Blaze: Difference between revisions

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Cr AXN>Qcb+M>AIr Super  
Cr AXN>Qcb+M>AIr Super  
80 to 95% depending on how many jabs you can get for 1 bar If you replace the qcb with a M dp(Harder to time) It does an extra 4% damage and if you do a jumpin first this will just kill no matter what
80 to 95% depending on how many jabs you can get for 1 bar If you replace the qcb with a M dp(Harder to time) It does an extra 4% damage and if you do a jumpin first this will just kill no matter what




IAD C>A,delay,A,Qcb+B,Air super
IAD C>A,delay,A,Qcb+B,Air super
96% or so off one bar If you combo into back super you can combo into air super from that for even more damage
96% or so off one bar If you combo into back super you can combo into air super from that for even more damage




Cr. A XN (corner only)
Cr. A XN (corner only)
Corner infinete becuse he has the only chainable Crouch jab
Corner infinete becuse he has the only chainable Crouch jab




Cr C>Dp+B>Air super
Cr C>Dp+B>Air super
85% off slide for 1  bar
85% off slide for 1  bar

Revision as of 23:29, 7 November 2017


Blaze is a character from unholy night: The darkness hunter


Personality: Bluntly in the rough Field


Moves

Spin SLASH: Qcb+Attack( Air ok)

AIR SLASH: Dp+Attack

DASH SLASH: Qcf+Attack(Air ok)


Guage trend:

'when life gauge becomes lower, it will be increase'


Pros

Huge damage With 1 bar he can do anywhere between 85 to 95% and with 2 bars he can kill from most stray hits

Has the best low game becuse of crouch A Being incredibly broken

crouch A is the only Chainable Light in the game

Crouch A is a corner infinete by itself on hit

You can do five of them in a combo midscreen and even meterless the damage is 50+%

Good dp

Amazeing IAd Distance and combos


Cons

None


Combos

Cr AXN>Qcb+M>AIr Super

80 to 95% depending on how many jabs you can get for 1 bar If you replace the qcb with a M dp(Harder to time) It does an extra 4% damage and if you do a jumpin first this will just kill no matter what


IAD C>A,delay,A,Qcb+B,Air super

96% or so off one bar If you combo into back super you can combo into air super from that for even more damage


Cr. A XN (corner only)

Corner infinete becuse he has the only chainable Crouch jab


Cr C>Dp+B>Air super

85% off slide for 1 bar