Sailor Moon S/Sailor Venus: Difference between revisions
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Revision as of 03:30, 16 January 2020
Colors
| Player 1 |
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| Player 2 |
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Character Overview
A secret member of the Belmont clan, Venus excels in the mid and close range. Her standout feature is the Venus Chain Wink Sword, an upwards moving projectile with negligible recovery, done with a flash kick motion. She also has a fast DP and a few unique whip normals that give her extra range and a large disjointed hitbox in exchange for slow startup. On the other hand, her slow walk speed and bad traditional fireball make her one of the worst members of the cast at long range; you'll almost always have to approach your opponent. If you like unique moves, setups and looping okizeme, Venus just may be the character for you!
Strengths:
• Upwards moving projectile with massive frame advantage that lends itself to great pressure, setups, and potential combos
• Whip normals with very long, disjointed hitbox and no hurtbox
• Short crouch, and crouching buttons shrink her even more
• DP that hits on both sides gives her a good up close guard cancel
• Great short range super that can be used for chip setups, combos, and anti-air!
• One of the game's best throws
Weaknesses:
• Very slow walk speed
• Has trouble approaching and countering full screen zoning
Strategy
Upball is your strongest tool which can be used in three main ways: corner pressure/mixups, fireball wars, and zoning in neutral.
In the corner, you can jail people in the corner by doing an upball that'll whiff while the opponent is getting up and hit meaty when they're active. Then you can do your throw OS (6236HP). If you get the throw you can loop into another meaty upball. You can also use meaty upballs to go into other options like another upball, sweep, chain, or instant overhead.
In a fireball war, you can slowly advance forwards by walking up forwards after charging and then releasing the upball to gain space. You can also use it right after blocking to stop pushblock.
In neutral, you can use upball in combination with HP chain Castlevania pokes to maintain space and discourage jump ins. Upball can also be used to shorten recovery of a sweep on hit, letting you advance towards the corner for longer.
Movement
Speed Forward: 1.192/1F
Speed Backwards: 1.064/1F
Jump: 51F
Jump Speed: 2.000/1F
Jumping Distance: 82
| Back Dash |
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Throws
| Knee Machine Gun |
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| Hurricanrana |
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Normal Attacks
| Standing Light Punch |
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| Standing Hard Punch |
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| Standing Light Kick |
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| Standing Hard Kick |
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| Crouching Light Punch |
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| Crouching Hard Punch |
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| Crouching Light Kick |
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| Crouching Hard Kick (Slide) |
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Jumping Light Punch (Vertical)
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Jumping Light Punch (Moving)
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| Jumping Hard Punch (Vertical) |
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| Jumping Hard Punch (Moving) |
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Jumping Light Kick (Vertical)
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Jumping Light Kick (Moving)
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| Jumping Heavy Kick (Vertical) |
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| Jumping Heavy Kick (Moving) |
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Special Attacks
| Venus Wink Chain Sword (LP) |
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| Venus Wink Chain Sword (HP) |
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| Venus Love-Me Chain (LP) |
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| Venus Love-Me Chain (HP) |
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| Crescent Beam (LP) |
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| Crescent Beam(HP) |
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Desperation Attack
| Chain Explosive
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Match-ups
• Vs. Sailor Moon
• Vs. Sailor Mercury
• Vs. Sailor Mars
• Vs. Sailor Venus
• Vs. Sailor Jupiter
• Vs. Sailor Chibi Moon
• Vs. Sailor Uranus
• Vs. Sailor Neptune
• Vs. Sailor Pluto
Frame Data
External Links
A lot of this information is out of date, so please tread with caution and cross-verify information. Roughly ordered by level of practicality/difficulty from most practical/least difficult to least practical/most difficult to perform in a match.
- Basic Venus primer by DaiAndOh
- Venus tutorial by Kobold Jager
- Reminder that Crescent Beam isn't safe
- Venus match-up guide by DaiAndOh circa Canada Cup 2018
- Venus section of Koushun's Mix-up Movie
- Venus section of Koushin's Combo Movie 1
- Venus section of Koushun's Combo Movie 2
- Venus desperation corner chip setups by gllt
- Upball after throw/throw tech by gllt
- Mars backdash catch from j.LK by gllt
- Walking upball from jump and crouch by gllt
- Backwards walking upball from HK throw by gllt
- Mars Fire Snake punishes by Ben2
- Mars Fire Bird punishes by Ben2
- Big damage Venus corner combos by gllt
- Venus corner combo against Venus's 2LK by gllt
- Punishment option against Chibi's desperation by Sprint
- Venus TAS combo by Sprint
| Sailor Moon S | |||
|---|---|---|---|
| Sailor Chibi Moon | Sailor Jupiter | Sailor Mars | |
| Sailor Mercury | Sailor Moon | Sailor Neptune | |
| Sailor Pluto | Sailor Uranus | Sailor Venus | |
| List of Fighting Games | |||
|---|---|---|---|
| Back to Mainpage |






