Sailor Moon S/Sailor Neptune: Difference between revisions
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{{SVG-Move | {{SVG-Move | ||
|image= | |image=NeptuneSP1LP.png | ||
|caption= | |caption=623LP <br> [[Image:DP.png]] + [[Image:LP.png]] | ||
|attack=Splash Edge (LP) | |||
|data= | |data= | ||
{{SMS-Data | {{SMS-Data | ||
| Line 460: | Line 460: | ||
|motion=39 | |motion=39 | ||
|advantage=-4/D | |advantage=-4/D | ||
|damage=12(10)/16(13)/18(15)/20(17) | |damage=12(10) / 16(13) / 18(15) / 20(17) / 3+2 | ||
|description= | |description= | ||
Invincible on 1~6F. Second damage values happen if the hitbox connects during 5~18F of the active frames. | |||
Invincible frames | |||
Neptune's frame 3 DP is a staple of Neptune and one of the best specials in the game. This DP has fast start up, big range, and little ending lag. Requires players to respect this move on wake up or guard cancel if they want to beat Neptune. | Neptune's frame 3 DP is a staple of Neptune and one of the best specials in the game. This DP has fast start up, big range, and little ending lag. Requires players to respect this move on wake up or guard cancel if they want to beat Neptune. | ||
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{{SVG-Move | {{SVG-Move | ||
|image= | |image=NeptuneSP1HP.png | ||
|caption= | |caption=623HP <br> [[Image:DP.png]] + [[Image:HP.png]] | ||
|attack=Splash Edge (HP) | |||
|data= | |data= | ||
{{SMS-Data | {{SMS-Data | ||
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|motion=92 | |motion=92 | ||
|advantage=-22/D | |advantage=-22/D | ||
|damage=14+8/18+a/21+a/24+a | |damage=14+8 / 18+a / 21+a / 24+a / 3+2 | ||
|description= | |description= | ||
Invincible on 1~8F. | |||
Invincible | |||
The heavy version of DP has more invincibility and does more damage but comes with some caveats. Only the second hitbox causes knockdown, so if Neptune is not close enough only the first hit will connect and thus her opponent can counter attack. Also despite it reaching higher in the air LP DP is preferred as an anti air due to it doing more damage, as the second hit of HP DP does 8 while LP DP does 10. HP DP is a great as a combo finisher due to it's high damage (22!) and it putting opponents in knockdown, allowing for Neptune to continue pressure. | The heavy version of DP has more invincibility and does more damage but comes with some caveats. Only the second hitbox causes knockdown, so if Neptune is not close enough only the first hit will connect and thus her opponent can counter attack. Also despite it reaching higher in the air LP DP is preferred as an anti air due to it doing more damage, as the second hit of HP DP does 8 while LP DP does 10. HP DP is a great as a combo finisher due to it's high damage (22!) and it putting opponents in knockdown, allowing for Neptune to continue pressure. | ||
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{{SVG-Move | {{SVG-Move | ||
|image= | |image=NeptuneSP2LP.png | ||
|caption= | |caption=214LP <br> [[Image:QCB.png]] + [[Image:LP.png]] | ||
|attack=Deep Submerge (LP) | |||
|data= | |data= | ||
{{SMS-Data | {{SMS-Data | ||
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|motion=48 | |motion=48 | ||
|advantage=~+1 | |advantage=~+1 | ||
|damage=8 / 10 / 12 / 14 | |damage=8 / 10 / 12 / 14 / 2 | ||
|description= | |description= | ||
Potentially the worst fireball in the game. It's slower recovery and awkward angle makes it lose most fireball wars. It's atrocious hurtbox makes Neptune's entire hand a head hurtbox, making it very easy for other characters to jump in at her. It should not be used mindlessly and has to be properly placed to be have any chance at being effective. | Potentially the worst fireball in the game. It's slower recovery and awkward angle makes it lose most fireball wars. It's atrocious hurtbox makes Neptune's entire hand a head hurtbox, making it very easy for other characters to jump in at her. It should not be used mindlessly and has to be properly placed to be have any chance at being effective. | ||
}} | }} | ||
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{{SVG-Move | {{SVG-Move | ||
|image= | |image=NeptuneSP2HP.png | ||
|caption= | |caption=214HP <br> [[Image:QCB.png]] + [[Image:HP.png]] | ||
|attack=Deep Submerge (HP) | |||
|data= | |data= | ||
{{SMS-Data | {{SMS-Data | ||
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|motion=67 | |motion=67 | ||
|advantage=-14~ | |advantage=-14~ | ||
|damage=10 / 13 / 15 / 17 | |damage=10 / 13 / 15 / 17 / 2 | ||
|description= | |description= | ||
Can be used to do extra damage in combos or to use it's speed to snipe opponents at low health. A sad fact about HP Deep Submerge is that it does the same chip damage of 2 as LP Deep Submerge. | Can be used to do extra damage in combos or to use it's speed to snipe opponents at low health. A sad fact about HP Deep Submerge is that it does the same chip damage of 2 as LP Deep Submerge. | ||
}} | }} | ||
Revision as of 05:37, 17 January 2020
Character Overview
The non-shoto of the game, Neptune rewards solid fundamentals and getting in your opponents face.
Strengths:
• Ridiculously good DP
• High damage output (combos that do half a heath bar)
• Very good corner pressure
• Decent sized buttons
Weaknesses:
• Bad fireball
• Can have difficulties approaching
Movement
Speed Forward: 2.064/1F
Speed Backwards: 1.192/1F
Jump: 50F
Jump Speed: 2.063/1F
Jumping Distance: 99
Defend Bonus: Reduce the enemy's first attack or chip damage by 33%~42% (excludes throws)
| Back Dash
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Crouch Block "Bug"
![]() |
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Throws
| Neck Throw
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Air Throw
![]() when opponent is in the air |
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Normal Attacks
| Standing Light Punch |
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| Standing Hard Punch |
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| Standing Light Kick |
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| Standing Light Kick (Close) |
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| Standing Hard Kick |
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| Standing Hard Kick (Close) |
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| Crouching Light Punch |
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| Crouching Hard Punch |
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| Crouching Light Kick |
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| Crouching Hard Kick |
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Jumping Light Punch (Vertical)
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Jumping Light Punch (Moving)
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Jumping Hard Punch (Vertical)
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Jumping Hard Punch (Moving)
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| Jumping Light Kick (Vertical) |
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| Jumping Light Kick (Moving) |
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| Jumping Heavy Kick (Vertical) |
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| Jumping Heavy Kick (Moving) |
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Special Attacks
| Splash Edge (LP)
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| Splash Edge (HP)
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| Deep Submerge (LP)
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| Deep Submerge (HP)
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Desperation Attack
| Dragon Rise
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Strategy
Be good at the video game and hit them with the mix.
Match-ups
• Vs. Sailor Moon
• Vs. Sailor Mercury
• Vs. Sailor Mars
• Vs. Sailor Venus
• Vs. Sailor Jupiter
• Vs. Sailor Chibi Moon
• Vs. Sailor Uranus
• Vs. Sailor Neptune
• Vs. Sailor Pluto
Colors
| Player 1 |
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| Player 2 |
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Frame Data
External Links
A lot of this information is out of date, so please tread with caution and cross-verify information. Roughly ordered by level of practicality/difficulty from most practical/least difficult to least practical/most difficult to perform in a match.
- Basic Neptune primer by DaiAndOh
- Neptune tutorial by Kobold Jager
- Neptune section of Koushun's Mix-up Movie
- Neptune section of Koushun's Combo Movie 1
- 50% combo options by 0-RANGE
- Neptune section of Koushun's Combo Movie 2
- Progression of Neptune's theoretical 100% combo by Koushun
| Sailor Moon S | |||
|---|---|---|---|
| Sailor Chibi Moon | Sailor Jupiter | Sailor Mars | |
| Sailor Mercury | Sailor Moon | Sailor Neptune | |
| Sailor Pluto | Sailor Uranus | Sailor Venus | |
| List of Fighting Games | |||
|---|---|---|---|
| Back to Mainpage |















