Sailor Moon S/Sailor Pluto: Difference between revisions
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| Line 376: | Line 376: | ||
{{SMS-Data | {{SMS-Data | ||
|guard=[[Image:High.png|link]] | |guard=[[Image:High.png|link]] | ||
|startup= | |startup=23 | ||
|active= | |active=6(0)9 | ||
|recovery-whiff= | |recovery-whiff=15 | ||
| | |motion=62 | ||
|advantage=+5 | |||
|advantage= | |damage=10+10/13+a/15+a/17+a | ||
|damage= | |||
|description= | |description= | ||
Overhead kick with lower-body invulnerability. Pushes you forward a small distance. Use this as a mix-up. | Overhead kick with lower-body invulnerability. Pushes you forward a small distance. Use this as a mix-up. | ||
| Line 395: | Line 394: | ||
{{SMS-Data | {{SMS-Data | ||
|guard=[[Image:High.png|link]] | |guard=[[Image:High.png|link]] | ||
|startup= | |startup=32 | ||
|active= | |active=8(0)11 | ||
|recovery-whiff= | |recovery-whiff=19 | ||
| | |motion=92 | ||
|advantage=---1/D | |||
|advantage= | |damage=12(x2) / 16 / 18 /20 | ||
|damage= | |||
|description= | |description= | ||
Overhead kick with lower-body invulnerability. Travels much further than LK version, but due to the awful start-up frames, it's use is not recommended. | Overhead kick with lower-body invulnerability. Travels much further than LK version, but due to the awful start-up frames, it's use is not recommended. | ||
| Line 414: | Line 412: | ||
{{SMS-Data | {{SMS-Data | ||
|guard=[[Image:Mid.png|link]] | |guard=[[Image:Mid.png|link]] | ||
|startup= | |startup=15 | ||
|active= | |active=26 | ||
|recovery-whiff= | |recovery-whiff=36 | ||
| | |motion=51 | ||
|advantage=+1~ | |||
|advantage= | |damage=12 / 16 / 18 / 20 | ||
|damage= | |||
|description= | |description= | ||
Fireball that travels across the ground almost full-screen. Deals good damage, but mind the recovery frames. Whiffs point blank. | Fireball that travels across the ground almost full-screen. Deals good damage, but mind the recovery frames. Whiffs point blank. | ||
| Line 433: | Line 430: | ||
{{SMS-Data | {{SMS-Data | ||
|guard=[[Image:Mid.png|link]] | |guard=[[Image:Mid.png|link]] | ||
|startup= | |startup=21 | ||
|active= | |active=53 | ||
|recovery-whiff= | |recovery-whiff=82 | ||
| | |motion=103 | ||
|advantage=+1/D | |||
|advantage= | |damage=14 / 18 / 21 / 24 | ||
|damage= | |||
|description= | |description= | ||
Creates a large pillar that stays out for an extended time, resulting in hard knock-down on hit. Can be used as a hard read on jump-ins, but otherwise recovers too long to really be useful. Also whiffs point blank. | Creates a large pillar that stays out for an extended time, resulting in hard knock-down on hit. Can be used as a hard read on jump-ins, but otherwise recovers too long to really be useful. Also whiffs point blank. | ||
Revision as of 20:25, 28 October 2018
Colors
| Player 1 |
|
| Player 2 |
|
Character Overview
N/A
Strengths: • N/A
Weaknesses: • N/A
Strategy
(None)
Movement
N/A
Throws
| Rod-Lock Knee Machine Gun |
|---|
Normal Attacks
| Standing Light Punch |
|---|
| Standing Light Punch (Close) |
|---|
| Standing Hard Punch |
|---|
| Standing Hard Punch (Close) |
|---|
| Standing Light Kick |
|---|
| Standing Hard Kick |
|---|
| Crouching Light Punch |
|---|
| Crouching Hard Punch |
|---|
| Crouching Light Kick |
|---|
| Crouching Hard Kick |
|---|
| Jumping Light Punch (Vertical) |
|---|
| Jumping Light Punch (Moving) |
|---|
| Jumping Hard Punch (Vertical) |
|---|
| Jumping Hard Punch (Moving) |
|---|
| Jumping Light Kick (Vertical) |
|---|
| Jumping Light Kick (Moving) |
|---|
| Jumping Heavy Kick (Vertical) |
|---|
| Jumping Heavy Kick (Moving) |
|---|
Special Attacks
| Strict Sweep(LK) |
|---|
| Strict Sweep (HK) |
|---|
| Dead Scream (LP) |
|---|
| Dead Scream (HP) |
|---|
Desperation Attack
| Dimension Dance |
|---|
| Sailor Moon S | |||
|---|---|---|---|
| Sailor Chibi Moon | Sailor Jupiter | Sailor Mars | |
| Sailor Mercury | Sailor Moon | Sailor Neptune | |
| Sailor Pluto | Sailor Uranus | Sailor Venus | |
| List of Fighting Games | |||
|---|---|---|---|
| Back to Mainpage |


