Sailor Moon S/Sailor Uranus: Difference between revisions

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* [https://docs.google.com/document/d/1dcR-1U_v5w1OYKpgSqbU-KcUwcsh_MV1g9AaN8C2LCU/edit#heading=h.3fweii4849k2 Basic Uranus primer] by DaiAndOh
* [https://docs.google.com/document/d/1dcR-1U_v5w1OYKpgSqbU-KcUwcsh_MV1g9AaN8C2LCU/edit#heading=h.3fweii4849k2 Basic Uranus primer] by DaiAndOh
* [https://www.youtube.com/watch?v=JGrI07vi4_o Uranus tutorial] by Kobold Jager
* [https://www.youtube.com/watch?v=JGrI07vi4_o Uranus tutorial] by Kobold Jager
* [https://www.youtube.com/watch?v=VdxalHyC8eA Why Uranus desperation is not good] by Koushun
* [https://www.youtube.com/watch?v=r8mBA6DxJ3Y Even more reasons why Uranus desperation is not good] by Koushun
* [https://youtu.be/gmKQ6IPScX8 Explanation of reversal dash properties on 1P and 2P] by Koushun
* [https://youtu.be/MLu3pWCoODE?t=590 Uranus section of Koushun's Mix-up Movie]
* [https://twitter.com/jtmmissingpersn/status/1092209076371640320 Modified infinite against standing Mars and Neptune] by Missing Person
* [https://youtu.be/yCDERJF0B7I?t=341 Uranus section of Koushun's Combo Movie 1]
* [https://youtu.be/ZbqWlVPFxYw?t=171 Uranus section of Koushun's Combo Movie 2]
* [https://twitter.com/jtmmissingpersn/status/1092198206195281920 Full screen fireball into desperation combo] by Missing Person


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Revision as of 23:01, 17 January 2020

  This article is nice, but could use a little cleanup.

This article currently could benefit from having move descriptions, strategy, and match-up information. We'd be pleased if you could contribute!


Sailor Uranus
link
link
Full name Haruka Tenou
Age 16-17
Height 5'11"
Blood type B
Hometown Tokyo, Japan
Likes Driving, running, biking, flirting, and generally being good at everything
Dislikes Kou Seiya, standing LK, 1P side
Special skills Awakening the sexuality within thousands of young viewers

Character Overview

Uranus is a race car that will run you over with forward dash SPD or confirms into infinite.


Strengths:

• Easy to learn, Hard to master infinite

• Command Grab is a great guard cancel option, with the heavy version taking a third of their health

• 15 frame forward dash

Weaknesses:

• Wonky normals

• Plays differently from the rest of the characters

Movement

Speed Forward: 2.096/1F

Speed Backwards: 1.224/1F

Jump: 55F

Jump Speed: 1.224/1F

Jumping Distance: 82

Back Dash
44
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
N/A 1 N/A N/A 15 N/A N/A

Strike, projectile, and throw invulnerable for 1~14 frames. Move Distance: 154


Shadow Dash
66
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
N/A 1 N/A N/A 15 N/A N/A

Move Distance: 154

Cancel LP or LK for ~+0F advantage. Cancel HP or HK for ~+12F advantage.

This forward dash does not have invincibility frames unless done out of reversal. When done out of ground or air reversal, it is fully invincible. Undoubtedly Uranus's strongest tool when used out of reversal.


Throws

Grand Remover Kick
link
Range Damage Techable Advantage
48 22 No D

(none)


Strong Wind Break
link
Range Damage Techable Advantage
40 24 Yes +28(+29P2)

(none)


Normal Attacks

Standing Light Punch
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 5 5 14 +6 2 / 3 / 3 / 3

(none)


Standing Light Punch (Close)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 5 5 14 +6 3 / 4 / 5 / 5

(none)


Standing Hard Punch
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 12 12 15 38 +2 8 / 10 / 12 / 14

(none)


Standing Hard Punch (Close)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 8 12 9 28 +8 9 / 12 / 14/ 15

(none)


Standing Light Kick
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 5 5 13 +6 4 / 5 / 6 / 7

(none)


Standing Hard Kick
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 13 12 15 39 +2 11 / 14 / 17 / 19

(none)


Crouching Light Punch
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 5 6 14 +6 3 / 4 / 5 / 5

(none)


Crouching Hard Punch
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 8 12 9 28 +8 7 / 9 / 11 / 12

(none)


Crouching Light Kick
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 5 6 7 17 +5 3 / * / 5 / *

(none)


Crouching Hard Kick (Slide)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 8 30 14 51 -21~+0/D 10 / * / 15

(none)


Jumping Light Punch (Vertical)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 All All All +8~+14 4 / 5 / 6 / 7

(none)


Jumping Light Punch (Moving)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 All All All +8~+14 4 / 5 / 6 / 7

(none)


Jumping Hard Punch (Vertical)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 5 11 6 21 +8~+14 6 / 8 / 9 / 10

(none)


Jumping Hard Punch (Moving)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 5 11 6 21 +8~+14 7 / 9 / 11 / 12

(none)


Jumping Light Kick (Vertical)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 All All All +10~+14 5 / 7 / 8 / 9

(none)


Jumping Light Kick (Moving)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 All All All +4~+14 5 / 7 / 8 / 9

(none)


Jumping Heavy Kick (Vertical)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 8 11 10 28 +9~+14 10 / 13 / 15 / 17

(none)


Jumping Heavy Kick (Moving)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 11 6 20 +4~+14 11 / 14 / 17 / 19

(none)


Special Attacks

Diving Gaia Crash (LK)
link
Range Damage Techable Advantage
56 24 no Whiff:-31

(none)


Diving Gaia Crash (HK)
link
Range Damage Techable Advantage
48 32 no Whiff:-32

(none)


World Shaking (LP)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 15 Projectile 36 51 +1~ 12 / * / 18 / *

13F:Guaranteed Action Chip: 3


World Shaking (HP)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 19 Projectile 51 69 -14~ 14 / * / 21 / *

17F:Guaranteed Action Chip: 3


Desperation Attack

Destructive Carnival
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 1 9 1 11 67 / * / 68 / *

No Chip KO


Strategy

(None)

Match-ups

• Vs. Sailor Moon


• Vs. Sailor Mercury


• Vs. Sailor Mars


• Vs. Sailor Venus


• Vs. Sailor Jupiter


• Vs. Sailor Chibi Moon


• Vs. Sailor Uranus


• Vs. Sailor Neptune


• Vs. Sailor Pluto


Colors

Player 1
Player 2


Frame Data

External Links

A lot of this information is out of date, so please tread with caution and cross-verify information. Roughly ordered by level of practicality/difficulty from most practical/least difficult to least practical/most difficult to perform in a match.

Sailor Moon S
Sailor Chibi Moon Sailor Jupiter Sailor Mars
Sailor Mercury Sailor Moon Sailor Neptune
Sailor Pluto Sailor Uranus Sailor Venus
List of Fighting Games
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