Sailor Moon S/Sailor Moon: Difference between revisions
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|realname=Usagi Tsukino | |realname=Usagi Tsukino | ||
|age=15 | |age=15 | ||
|height= | |height=4'11" | ||
|bloodtype=O | |bloodtype=O | ||
|birthplace=Minato | |birthplace=Azabu-Juuban, Minato ward, Tokyo, Japan | ||
|likes=Eating | |likes=Eating, sleeping, reading manga, playing video games, Tuxedo Mask | ||
|dislikes=Carrots, Math, English class, dentists, | |dislikes=Carrots, Math, English class, dentists, future daughters flirting with her bf, getting slapped by Rei-chan | ||
|skills=Crying, | |skills=Crying, throwing tiaras, healing others, and saving the universe with the power of love & friendship | ||
}} | }} | ||
Revision as of 08:51, 29 December 2019
Colors
| Player 1 |
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| Player 2 |
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Character Overview
Strengths:
• Zoning with Tiara and Heart
• Mixup and setplay potential with Heart
• Forward hop out of corner pressure
• HP throw can't be teched, HK throw is Air-OK
Weaknesses:
• Hard character to master
Strategy
Moon's gameplan relies on her strong okizeme setups (aka vortex/setplay). After knocking an opponent down, backdash and throw a heart out. Then immediately forward dash to create an ambiguous crossup! You'll be able to combo after the heart hits to another sweep and repeat! There are many more variations you can do this as well, such as incorporating her throws, or using Tiara instead of Heart at certain distances.
Moon’s forward dash (which looks more like a command jump) can also get her out certain situations in neutral or when done as a guard cancel. She can hang in there with zoning between a solid fireball and a fireball she can throw while moving. Her sweep puts her pretty low to the ground, low enough to go under Mercury’s Sonic Boom/Shabon Spray. Strong neutral tools and vortex potential make her a great choice. She can have some trouble anti-airing on defense though, and her guard cancels except her forward dash are weak in the corner.
Movement
Speed Forward:1.224/1F Speed Backwards:1.096/1F Jump: 52F Jump Speed: 2.000/1F Jumping Distance: 82
| Back Dash |
1~16:Invincible Cancel LP/LK with Dash Jump:Adv~2F Cancel HP/HK with Dash Jump:Adv~+10F |
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| Dash Jump |
1F~41F:Air 43F:Cancelable Cancel LP/LK with Dash Jump:Adv~22F Cancel HP/HK with Dash Jump:Adv~-10F Distance:96 |
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}}
Throws
| Headbutt |
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| Rabbit Flip |
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| Air Throw |
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Normal Attacks
| Standing Light Punch |
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| Standing Light Punch (Close) |
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| Standing Hard Punch |
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| Standing Hard Punch (Close) |
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Standing Light Kick
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| Standing Hard Kick |
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| Crouching Light Punch |
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| Crouching Hard Punch |
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| Crouching Light Kick |
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| Crouching Hard Kick (Slide) |
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| Jumping Light Punch (Vertical) |
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| Jumping Light Punch (Moving) |
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| Jumping Hard Punch (Vertical) |
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| Jumping Hard Punch (Moving) |
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| Jumping Light Kick (Vertical) |
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| Jumping Light Kick (Moving) |
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| Jumping Heavy Kick (Vertical) |
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| Jumping Heavy Kick (Moving) |
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Special Attacks
| Moon Spiral Heart Attack (LP) |
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| Moon Spiral Heart Attack (HP) |
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Sonic Cry (LP)
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Sonic Cry (HP)
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| Moon Tiara Action (LP) |
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| Moon Tiara Action (HP) |
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Desperation Attack
Silver Crystal Operation
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| Sailor Moon S | |||
|---|---|---|---|
| Sailor Chibi Moon | Sailor Jupiter | Sailor Mars | |
| Sailor Mercury | Sailor Moon | Sailor Neptune | |
| Sailor Pluto | Sailor Uranus | Sailor Venus | |
| List of Fighting Games | |||
|---|---|---|---|
| Back to Mainpage |







