Sailor Moon S/Sailor Neptune: Difference between revisions
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== Movement == | == Movement == | ||
'''Speed Forward''': 2.064/1F | |||
'''Speed Backwards''': 1.192/1F | |||
'''Jump''': 50F | |||
'''Jump Speed''': 2.063/1F | |||
'''Jumping Distance''': 99 | |||
'''Defend Bonus''': Reduce the enemy's first attack or chip damage by 33%~42% (excludes throws) | |||
{{SVG-Move | {{SVG-Move | ||
|image= | |image=NeptuneBackdash.png | ||
|caption= | |caption=44 <br> [[Image:B.png]][[Image:B.png]] | ||
|attack=Back Dash | |||
|data= | |data= | ||
{{SMS-Data | {{SMS-Data | ||
| Line 48: | Line 60: | ||
|active=N/A | |active=N/A | ||
|recovery-whiff=N/A | |recovery-whiff=N/A | ||
| | |motion=26 | ||
|hitstun=N/A | |hitstun=N/A | ||
|advantage=N/A | |advantage=N/A | ||
|damage=N/A | |damage=N/A | ||
|description= | |description= | ||
Strike, projectile and throw invulnerable for 1~25 frames. | Strike, projectile, and throw invulnerable for 1~25 frames. | ||
}} | }} | ||
}} | }} | ||
{{SVG-Move | {{SVG-Move | ||
|image= | |image=neptunecrouch.png | ||
|caption= | |caption=1 or 3 <br> [[Image:DB.png]] or [[Image:DF.png]] | ||
|attack=Crouch Block "Bug" | |||
|data= | |data= | ||
{{SMS-Data | {{SMS-Data | ||
|guard=N/A | |guard=N/A | ||
|startup= | |startup=1 | ||
|active=N/A | |active=N/A | ||
|recovery-whiff=N/A | |recovery-whiff=N/A | ||
| | |motion=N/A | ||
|hitstun=N/A | |hitstun=N/A | ||
|advantage=N/A | |advantage=N/A | ||
|damage=N/A | |damage=N/A | ||
|description= | |description= | ||
Neptune's crouch block is "bugged" in the sense that that hurtbox doesn't match up to the sprite. This is because Neptune moves her sprite forward during crouch block. Her hurtbox is close to where her standing blocking hurtbox would be. This is still a useful as the visual confusion will mess up many player's spacing of sweeps or projectiles like Jupiter Coconut or Venus Up-ball, allowing for you to whiff punish with your own sweep or a DP. | Neptune's crouch block is "bugged" in the sense that that hurtbox doesn't match up to the sprite. This is because Neptune moves her sprite forward during crouch block. Her hurtbox is close to where her standing blocking hurtbox would be. This is still a useful as the visual confusion will mess up many player's spacing of sweeps or projectiles like Jupiter Coconut or Venus Up-ball, allowing for you to whiff punish with your own sweep or a DP. | ||
}} | }} | ||
Revision as of 05:05, 17 January 2020
Character Overview
The non-shoto of the game, Neptune rewards solid fundamentals and getting in your opponents face.
Strengths:
• Ridiculously good DP
• High damage output (combos that do half a heath bar)
• Very good corner pressure
• Decent sized buttons
Weaknesses:
• Bad fireball
• Can have difficulties approaching
Movement
Speed Forward: 2.064/1F
Speed Backwards: 1.192/1F
Jump: 50F
Jump Speed: 2.063/1F
Jumping Distance: 99
Defend Bonus: Reduce the enemy's first attack or chip damage by 33%~42% (excludes throws)
| Back Dash
|
|---|
Crouch Block "Bug"
![]() |
|---|
Throws
| Neck Throw |
|---|
| Air Throw |
|---|
Normal Attacks
| Standing Light Punch |
|---|
| Standing Hard Punch |
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| Standing Light Kick |
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| Standing Light Kick (Close) |
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| Standing Hard Kick |
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| Standing Hard Kick (Close) |
|---|
| Crouching Light Punch |
|---|
| Crouching Hard Punch |
|---|
| Crouching Light Kick |
|---|
| Crouching Hard Kick |
|---|
Jumping Light Punch (Vertical)
|
|---|
Jumping Light Punch (Moving)
|
|---|
Jumping Hard Punch (Vertical)
|
|---|
Jumping Hard Punch (Moving)
|
|---|
| Jumping Light Kick (Vertical) |
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| Jumping Light Kick (Moving) |
|---|
| Jumping Heavy Kick (Vertical) |
|---|
| Jumping Heavy Kick (Moving) |
|---|
Special Attacks
| Splash Edge (LP) |
|---|
| Splash Edge (HP) |
|---|
| Deep Submerge (LP) |
|---|
| Deep Submerge (HP) |
|---|
Desperation Attack
| Dragon Rise |
|---|
Strategy
Be good at the video game and hit them with the mix.
Match-ups
• Vs. Sailor Moon
• Vs. Sailor Mercury
• Vs. Sailor Mars
• Vs. Sailor Venus
• Vs. Sailor Jupiter
• Vs. Sailor Chibi Moon
• Vs. Sailor Uranus
• Vs. Sailor Neptune
• Vs. Sailor Pluto
Colors
| Player 1 |
|
| Player 2 |
|
Frame Data
External Links
A lot of this information is out of date, so please tread with caution and cross-verify information. Roughly ordered by level of practicality/difficulty from most practical/least difficult to least practical/most difficult to perform in a match.
- Basic Neptune primer by DaiAndOh
- Neptune tutorial by Kobold Jager
- Neptune section of Koushun's Mix-up Movie
- Neptune section of Koushun's Combo Movie 1
- 50% combo options by 0-RANGE
- Neptune section of Koushun's Combo Movie 2
- Progression of Neptune's theoretical 100% combo by Koushun
| Sailor Moon S | |||
|---|---|---|---|
| Sailor Chibi Moon | Sailor Jupiter | Sailor Mars | |
| Sailor Mercury | Sailor Moon | Sailor Neptune | |
| Sailor Pluto | Sailor Uranus | Sailor Venus | |
| List of Fighting Games | |||
|---|---|---|---|
| Back to Mainpage |








