Sailor Moon S/Sailor Uranus: Difference between revisions

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{{SMS_Profile
|title=Sailor Uranus
|image=[[Image:UranusPortrait.gif|200px|link]]
|realname=Haruka Tenou
|age=16-17
|height=5'11"
|bloodtype=B
|birthplace=Tokyo, Japan
|likes=Driving, running, biking, flirting, and generally being good at everything
|dislikes=Kou Seiya, standing LK, 1P side
|skills=Awakening the sexuality within thousands of young viewers
}}
== Colors ==
== Colors ==



Revision as of 05:29, 29 December 2019

Sailor Uranus
link
link
Full name Haruka Tenou
Age 16-17
Height 5'11"
Blood type B
Hometown Tokyo, Japan
Likes Driving, running, biking, flirting, and generally being good at everything
Dislikes Kou Seiya, standing LK, 1P side
Special skills Awakening the sexuality within thousands of young viewers

Colors

Player 1
Player 2


Character Overview

Strengths:

• Easy to learn, Hard to master infinite

• Command Grab is a great guard cancel option, with the heavy version taking a third of their health

• 15 frame Forward dash

Weaknesses:

• Wonky normals

• Plays differently from the rest of the characters

Strategy

(None)


Movement

Shadow Dash
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip

(none)


Throws

Grand Remover Kick
link
Range Damage Techable Advantage
48 22 No D

(none)


Strong Wind Break
link
Range Damage Techable Advantage
40 24 Yes +28(+29P2)

(none)


Normal Attacks

Standing Light Punch
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 5 5 14 +6 2 / 3 / 3 / 3

(none)


Standing Light Punch (Close)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 5 5 14 +6 3 / 4 / 5 / 5

(none)


Standing Hard Punch
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 12 12 15 38 +2 8 / 10 / 12 / 14

(none)


Standing Hard Punch (Close)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 8 12 9 28 +8 9 / 12 / 14/ 15

(none)


Standing Light Kick
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 5 5 13 +6 4 / 5 / 6 / 7

(none)


Standing Hard Kick
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 13 12 15 39 +2 11 / 14 / 17 / 19

(none)


Crouching Light Punch
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 5 6 14 +6 3 / 4 / 5 / 5

(none)


Crouching Hard Punch
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 8 12 9 28 +8 7 / 9 / 11 / 12

(none)


Crouching Light Kick
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 5 6 7 17 +5 3 / * / 5 / *

(none)


Crouching Hard Kick (Slide)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 8 30 14 51 -21~+0/D 10 / * / 15

(none)


Jumping Light Punch (Vertical)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 All All All +8~+14 4 / 5 / 6 / 7

(none)


Jumping Light Punch (Moving)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 All All All +8~+14 4 / 5 / 6 / 7

(none)


Jumping Hard Punch (Vertical)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 5 11 6 21 +8~+14 6 / 8 / 9 / 10

(none)


Jumping Hard Punch (Moving)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 5 11 6 21 +8~+14 7 / 9 / 11 / 12

(none)


Jumping Light Kick (Vertical)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 All All All +10~+14 5 / 7 / 8 / 9

(none)


Jumping Light Kick (Moving)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 All All All +4~+14 5 / 7 / 8 / 9

(none)


Jumping Heavy Kick (Vertical)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 8 11 10 28 +9~+14 10 / 13 / 15 / 17

(none)


Jumping Heavy Kick (Moving)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 11 6 20 +4~+14 11 / 14 / 17 / 19

(none)


Special Attacks

Diving Gaia Crash (LK)
link
Range Damage Techable Advantage
56 24 no Whiff:-31

(none)


Diving Gaia Crash (HK)
link
Range Damage Techable Advantage
48 32 no Whiff:-32

(none)


World Shaking (LP)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 15 Projectile 36 51 +1~ 12 / * / 18 / *

13F:Guaranteed Action Chip: 3


World Shaking (HP)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 19 Projectile 51 69 -14~ 14 / * / 21 / *

17F:Guaranteed Action Chip: 3


Desperation Attack

Destructive Carnival
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 1 9 1 11 67 / * / 68 / *

No Chip KO


Sailor Moon S
Sailor Chibi Moon Sailor Jupiter Sailor Mars
Sailor Mercury Sailor Moon Sailor Neptune
Sailor Pluto Sailor Uranus Sailor Venus
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