Sailor Moon S/Sailor Venus: Difference between revisions

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|bloodtype=B
|bloodtype=B
|birthplace=Shiba Koen, Minato ward, Tokyo, Japan
|birthplace=Shiba Koen, Minato ward, Tokyo, Japan
|likes=Volley ball, singing, video games, proverbs, boys, Artemis, +31 on block
|likes=Volley ball, singing, video games, proverbs, boys, Artemis, +31 on block, Simon Belmont
|dislikes=Romantic mishaps, being corrected after misquoting proverbs
|dislikes=Romantic mishaps, being corrected after misquoting proverbs
|skills=Leader of the Inner Senshi, fluent in English, fires balls of energy straight into the air & other Pop Idol things
|skills=Leader of the Inner Senshi, fluent in English, fires balls of energy straight into the air & other Pop Idol things

Revision as of 06:19, 29 December 2019

Sailor Venus
link
link
Full name Minako Aino
Age 15
Height 5'2"
Blood type B
Hometown Shiba Koen, Minato ward, Tokyo, Japan
Likes Volley ball, singing, video games, proverbs, boys, Artemis, +31 on block, Simon Belmont
Dislikes Romantic mishaps, being corrected after misquoting proverbs
Special skills Leader of the Inner Senshi, fluent in English, fires balls of energy straight into the air & other Pop Idol things


Colors

Player 1
Player 2


Character Overview

N/A

Strengths: • N/A

Weaknesses: • N/A

Strategy

(none)

Movement

N/A

Throws

Knee Machine Gun
link
Range Damage Techable Advantage
40 20 No +41(2P+42)

(none)


Hurricanrana
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Range Damage Techable Advantage
48 22 Yes? +18(2P+19)

(none)


Normal Attacks

Standing Light Punch
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Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 5 6 14 +6 2 / 3 / 3/ / 3

(none)


Standing Hard Punch
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 17 13 17 46 -1 10 / 13 / 15 / 17

(none)


Standing Light Kick
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 5 6 13 +6 3 / 4 / 5 / 5

(none)


Standing Hard Kick
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 14 7 17 37 +5 10 / 13 / 15 / 17

(none)


Crouching Light Punch
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 5 6 14 +6 2 / 3 / 3 / 3

(none)


Crouching Hard Punch
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 16 12 13 30 +4 10 / 13 / 15 / 17

(none)


Crouching Light Kick
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 5 6 14 +6 3 / * / 5 / *

(none)


Crouching Hard Kick (Slide)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 7 12 9 28 +8/D 7 / * / 11 / *

(none)


Jumping Light Punch (Vertical)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 All All All +7~+14 3 / 4 / 5 / 5

(none)


Jumping Light Punch (Moving)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 All All All +6~+14 3 / 4 / 5 / 5

(none)


Jumping Hard Punch (Vertical)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 5 11 8 24 ~+14 9 / 12 / 14 / 15

(none)


Jumping Hard Punch (Moving)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 5 11 8 27 +4~+14 10 / 13 / 15 / 17

(none)


Jumping Light Kick (Vertical)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 All All All +3~+14 4 / 5 / 6 / 7

(none)


Jumping Light Kick (Moving)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 All All All +3~+14 4 / 5 / 6 / 7

(none)


Jumping Heavy Kick (Vertical)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 5 11 6 25 +6~+14 7 / 9 / 11 / 12

(none)


Jumping Heavy Kick (Moving)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 5 11 6 24 +6~+14 8 / 10 / 12 / 14

(none)


Special Attacks

Venus Wink Chain Sword (LP)
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Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 20 Projectile 3 23 +34~ 10 / 13 / 15 / 17

(charge) , 30 frame charge time

Chip: 2


Venus Wink Chain Sword (HP)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 24 Projectile 7 31 +30~ 12 / 16 / 18 /20

(charge) , 30 frame charge time

Chip: 3


Venus Love-Me Chain (LP)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 4 4X6 20 -15~+1 47 6 / 8 / 9 / 10

Chip: 1X6


Venus Love-Me Chain (HP)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 6 5X6 29 -29~-9 65 8 / 10 / 12 / 14

Chip: 2X6


Crescent Beam (LP)
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Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 11 Projectile 36 47 +1~ 8 / 10 / 12 / 14

+ Chip: 2


Crescent Beam(HP)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 15 Projectile 51 66 -14~ 10 / 13 / 15 / 17

+ Chip: 2


Desperation Attack

Chain Explosive
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link 14 6*6*8*21*3 30 88 +7/D 48 / 62 / 72 / 72

Chip: 12X5


Sailor Moon S
Sailor Chibi Moon Sailor Jupiter Sailor Mars
Sailor Mercury Sailor Moon Sailor Neptune
Sailor Pluto Sailor Uranus Sailor Venus
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