Karnov (FHD): Difference between revisions

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==Overview==
==Overview==
 
As one of the "4 Gods" of the game, Karnov is a character of extremes, excelling at both rushing down and mixing up opponents as well as zoning and running away from the fight effectively. He has great damage in combos, unrelenting pressure, a myriad of 50/50s and one of the best moves in the game in Balloon. This doesn't mean that Karnov is invincible by any means, but he is quite a force to be reckoned with!


===Pros===
===Pros===
*  
* 100 Kicks combos do big damage and lead to knockdowns, which set up various deadly mixups on the opponent's wakeup.
*
* Has an infinite combo on every character.
*  
* Balloon is an extremely versatile move, being very hard to anti air, having TONS of invulnerability and leading to combos if you're in range.
*  
* Great ability to escape bad situations and reposition himself with Teleport.


===Cons===
===Cons===
*  
* Average to below average neutral game, especially without charge.
*  
* Weakspot that can be hit by many mid attacks.
*  
* No Dragon Punch type reversal.
*  
* His Crouching Light Kick is not chainable, which means you have to link it to get combos starting from a low attack (the timing is strict).


==Moves==
==Moves==  


===Normal Moves===
===Normal Moves===

Revision as of 14:15, 8 February 2020

Karnov

Overview

As one of the "4 Gods" of the game, Karnov is a character of extremes, excelling at both rushing down and mixing up opponents as well as zoning and running away from the fight effectively. He has great damage in combos, unrelenting pressure, a myriad of 50/50s and one of the best moves in the game in Balloon. This doesn't mean that Karnov is invincible by any means, but he is quite a force to be reckoned with!

Pros

  • 100 Kicks combos do big damage and lead to knockdowns, which set up various deadly mixups on the opponent's wakeup.
  • Has an infinite combo on every character.
  • Balloon is an extremely versatile move, being very hard to anti air, having TONS of invulnerability and leading to combos if you're in range.
  • Great ability to escape bad situations and reposition himself with Teleport.

Cons

  • Average to below average neutral game, especially without charge.
  • Weakspot that can be hit by many mid attacks.
  • No Dragon Punch type reversal.
  • His Crouching Light Kick is not chainable, which means you have to link it to get combos starting from a low attack (the timing is strict).

Moves

Normal Moves

Note: I'm only going to list normals that I find useful for at least 1 purpose, even if it is niche.

  • Light Punch


  • Strong Punch


  • Light Kick


  • Strong Kick


Special Moves

Gameplay

Combos

Matchups

  • Vs. Karnov (Mirror):
  • Vs. Clown:
  • Vs. Feilin:
  • Vs. Jean:
  • Vs. Lee:
  • Vs. Marstorius:
  • Vs. Matlok:
  • Vs. Mizoguchi:
  • Vs. Ray:
  • Vs. Ryoko:
  • Vs. Samchay:
  • Vs. Yungmie:
  • Vs. Zazie: