Donatello (TF): Difference between revisions
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Streetwize (talk | contribs) (Created page with "{| ! Donatello || Startup || Active || Recovery || Advantage |- | sLP || 6 || 1 || 7 || 0/+3 |- | sLK || 5 || 1 || 8 || -1/+2 |- | clLK || 5 || 1 || 8 || -1/+2 |- | sHP || 8 |...") |
Streetwize (talk | contribs) mNo edit summary |
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| UM || 28 || N/A || 72 || KD/+23/+8* | | UM || 28 || N/A || 72 || KD/+23/+8* | ||
|} | |} | ||
*Second hit is a high. First advantage reflects this case | |||
*Pushback after the second hit causes the next to whiff. There's an extra frame of advantage because the final hit lands on the last possible frame when holding forward the entire time. | *Pushback after the second hit causes the next to whiff. There's an extra frame of advantage because the final hit lands on the last possible frame when holding forward the entire time. | ||
*Only one hit if done from point-blank against a croucher. If done far away it does three hits on crouch; four otherwise. | |||
Revision as of 23:19, 4 January 2018
| Donatello | Startup | Active | Recovery | Advantage |
|---|---|---|---|---|
| sLP | 6 | 1 | 7 | 0/+3 |
| sLK | 5 | 1 | 8 | -1/+2 |
| clLK | 5 | 1 | 8 | -1/+2 |
| sHP | 8 | 4+3 | 12 | -3/0* +1/+4 |
| sHK | 7 | 5 | 13 | -4/-10 |
| clHK | 7 | 5 | 7 | +2/+5 |
| crLP | 6 | 1 | 11 | -4/-1 |
| crLK | 5 | 1 | 8 | -1/+2 |
| crHP | 12 | 10 | 9 | -4/-1 |
| crHK | 7 | 10 | 16 | KD/-8 |
| jLP | 6 | infinite | N/A | N/A |
| BFlop | 3 | infinite | N/A | N/A |
| jLK | 3 | infinite | N/A | N/A |
| djLK | 3 | infinite | N/A | N/A |
| jHP | 5 | 5 | N/A | N/A |
| jHK | 5 | 5 | N/A | N/A |
| djHK | 5 | 10 | N/A | N/A |
| lRB | 5 | 1[9]*5 | 5 | -19/-16 |
| hRB | 3 | 1[4]*4 | 8 | +3/+6 |
| Claw | 16 | N/A | 29 | 0/+3 |
| lSpn | 22 | 2[8]2 | 15 | KD/+1 |
| hSpn | 22 | 2[8]*5+2 | 15 | KD/+2* |
| UM | 28 | N/A | 72 | KD/+23/+8* |
- Second hit is a high. First advantage reflects this case
- Pushback after the second hit causes the next to whiff. There's an extra frame of advantage because the final hit lands on the last possible frame when holding forward the entire time.
- Only one hit if done from point-blank against a croucher. If done far away it does three hits on crouch; four otherwise.