Sailor Moon S/Sailor Neptune: Difference between revisions
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Neptune really got the short end of stick when it comes to grab. Her throw only does 20 damage when other throws can do more. It is also a punch throw so it has less range than a kick throw. Punch throws usually have less range in exchange for them being untechable. Neptune's grab can be teched sadly. Depending on port you can get a follow up if they tech in the corner however. Still useful for oki setups in the corner, just remember you have to be closer than your opponent's grab range. | Neptune really got the short end of stick when it comes to grab. Her throw only does 20 damage when other throws can do more. It is also a punch throw so it has less range than a kick throw. Punch throws usually have less range in exchange for them being untechable. Neptune's grab can be teched sadly. Depending on port you can get a follow up if they tech in the corner however. Sweep, DP, or even Desperation all work. Still useful for oki setups in the corner, just remember you have to be closer than your opponent's grab range most of the time. | ||
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Revision as of 04:50, 17 January 2020
Character Overview
The non-shoto of the game, Neptune rewards solid fundamentals and getting in your opponents face.
Strengths:
• Ridiculously good DP
• High damage output (combos that do half a heath bar)
• Very good corner pressure
• Decent sized buttons
Weaknesses:
• Bad fireball
• Can have difficulties approaching
Movement
| Back Dash |
|---|
| Crouch block "Bug" |
|---|
Throws
| Neck Throw |
|---|
| Air Throw |
|---|
Normal Attacks
| Standing Light Punch |
|---|
| Standing Hard Punch |
|---|
| Standing Light Kick |
|---|
| Standing Light Kick (Close) |
|---|
| Standing Hard Kick |
|---|
| Standing Hard Kick (Close) |
|---|
| Crouching Light Punch |
|---|
| Crouching Hard Punch |
|---|
| Crouching Light Kick |
|---|
| Crouching Hard Kick |
|---|
Jumping Light Punch (Vertical)
|
|---|
Jumping Light Punch (Moving)
|
|---|
Jumping Hard Punch (Vertical)
|
|---|
Jumping Hard Punch (Moving)
|
|---|
| Jumping Light Kick (Vertical) |
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| Jumping Light Kick (Moving) |
|---|
| Jumping Heavy Kick (Vertical) |
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| Jumping Heavy Kick (Moving) |
|---|
Special Attacks
| Splash Edge (LP) |
|---|
| Splash Edge (HP) |
|---|
| Deep Submerge (LP) |
|---|
| Deep Submerge (HP) |
|---|
Desperation Attack
| Dragon Rise |
|---|
Strategy
Be good at the video game and hit them with the mix.
Match-ups
• Vs. Sailor Moon
• Vs. Sailor Mercury
• Vs. Sailor Mars
• Vs. Sailor Venus
• Vs. Sailor Jupiter
• Vs. Sailor Chibi Moon
• Vs. Sailor Uranus
• Vs. Sailor Neptune
• Vs. Sailor Pluto
Colors
| Player 1 |
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| Player 2 |
|
Frame Data
External Links
A lot of this information is out of date, so please tread with caution and cross-verify information. Roughly ordered by level of practicality/difficulty from most practical/least difficult to least practical/most difficult to perform in a match.
- Basic Neptune primer by DaiAndOh
- Neptune tutorial by Kobold Jager
- Neptune section of Koushun's Mix-up Movie
- Neptune section of Koushun's Combo Movie 1
- 50% combo options by 0-RANGE
- Neptune section of Koushun's Combo Movie 2
- Progression of Neptune's theoretical 100% combo by Koushun
| Sailor Moon S | |||
|---|---|---|---|
| Sailor Chibi Moon | Sailor Jupiter | Sailor Mars | |
| Sailor Mercury | Sailor Moon | Sailor Neptune | |
| Sailor Pluto | Sailor Uranus | Sailor Venus | |
| List of Fighting Games | |||
|---|---|---|---|
| Back to Mainpage |






