Jen-Tai: Difference between revisions
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other characters require you to learn. Her toolkit is very strong as a result; the only major drawback of that is her being somewhat linear, and lacking a fireball or <br /> | other characters require you to learn. Her toolkit is very strong as a result; the only major drawback of that is her being somewhat linear, and lacking a fireball or <br /> | ||
methods of circumventing some of the game's zoning means that her options become based around playing aggressively and trying to force decisions in her favor. <br /> | methods of circumventing some of the game's zoning means that her options become based around playing aggressively and trying to force decisions in her favor. <br /> | ||
=Movelist= | =Movelist= | ||
Revision as of 05:56, 1 May 2022
| Jen-Tai | |
Introduction
( WIP )
Gameplay
Jen-Tai falls into the camp of being one of the easier characters to pick up and play in the game, relying on somewhat more traditional inputs that some of the esoterics
other characters require you to learn. Her toolkit is very strong as a result; the only major drawback of that is her being somewhat linear, and lacking a fireball or
methods of circumventing some of the game's zoning means that her options become based around playing aggressively and trying to force decisions in her favor.
Movelist
Strategy
Matchups
Combos
- SNES:
close meaty B3, B2 cr.F2 b,f+B2, B2 cr.F2 b,f+F2 F3 xx qcf+F2, hold B2 u,u,d ( vs Bane, around 49% dmg )