Power Quest/Max: Difference between revisions

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Revision as of 02:54, 4 June 2020

File:PQ Max Profile.png
Max

Introduction

Overview

Normal Moves

5L
{{{attack}}}
File:Max 5L.png


2L
{{{attack}}}
File:Max 2L.png


6L
{{{attack}}}
File:Max 6L.png


5H
{{{attack}}}
File:Max 5H.png


2H
{{{attack}}}
File:Max 2H.png


6H
{{{attack}}}
File:Max 6H.png


j.L
{{{attack}}}
File:Max j.L.png


j.H
{{{attack}}}
File:Max j.H.png


Special Moves

26X
{{{attack}}}
File:Max Wave Punch.png
L

Slow power wave

H

Fast power wave


24X
{{{attack}}}
File:Max Piston L.png
L

rush punch. Launches on hit which leads to combos

H

2 hit rush punch. Goes a bit further than L version, but doesn't launch, so all you can really do for combo is 2424L


62X
{{{attack}}}
File:Max Uppercut.png
L

invun DP, really good anti-air, hard to punish on block if all hits connect. Shades of old ken

H

Also invun, but not through active, so it can trade or lose outright. Still good as AA depending on the angle it might be better than A dp. More damaging in combos as well.


Supers

2626X
{{{attack}}}
File:Max Shoryu.png
L

DP super. Not a reversal but it can work as a very high reward anti-air if you have the right angle.

H


2424X
{{{attack}}}
File:Max Piston Super.png
L

Ranbu super. good damage and combos from stuff. Reliable damaging punish to some moves that push Max far enough out to make optimal starters whiff

H


Guard Cancels

42L
{{{attack}}}
File:PQ Max 42L.png


42H
{{{attack}}}
File:PQ Max 42H.png


Strategy

Max has a pretty straightforward shoto toolset, fireball/DP is a solid gameplan especially since his A DP is so fast both to come out and recover.

Combos

External Links

Power Quest
Max Gong Speed
Axe Lon Borot
List of Fighting Games
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