Tiny (Ultra): Difference between revisions
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::Jumping attack with the ability to launch opponents with a Hi-Striker on hit. Can be interrupted with any attack button. Punch strength used determines speed and distance. | ::Jumping attack with the ability to launch opponents with a Hi-Striker on hit. Can be interrupted with any attack button. Punch strength used determines speed and distance. | ||
[[File:AnyP.png]] - | [[File:AnyP.png]] - Elbow Smash | ||
[[File:AnyK.png]] - Leg Drop | [[File:AnyK.png]] - Leg Drop | ||
Revision as of 16:26, 19 December 2022
Colors
| Y |
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X |
|
L |
|
Select |
|
|---|---|---|---|---|---|---|---|
| B |
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A |
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R |
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R |
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Special Moves
Hi-Strikers
Launchers
Minor Launchers
Overheads
Lows
- This move travels in a straight line with an active hitbox then falls to the ground. Strength used determines distance travelled and speed.
- The hit box stays out the entire time this move is out. Grounded this move goes up forward and has increased range based on the kick strength used. In the air the move can be aimed upwards with
or
but the the
version goes down forward making it useful for rush down or for a sneaky cross ups (especially on the opponents wakeup).
- The hit box stays out the entire time this move is out. Grounded this move goes up forward and has increased range based on the kick strength used. In the air the move can be aimed upwards with
- Jumping attack with the ability to launch opponents with a Hi-Striker on hit. Can be interrupted with any attack button. Punch strength used determines speed and distance.
- A rushing punch that can pass through opponents. Punch strength used determines speed and distance. Cancels at the end of animation allowing for a free follow up.
- A command grab that ends with a wall bounce.
- A rushing tackle that hits low if uninterrupted, can be interrupted with any standing normal to create a running attack. Strength of button used determines distance of the run.
- Tiny strikes a pose and creates an earthquake which reaches far in front of him, doesn't hit low.
Super Move
Tiny rushes forward the full length of the screen performing a close light punch and performing a 4 hit punch combo which ends with a crouching heavy punch which launches the opponent off of the wall. Can be used to relaunch after both regular and Minor Launchers. Tiny will complete the super on block or hit.
Chains & Combos
| Ultra ClayFighter Tournament Edition | |||
|---|---|---|---|
| Bad Mr. Frosty | Blob | Blue Seude Goo | Bonker |
| Helga | Ickybod Clay | Taffy | Tiny |
| Gold N.Boss | |||
| List of Fighting Games | |||
|---|---|---|---|
| Back to Mainpage |









