Sailor Moon S/Sailor Moon: Difference between revisions
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{{SMS-Data | {{SMS-Data | ||
|guard=[[Image:High.png|link]] | |guard=[[Image:High.png|link]] | ||
|startup= | |startup=19 | ||
|active= | |active=Projectile | ||
|recovery-whiff= | |recovery-whiff=All | ||
| | |motion=All | ||
|advantage=+18~ | |||
|advantage= | |damage=8 / 10 / 12 / 14 | ||
|damage= | |||
|description= Jumping [[File:QCB.png]]+[[File:AnyP.png]] | |description= Jumping [[File:QCB.png]]+[[File:AnyP.png]] | ||
18F:Guaranteed action, Back Dash Ver:+28~, Chip: 2 | |||
Heart Projectile. This is the move I alluded to earlier that can be done during a backdash, which as I'll explain in strategy, is key to her gameplan! | Heart Projectile. This is the move I alluded to earlier that can be done during a backdash, which as I'll explain in strategy, is key to her gameplan! | ||
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{{SMS-Data | {{SMS-Data | ||
|guard=[[Image:High.png|link]] | |guard=[[Image:High.png|link]] | ||
|startup= | |startup=19 | ||
|active= | |active=Projectile | ||
|recovery-whiff= | |recovery-whiff=All | ||
| | |motion=All | ||
| | |advantage==1~ | ||
|damage=10 / 13 / 15 / 17 | |||
|damage= | |||
|description= Jumping [[File:QCB.png]]+[[File:AnyP.png]] | |description= Jumping [[File:QCB.png]]+[[File:AnyP.png]] | ||
18F:Guaranteed action, Back Dash Ver:+8~, Chip: 3 | |||
Heart Projectile. This is the move I alluded to earlier that can be done during a backdash, which as I'll explain in strategy, is key to her gameplan! | Heart Projectile. This is the move I alluded to earlier that can be done during a backdash, which as I'll explain in strategy, is key to her gameplan! | ||
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{{SMS-Data | {{SMS-Data | ||
|guard=[[Image:Mid.png|link]] | |guard=[[Image:Mid.png|link]] | ||
|startup= | |startup=16 | ||
|active= | |active=1(2)X7 | ||
|recovery-whiff= | |recovery-whiff=28 | ||
| | |motion=62 | ||
|advantage=~-5 | |||
|advantage= | |damage=6X7 / 8 / 9 / 10 | ||
|damage= | |||
|description=Charge [[File:D.png]],[[File:U.png]]+[[File:AnyP.png]] | |description=Charge [[File:D.png]],[[File:U.png]]+[[File:AnyP.png]] | ||
1~15F:Invincible, 16F~37F:Upper Body Invincible, Chip:1xN | |||
Moon's voice is so annoying, it can hurt people. Get off me move. Good invincibility, but slow. | Moon's voice is so annoying, it can hurt people. Get off me move. Good invincibility, but slow. | ||
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{{SMS-Data | {{SMS-Data | ||
|guard=[[Image:Mid.png|link]] | |guard=[[Image:Mid.png|link]] | ||
|startup= | |startup=10 | ||
|active= | |active=1(1)x23 | ||
|recovery-whiff= | |recovery-whiff=39 | ||
| | |motion=92 | ||
|advantage=-44/D | |||
|advantage= | |damage=12(x23) / 16 / 18 / 20 | ||
|damage= | |||
|description= Charge [[File:D.png]],[[File:U.png]]+[[File:AnyP.png]] | |description= Charge [[File:D.png]],[[File:U.png]]+[[File:AnyP.png]] | ||
1~9F:Invincible, 10F~55F:Upper Body Invincible, Chip:3xN | |||
Moon's voice is so annoying, it can hurt people. Get off me move. Good invincibility, but slow. | Moon's voice is so annoying, it can hurt people. Get off me move. Good invincibility, but slow. | ||
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{{SMS-Data | {{SMS-Data | ||
|guard=[[Image:Mid.png|link]] | |guard=[[Image:Mid.png|link]] | ||
|startup= | |startup=11 | ||
|active= | |active=Projectile | ||
|recovery-whiff= | |recovery-whiff=31 | ||
| | |motion=42 | ||
|advantage=+6~ | |||
|advantage= | |damage=10 / 13 / 15 / 17 | ||
|damage= | |||
|description=[[File:QCF.png]]+[[File:AnyP.png]] | |description=[[File:QCF.png]]+[[File:AnyP.png]] | ||
10F:Guaranteed action Chip: 2 | |||
Standard hadouken projectile. Recovery is small on the LP version, you can even link multiple in a combo in the corner! | Standard hadouken projectile. Recovery is small on the LP version, you can even link multiple in a combo in the corner! | ||
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{{SMS-Data | {{SMS-Data | ||
|guard=[[Image:Mid.png|link]] | |guard=[[Image:Mid.png|link]] | ||
|startup= | |startup=15 | ||
|active= | |active=Projectile | ||
|recovery-whiff= | |recovery-whiff=46 | ||
| | |motion=61 | ||
|advantage=-9~ | |||
|advantage= | |damage=12 / 16 / 18 / 20 | ||
|damage= | |||
|description= [[File:QCF.png]]+[[File:AnyP.png]] | |description= [[File:QCF.png]]+[[File:AnyP.png]] | ||
10F:Guaranteed action Chip: 3 | |||
Standard hadouken projectile. Recovery is small on the LP version, you can even link multiple in a combo in the corner! | Standard hadouken projectile. Recovery is small on the LP version, you can even link multiple in a combo in the corner! | ||
Revision as of 13:34, 18 October 2018
Colors
| Player 1 |
|
| Player 2 |
|
Character Overview
N/A
Strengths: • N/A
Weaknesses: • N/A
Strategy
Moon's gameplan relies on her strong okizeme setups (aka vortex/setplay). After knocking an opponent down, backdash and throw a heart out. Then immediately forward dash to create an ambiguous crossup! You'll be able to combo after the heart hits to another sweep and repeat! There are many more variations you can do this as well, such as incorporating her throws, or using Tiara instead of Heart at certain distances.
Moon’s forward dash (which looks more like a command jump) can also get her out certain situations in neutral or when done as a guard cancel. She can hang in there with zoning between a solid fireball and a fireball she can throw while moving. Her sweep puts her pretty low to the ground, low enough to go under Mercury’s Sonic Boom/Shabon Spray. Strong neutral tools and vortex potential make her a great choice. She can have some trouble anti-airing on defense though, and her guard cancels except her forward dash are weak in the corner.
Movement
| Dash Jump |
|---|
Throws
| Headbutt |
|---|
| Rabbit Flip |
|---|
| Air Throw |
|---|
Normal Attacks
| Standing Light Punch |
|---|
| Standing Light Punch (Close) |
|---|
| Standing Hard Punch |
|---|
| Standing Hard Punch (Close) |
|---|
Standing Light Kick
|
|---|
| Standing Hard Kick |
|---|
| Crouching Light Punch |
|---|
| Crouching Hard Punch |
|---|
| Crouching Light Kick |
|---|
| Crouching Hard Kick (Slide) |
|---|
| Jumping Light Punch (Vertical) |
|---|
| Jumping Light Punch (Moving) |
|---|
| Jumping Hard Punch (Vertical) |
|---|
| Jumping Hard Punch (Moving) |
|---|
| Jumping Light Kick (Vertical) |
|---|
| Jumping Light Kick (Moving) |
|---|
| Jumping Heavy Kick (Vertical) |
|---|
| Jumping Heavy Kick (Moving) |
|---|
Special Attacks
| Moon Spiral Heart Attack (LP) |
|---|
| Moon Spiral Heart Attack (HP) |
|---|
Sonic Cry (LP)
|
|---|
Sonic Cry (HP)
|
|---|
| Moon Tiara Action (LP) |
|---|
| Moon Tiara Action (HP) |
|---|
Desperation Attack
Silver Crystal Operation
|
|---|
| Sailor Moon S | |||
|---|---|---|---|
| Sailor Chibi Moon | Sailor Jupiter | Sailor Mars | |
| Sailor Mercury | Sailor Moon | Sailor Neptune | |
| Sailor Pluto | Sailor Uranus | Sailor Venus | |
| List of Fighting Games | |||
|---|---|---|---|
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