Sailor Moon S/Sailor Jupiter: Difference between revisions

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{{SMS_Profile
|title=Sailor Jupiter
|image=[[Image:JupiterPortrait.gif|200px|link]]
|realname=Makoto Kino
|age=15
|height=5'6"
|bloodtype=O
|birthplace=Azabu-Juuban, Minato-ku, Tokyo, Japan
|likes=Cooking, martial arts, figure-skating, senpai
|dislikes=Discrimination, cheaters, slow walkspeed & normals
|skills=Swinging people into the corner and then throwing coconuts at them as they try to stand up
}}
== Colors ==
== Colors ==



Revision as of 05:47, 29 December 2019

Sailor Jupiter
link
link
Full name Makoto Kino
Age 15
Height 5'6"
Blood type O
Hometown Azabu-Juuban, Minato-ku, Tokyo, Japan
Likes Cooking, martial arts, figure-skating, senpai
Dislikes Discrimination, cheaters, slow walkspeed & normals
Special skills Swinging people into the corner and then throwing coconuts at them as they try to stand up

Colors

Player 1
Player 2


Character Overview

N/A

Strengths: • N/A

Weaknesses: • N/A

Strategy

(None)


Movement

Speed Forward:1.160/1F Speed Backwards:1.032/1F Jump: 57F Jump Speed: 1.192/1F Jumping Distance: 80

Defend Bonus: Cut the enemy's first attack or chip by 20%~23% (excludes throws)

Back Dash
link

Start up: 1 motion: 21 1~20:Invicible, Cancel LP or LK with back dash:advantage ~-6F Cancel HP or HK with back dash:advantage ~+6F moving Distance:90


Throws

Power Bomb
link
Range Damage Techable Advantage
48 (Air) 28 yes

(none)


Air Throw
link
Range Damage Techable Advantage
yes

(none)


Normal Attacks

Standing Light Punch
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 6 5 9 18 +3 3 / 4 / 5 / 5

(none)


Standing Light Punch (Close)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 6 5 9 18 +3 4 / 5 / 6 / 7

(none)


Standing Hard Punch
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 15 14 20 47 -5 8 / 10 / 12 / 14

(none)


Standing Hard Punch (Close)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 15 12 20 45 -2 9 / 12 / 14 / 15

(none)


Standing Light Kick
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 2 7 7 13 +2 3 / 4 / 5 / 5

(none)


Standing Hard Kick
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 10 16 12 36 0 10 / 13 / 15 / 17

(none)


Crouching Light Punch
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 7 8 13 2 3 / 4 / 5 / 5

(none)


Crouching Hard Punch
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 9 14 11 33 +4 10 / 13 / 15 / 17

(none)


Crouching Light Kick
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 7 8 17 +2 3 / 4 / 5 / 5

(none)


Crouching Hard Kick
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 9 12 11 30 +7/D 9 / 12 / 14 / 15

Knockdown


Jumping Light Punch (Vertical)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 All All All +8~+14 4 / 5 / 6 / 7

(none)


Jumping Light Punch (Moving)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 All All All +8~+14 7 / 9 / 11 / 12

(none)


Jumping Hard Punch (Vertical)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 5 15 8 26 +8~+14 6 / 8 / 9 / 10

(none)


Jumping Hard Punch (Moving)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 5 15 8 26 +8~+14 4 / 5 / 6 / 7

(none)


Jumping Light Kick (Vertical)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4? All All All +6~+14? 4 / 5 / 6 / 7?

(none)


Jumping Light Kick (Moving)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 All All All +6~+14 4 / 5 / 6 / 7

(none)


Jumping Heavy Kick (Vertical)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 5 11 8 22 +6~+14 8 / 10 / 12 / 14

(none)


Jumping Heavy Kick (Moving)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 5 15 8 23 +6~+14 10 / 13 / 15 / 17

(none)


Special Attacks

Jupiter Coconut Cyclone (LP)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 16 To Landing All 43 10 / 13 / 15 / 17

Chip: 2X3


Jupiter Coconut Cyclone (HP)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 19 40 All To Landing 12 / 16 / 18 / 20

Chip: 3X5


Giant Swing (LP)
link
Range Damage Techable Advantage
64 24 no Whiff: -28

(none)


Giant Swing (HP)
link
Range Damage Techable Advantage
56 30 no Whiff: -32

(none)


Supreme Thunder(LP)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 13 31 43 +6~/D? 10 / 13 / 15 / 17

(charge) , 45 frame charge time

11F:Guaranteed action, Chip: 2


Supreme Thunder(HP)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 16 41 56 -4~/D 12 / 16 / 18 / 20

(charge) , 45 frame charge time

15F:Guaranteed action, Chip: 3


Jupiter Double Axel (LK)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 3 2X13 4 32 +1~+23 4X13 / 5X13 / 6 / 7

1~31F:Above knees invincible, Chip: 1xN


Jupiter Double Axel (HK)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 5 4X13 6 62 -25~+7/D 12 / 16 /18 /20

1~61F:Above knees invincible, Chip 3X13


Desperation Attack

Lightning Strike
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 37 20 41 -17/D 48 / 62 / 72 / 72

37F~56F:Foot Invincible, Chip: 12X3


Sailor Moon S
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