Jen-Tai: Difference between revisions

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other characters require you to learn. Her toolkit is very strong as a result; the only major drawback of that is her being somewhat linear, and lacking a fireball or <br />
other characters require you to learn. Her toolkit is very strong as a result; the only major drawback of that is her being somewhat linear, and lacking a fireball or <br />
methods of circumventing some of the game's zoning means that her options become based around playing aggressively and trying to force decisions in her favor. <br />
methods of circumventing some of the game's zoning means that her options become based around playing aggressively and trying to force decisions in her favor. <br />
You will want to become accustomed to buffering for Weapon Break opportunities with her Backhand Blast ( thrust block, crouching F2 xx hold B2 motion B, UB, F ).


=Movelist=
=Movelist=

Revision as of 05:56, 1 May 2022


Jen-Tai



Introduction

( WIP )

Gameplay

Jen-Tai falls into the camp of being one of the easier characters to pick up and play in the game, relying on somewhat more traditional inputs that some of the esoterics
other characters require you to learn. Her toolkit is very strong as a result; the only major drawback of that is her being somewhat linear, and lacking a fireball or
methods of circumventing some of the game's zoning means that her options become based around playing aggressively and trying to force decisions in her favor.

Movelist

Strategy

Matchups

Combos

  • SNES:

close meaty B3, B2 cr.F2 b,f+B2, B2 cr.F2 b,f+F2 F3 xx qcf+F2, hold B2 u,u,d ( vs Bane, around 49% dmg )

Colors