Template:RHCR-Data: Difference between revisions
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{{#if:{{{version|}}}|! Version }} | {{#if:{{{version|}}}|! Version }} | ||
! height="25px" | Damage | ! height="25px" | Damage | ||
! [[Notation#Terms|<span title="Stun Rating. Stun level randomized based on a range. Values are
ST | R0 R1 R2 R4 R5 R6 R7 R8
---+------------------------
R1 | 01 01 01 01 01 01 02 02
R2 | 02 02 02 02 02 03 03 03
R3 | 03 03 03 03 03 04 04 05
R4 | 03 03 04 04 04 05 05 05
R5 | 04 04 04 05 05 05 05 06
R6 | 04 05 05 06 06 06 06 07
R7 | 08 09 | ! [[Notation#Terms|<span title="Stun Rating. Stun level randomized based on a range. Values are
ST | R0 R1 R2 R4 R5 R6 R7 R8
---+------------------------
R1 | 01 01 01 01 01 01 02 02
R2 | 02 02 02 02 02 03 03 03
R3 | 03 03 03 03 03 04 04 05
R4 | 03 03 04 04 04 05 05 05
R5 | 04 04 04 05 05 05 05 06
R6 | 04 05 05 06 06 06 06 07
R7 | 08 09 10 10 10 10 11 11
">Stun</span>]] | ||
! Guard Level | ! Guard Level | ||
! [[Notation#Terms|<span title="The number of frames that initiate at the beginning of an attack. This also includes the first active frame of the move.">Startup</span>]] | ! [[Notation#Terms|<span title="The number of frames that initiate at the beginning of an attack. This also includes the first active frame of the move.">Startup</span>]] | ||
| Line 9: | Line 9: | ||
! [[Notation#Terms|<span title="The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully blocked (on its first active frame). Positive numbers mean that the player can act first; negative means the opponent can act first.">Advantage on Block</span>]] | ! [[Notation#Terms|<span title="The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully blocked (on its first active frame). Positive numbers mean that the player can act first; negative means the opponent can act first.">Advantage on Block</span>]] | ||
! [[Notation#Terms|<span title="Notable additions, details, or hit states that the attack causes beyond just damage.">Properties</span>]] | ! [[Notation#Terms|<span title="Notable additions, details, or hit states that the attack causes beyond just damage.">Properties</span>]] | ||
! style="width:05%" | {{Tooltip| text=R1 | hovertext = Random Stun. 1/8 chance to equal- 01 01 01 01 01 01 02 02}} | |||
! style="width:05%" | {{Tooltip| text=R2 | hovertext = Random Stun. 1/8 chance to equal- 02 02 02 02 02 03 03 03}} | |||
! style="width:05%" | {{Tooltip| text=R3 | hovertext = Random Stun. 1/8 chance to equal- 03 03 03 03 03 04 04 05}} | |||
! style="width:05%" | {{Tooltip| text=R4 | hovertext = Random Stun. 1/8 chance to equal- 03 03 04 04 04 05 05 05}} | |||
! style="width:05%" | {{Tooltip| text=R5 | hovertext = Random Stun. 1/8 chance to equal- 04 04 04 05 05 05 05 06}} | |||
! style="width:05%" | {{Tooltip| text=R6 | hovertext = Random Stun. 1/8 chance to equal- 04 05 05 06 06 06 06 07}} | |||
! style="width:05%" | {{Tooltip| text=R7 | hovertext = Random Stun. 1/8 chance to equal- 08 09 10 10 10 10 11 11}} | |||
|- | |- | ||
{{RHCR-AttackData | {{RHCR-AttackData | ||
Revision as of 01:51, 7 November 2026
! height="25px" | Damage ! Stun ! Guard Level ! Startup ! Active ! Recovery ! Advantage on Hit ! Advantage on Block ! Properties ! style="width:05%" | R1 ! style="width:05%" | R2 ! style="width:05%" | R3 ! style="width:05%" | R4 ! style="width:05%" | R5 ! style="width:05%" | R6 ! style="width:05%" | R7 |-
| height="25px"| | | | | | | | | |-