Sailor Moon S/Sailor Uranus: Difference between revisions
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{{SVG-Move | {{SVG-Move | ||
|image= | |image=11. 6HK.png | ||
|caption= | |caption=6HK <br> [[Image:F.png]] + [[Image:HK.png]] | ||
|attack=Grand Remover Kick | |||
|data= | |data= | ||
{{SMS-Throw | {{SMS-Throw | ||
|range=48 | |range=48 (Left: 47) | ||
|damage=22 | |damage=22 | ||
|techable=No | |techable=No | ||
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{{SVG-Move | {{SVG-Move | ||
|image= | |image=10. 6HP.png | ||
|caption= | |caption=6HP <br> [[Image:F.png]] + [[Image:HP.png]] | ||
|attack=Strong Wind Break | |||
|data= | |data= | ||
{{SMS-Throw | {{SMS-Throw | ||
|range=40 | |range=40 (Left: 39) | ||
|damage=24 | |damage=24 | ||
|techable=Yes | |techable=Yes | ||
|advantage=+28(+ | |advantage=+28 (P2: +29) on tech | ||
|description= | |description= | ||
(none) | (none) | ||
Revision as of 23:14, 17 January 2020
Character Overview
Uranus is a race car that will run you over with forward dash SPD or confirms into infinite.
Strengths:
• Easy to learn, Hard to master infinite
• Command Grab is a great guard cancel option, with the heavy version taking a third of their health
• 15 frame forward dash
Weaknesses:
• Wonky normals
• Plays differently from the rest of the characters
Movement
Speed Forward: 2.096/1F
Speed Backwards: 1.224/1F
Jump: 55F
Jump Speed: 1.224/1F
Jumping Distance: 82
| Back Dash
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Shadow Dash
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Throws
| Grand Remover Kick
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| Strong Wind Break
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Normal Attacks
| Standing Light Punch |
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| Standing Light Punch (Close) |
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| Standing Hard Punch |
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| Standing Hard Punch (Close) |
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| Standing Light Kick |
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| Standing Hard Kick |
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| Crouching Light Punch |
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| Crouching Hard Punch |
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| Crouching Light Kick |
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| Crouching Hard Kick (Slide) |
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Jumping Light Punch (Vertical)
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Jumping Light Punch (Moving)
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Jumping Hard Punch (Vertical)
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Jumping Hard Punch (Moving)
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| Jumping Light Kick (Vertical) |
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| Jumping Light Kick (Moving) |
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| Jumping Heavy Kick (Vertical) |
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| Jumping Heavy Kick (Moving) |
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Special Attacks
| Diving Gaia Crash (LK)
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| Diving Gaia Crash (HK)
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World Shaking (LP)
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| World Shaking (HP)
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Desperation Attack
| Destructive Carnival
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Strategy
(None)
Match-ups
• Vs. Sailor Moon
• Vs. Sailor Mercury
• Vs. Sailor Mars
• Vs. Sailor Venus
• Vs. Sailor Jupiter
• Vs. Sailor Chibi Moon
• Vs. Sailor Uranus
• Vs. Sailor Neptune
• Vs. Sailor Pluto
Colors
| Player 1 |
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| Player 2 |
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Frame Data
External Links
A lot of this information is out of date, so please tread with caution and cross-verify information. Roughly ordered by level of practicality/difficulty from most practical/least difficult to least practical/most difficult to perform in a match.
- Basic Uranus primer by DaiAndOh
- Uranus tutorial by Kobold Jager
- Why Uranus desperation is not good by Koushun
- Even more reasons why Uranus desperation is not good by Koushun
- Explanation of reversal dash properties on 1P and 2P by Koushun
- Uranus section of Koushun's Mix-up Movie
- Modified infinite against standing Mars and Neptune by Missing Person
- Uranus section of Koushun's Combo Movie 1
- Uranus section of Koushun's Combo Movie 2
- Full screen fireball into desperation combo by Missing Person
| Sailor Moon S | |||
|---|---|---|---|
| Sailor Chibi Moon | Sailor Jupiter | Sailor Mars | |
| Sailor Mercury | Sailor Moon | Sailor Neptune | |
| Sailor Pluto | Sailor Uranus | Sailor Venus | |
| List of Fighting Games | |||
|---|---|---|---|
| Back to Mainpage |















