.png|link]]
|data=
{{SVG-Data
|damage=8
|guard=[[Image:Mid.png|link]]
|startup=7
|active=5
|recovery=6
|hitadvan=+2
|properties=
|description=Spinning face slap.<br />
5LP is nowhere near Ayako's best Light attack, but it will probably see more use than 5LK. At +2 some of Ayako's moves will frame trap if used afterward. Nothing can link from it, but can be canceled into Spiral Dive after getting close. Also able to anti-air if not quick enough to use 2HP.
}}
}}
{{SVG-Move
|image=SVG_Ayako_5HP-1.png
|caption=1st hit
|image2=SVG_Ayako_5HP-2.png
|caption2=2nd hit
|attack=5HP<br />[[Image:HP.png|link]]
|data=
{{SVG-Data
|damage=12+12
|guard=[[Image:Mid.png|link]]
|startup=10
|active=4(5)4
|recovery=5
|hitadvan=+6
|properties=
|description=Spinning double slap.<br />
5HP is Ayako's most damaging normal, and luckily the hits combo. The range of the first hit is the same as 5LP, but the second reaches further with a slightly longer hitbox than the sprite's hand. Because the attack pushes Ayako backward, the only attack that can link after it is 2LK. She can hit with two of them before canceling into Rave Storm.
}}
}}
{{SVG-Move
|image=SVG_Ayako_5LK.png
|caption=
|attack=5LK<br />[[Image:LK.png|link]]
|data=
{{SVG-Data
|damage=8
|guard=[[Image:Mid.png|link]]
|startup=5
|active=8
|recovery=5
|hitadvan=0
|properties=
|description=Butt bump.
}}
}}
{{SVG-Move
|image=SVG_Ayako_5HK.png
|caption=
|attack=5HK<br />[[Image:HK.png|link]]
|data=
{{SVG-Data
|damage=12
|guard=[[Image:Mid.png|link]]
|startup=9
|active=4
|recovery=13
|hitadvan=-2
|properties=
|description=Backflip kick.
}}
}}
{{SVG-Move
|image=SVG_Ayako_2LP.png
|caption=
|attack=2LP<br />[[Image:D.png|link]][[Image:LP.png|link]]
|data=
{{SVG-Data
|damage=8
|guard=[[Image:Mid.png|link]]
|startup=3
|active=2
|recovery=3
|hitadvan=+7
|properties=
|description=Crouching upward finger poke.
* <span style="color:red"><strong>&ndash;</strong></span> Very limited range makes it difficult to link into itself.
* <span style="color:green"><strong>+</strong></span> Hits above Ayako's hurtbox, making it a solid anti-air option.
}}
}}
{{SVG-Move
|image=SVG_Ayako_2HP.png
|caption=
|attack=2HP<br />[[Image:D.png|link]][[Image:HP.png|link]]
|data=
{{SVG-Data
|damage=12
|guard=[[Image:Mid.png|link]]
|startup=5
|active=4
|recovery=5
|hitadvan=+6
|properties=
|description=Standing upward finger poke.
* <span style="color:green"><strong>+</strong></span> Hits above Ayako's hurtbox. Her best anti-air, and beats out many aerial attacks if used to counter early. Not many other attacks seem to extend more than this attack to catch Ayako's hurtbox (Eleanor's Elirin Kick a rare exception that usually trades).
}}
}}
{{SVG-Move
|image=SVG_Ayako_2LK.png
|caption=
|attack=2LK<br />[[Image:D.png|link]][[Image:LK.png|link]]
|data=
{{SVG-Data
|damage=8
|guard=[[Image:Low.png|link]]
|startup=5
|active=3
|recovery=4
|hitadvan=+6
|properties=
|description=Extended low kick.
* <span style="color:green"><strong>+</strong></span> Great ranged poke attack.
* <span style="color:green"><strong>+</strong></span> Lowers her hurtbox some, can be used to go underneath most projectiles.
}}
}}
{{SVG-Move
|image=SVG_Ayako_2HK-1.png
|image2=SVG_Ayako_2HK-2.png
|caption=
|attack=2HK<br />[[Image:D.png|link]][[Image:HK.png|link]]
|data=
{{SVG-Data
|damage=12
|guard=[[Image:Low.png|link]]
|startup=8
|active=6(7)6
|recovery=20
|hitadvan=[[Image:Knockdown.png|link]]
|properties=
|description=Low spinning sweep.
* <span style="color:green"><strong>+</strong></span> Hits in both directions, each able to knockdown.
* <span style="color:green"><strong>+</strong></span> Could potentially be used to counter cross-ups since it also has a hitbox slightly higher than Ayako's hurtbox.
* <span style="color:green"><strong>+</strong></span> Lowers her hurtbox some, can be used to go underneath most projectiles.
}}
}}
{{SVG-Move
|image=SVG_Ayako_J8LP.png
|caption=
|attack=j8.LP<br />[[Image:U.png|link]][[Image:LP.png|link]]
|data=
{{SVG-Data
|damage=8
|guard=[[Image:High.png|link]]
|startup=4
|active=3(2)3(3)5
|recovery=X+Ground
|hitadvan=Varies
|properties=
|description=Aerial twirling slap.
* <span style="color:green"><strong>+</strong></span> Has a hitbox around her arms on both sides of her body with each spin.
}}
}}
{{SVG-Move
|image=SVG_Ayako_J8HP.png
|caption=
|attack=j8.HP<br />[[Image:U.png|link]][[Image:HP.png|link]]
|data=
{{SVG-Data
|damage=12
|guard=[[Image:High.png|link]]
|startup=7
|active=Ground
|recovery=——
|hitadvan=Varies
|properties=
|description=Aerial twirling slap.
* <span style="color:green"><strong>+</strong></span> Has a hitbox around her arms on both sides of her body with each spin.
}}
}}
{{SVG-Move
|image=SVG_Ayako_J8LK.png
|caption=
|attack=j8.LK<br />[[Image:U.png|link]][[Image:LK.png|link]]
|data=
{{SVG-Data
|damage=8
|guard=[[Image:High.png|link]]
|startup=7
|active=Ground
|recovery=——
|hitadvan=Varies
|properties=
|description=Aerial knee thrust.
* <span style="color:red"><strong>&ndash;</strong></span> While her knee's hitbox does extend way past her hurtbox, it's actually quite small to not make this a great air-to-air counter.
}}
}}
{{SVG-Move
|image=SVG_Ayako_J8HK.png
|caption=
|attack=j8.HK<br />[[Image:U.png|link]][[Image:HK.png|link]]
|data=
{{SVG-Data
|damage=12
|guard=[[Image:High.png|link]]
|startup=12
|active=5
|recovery=X+Ground
|hitadvan=Varies
|properties=
|description=Aerial backflip kick.
}}
}}
{{SVG-Move
|image=SVG_Ayako_J79LP.png
|caption=
|attack=j7/9.LP<br />[[Image:UB.png|link]][[Image:UF.png|link]][[Image:LP.png|link]]
|data=
{{SVG-Data
|damage=8
|guard=[[Image:High.png|link]]
|startup=4
|active=Ground
|recovery=——
|hitadvan=Varies
|properties=
|description=Aerial downward finger poke.
}}
}}
{{SVG-Move
|image=SVG_Ayako_J79HP.png
|caption=
|attack=j7/9.HP<br />[[Image:UB.png|link]][[Image:UF.png|link]][[Image:HP.png|link]]
|data=
{{SVG-Data
|damage=12
|guard=[[Image:High.png|link]]
|startup=7
|active=17
|recovery=X+Ground
|hitadvan=Varies
|properties=
|description=Aerial strong downward finger poke.
}}
}}
{{SVG-Move
|image=SVG_Ayako_J79LK.png
|caption=
|attack=j7/9.LK<br />[[Image:UB.png|link]][[Image:UF.png|link]][[Image:LK.png|link]]
|data=
{{SVG-Data
|damage=8
|guard=[[Image:High.png|link]]
|startup=7
|active=Ground
|recovery=——
|hitadvan=Varies
|properties=
|description=Aerial downward kick.
* <span style="color:green"><strong>+</strong></span> Good jump-in with reach and full aerial active period.
* <span style="color:red"><strong>&ndash;</strong></span> Tends to trade with many attacks that may attempt to counter it.
}}
}}
{{SVG-Move
|image=SVG_Ayako_J79HK.png
|caption=
|attack=j7/9.HK<br />[[Image:UB.png|link]][[Image:UF.png|link]][[Image:HK.png|link]]
|data=
{{SVG-Data
|damage=12
|guard=[[Image:High.png|link]]
|startup=5
|active=15
|recovery=X+Ground
|hitadvan=Varies
|properties=
|description=Aerial strong knee thrust.
* <span style="color:green"><strong>+</strong></span> Seems to have a slightly larger hitbox than j7/9.LK, so better against air attacks.
}}
}}
==Throws==
{{SVG-Move
|image=SVG_Ayako_HPThrow.png
|caption=
|attack=Ashinage<br />「足投げ」<br />c.4/6HP<br />[[Image:B.png|link]] or [[Image:F.png|link]][[Image:HP.png|link]]
|data=
{{SVG-Data
|damage=26
|guard=[[Image:Throw.png|link]]
|startup=1
|active=1
|recovery=——
|hitadvan=[[Image:Knockdown.png|link]]
|properties=
|description=Flipping leg throw.
* Throws opponent across screen.
}}
}}
{{SVG-Move
|image=SVG_Ayako_HKThrow.png
|caption=
|attack=Ren Shōda<br />「連掌打」<br />c.4/6HK<br />[[Image:B.png|link]] or [[Image:F.png|link]][[Image:HK.png|link]]
|data=
{{SVG-Data
|damage=27
|guard=[[Image:Throw.png|link]]
|startup=1
|active=1
|recovery=——
|hitadvan=[[Image:Knockdown.png|link]]
|properties=
|description=Continuous face slapping.
* <span style="color:green"><strong>+</strong></span> Both throws send the opponent the same distance away, so might as well use [[Image:HK.png|25px]] for the +1 damage.
* It's weird that the slapping throw is [[Image:HK.png|25px]], and the leg throw is [[Image:HP.png|25px]].
}}
}}
==Special Attacks==
{{SVG-Move
|image=SVG_Ayako_236K-1.png
|image2=SVG_Ayako_236K-2.png
|image3=SVG_Ayako_236K-3.png
|caption=
|attack=Mach Spin<br />236K<br />[[Image:QCF.png|link]][[Image:AnyK.png|link]]
|data=
{{SVG-Data
|version=[[Image:LK.png|link]]
|damage=12,12,12
|guard=[[Image:Mid.png|link]]
|startup=7
|active=3(3)3(6)21(3)15
|recovery=10
|hitadvan=-49/Varies*
|properties=
|description=Spiraling upward and downward drill kicks.
* There are four separate kicks to each Mach Spin: Ayako's low 'flare' (which is like her 2HK) that hits in both directions, the ascending drill, and the descending drill.
* <span style="color:red"><strong>&ndash;</strong></span> None of the hits combo. The opponent has a 2F gap after the first kick hits to guard the ascending drill. Nor does the descending drill combo after the ascending one.
* The ascending drill can hit twice only against Ayako and Satomi, and those hits combo. The 236HK's ascending drill only hits once.
* <span style="color:red"><strong>&ndash;</strong></span> Hit advantage note: Ayako is at a huge frame disadvantage if the descending drill does not hit. If it does it's treated like any other aerial attack where her advantage is based on how soon Ayako lands after hitting.
}}
{{SVG-Data
|version=[[Image:HK.png|link]]
|damage=16+16,16
|guard=[[Image:Mid.png|link]]
|startup=7
|active=2(3)3(5)24(3)13
|recovery=15
|hitadvan=-38/Varies*
|properties=
|description=Spiraling upward and downward drill kicks (ascends higher than [[Image:LK.png|25px]]).
* <span style="color:green"><strong>+</strong></span> Unlike [[Image:LK.png|25px]], the first two hits do combo. The descending drill still does not.
* <span style="color:red"><strong>&ndash;</strong></span> Hit advantage note: Ayako is at a huge frame disadvantage if the descending drill does not hit. If it does it's treated like any other aerial attack where her advantage is based on how soon Ayako lands after hitting.
}}
}}
{{SVG-Move
|image=SVG_Ayako_214K.png
|caption=
|attack=Rave Storm<br />214K<br />[[Image:QCB.png|link]][[Image:AnyK.png|link]]
|data=
{{SVG-Data
|version=[[Image:LK.png|link]]
|damage=22
|guard=[[Image:Mid.png|link]]
|startup=11
|active=10
|recovery=11
|hitadvan=-4
|properties=[[Image:Movesforward.png|link]]
|description=Advancing somersault kick.
* <span style="color:red"><strong>&ndash;</strong></span> No reason to use this version since [[Image:HK.png|25px]] is better in every possible way.
}}
{{SVG-Data
|version=[[Image:HK.png|link]]
|damage=24
|guard=[[Image:Mid.png|link]]
|startup=9
|active=8
|recovery=10
|hitadvan=+1
|properties=[[Image:Movesforward.png|link]]
|description=Advancing somersault kick.
}}
}}
==Super Art==
{{SVG-Move
|image=SVG_Ayako_SA1-1.png
|image2=SVG_Ayako_SA1-2.png
|caption=
|attack=★ Spiral Dive<br />c.23623PK<br />When at 33% HP,<br />[[Image:QCF.png|link]][[Image:D.png|link]][[Image:DF.png|link]][[Image:AnyP.png|link]][[Image:AnyK.png|link]]
|data=
{{SVG-Data
|damage=60
|guard=[[Image:Throw.png|link]]
|startup=1
|active=1
|recovery=——
|hitadvan=[[Image:Knockdown.png|link]]
|properties=[[Image:Unblockable.png|link]]
|description=Leg grab into descending drill.
* Switches sides with opponent.
* <span style="color:green"><strong>+</strong></span> Has a large throw range; Ayako can be about a full character distance away from the opponent and still be able to catch.
}}
}}
=Combos=
===Midscreen===
:2LP > 2LK XX 214HK ('''3hit - 40 dmg''')
===Corner===
:2LP > 2HP XX 214HK ([https://gfycat.com/spryboilinggreathornedowl '''3hit - 44 dmg'''])
{{SVG Nav}}

Latest revision as of 22:17, 15 February 2021