Sailor Moon S/Sailor Moon: Difference between revisions

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== Character Overview ==


N/A


Strengths:
• N/A
Weaknesses:
• N/A
== Strategy ==
(None)
== Movement ==
{{SVG-Move
|image=
|caption=
|attack=Shadow Dash<br />[[Image:MoonDash.png|100px|link]]
|data=
{{SMS-Data
|description=
(none)
}}
}}
== Throws ==
{{SVG-Move
|image=
|caption=
|attack=Grand Remover Kick<br />[[Image:MoonT1.png|100px|link]]
|data=
{{SMS-Throw
|range=
|damage=
|techable=
|description=
(none)
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Strong Wind Break<br />[[Image:MoonT2.png|100px|link]]
|data=
{{SMS-Throw
|range=
|damage=
|techable=
|description=
(none)
}}
}}
== Normal Attacks ==
{{SVG-Move
|image=
|caption=
|attack=Standing Light Punch<br />[[Image:MoonSLP.png|100px|link]]
|data=
{{SMS-Data
|guard=[[Image:Mid.png|link]]
|startup=
|active=
|recovery-whiff=
|recovery-hit=
|hitstun=
|advantage=
|damage=
|description=
(none)
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Standing Hard Punch<br />[[Image:MoonSHP.png|140px|link]]
|data=
{{SMS-Data
|guard=[[Image:Mid.png|link]]
|startup=
|active=
|recovery-whiff=
|recovery-hit=
|hitstun=
|advantage=
|damage=
|description=
(none)
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Standing Hard Punch (Close)<br />[[Image:MoonSHPC.png|140px|link]]
|data=
{{SMS-Data
|guard=[[Image:Mid.png|link]]
|startup=
|active=
|recovery-whiff=
|recovery-hit=
|hitstun=
|advantage=
|damage=
|description=
(none)
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Standing Light Kick<br />[[Image:MoonSLK.png|140px|link]]
|data=
{{SMS-Data
|guard=[[Image:Mid.png|link]]
|startup=
|active
|recovery-whiff=
|recovery-hit=
|hitstun=
|advantage=
|damage=
|description=
(none)
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Standing Hard Kick<br />[[Image:MoonSHK.png|140px|link]]
|data=
{{SMS-Data
|guard=[[Image:Mid.png|link]]
|startup=
|active=
|recovery-whiff=
|recovery-hit=
|hitstun=
|advantage=
|damage=
|description=
(none)
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Crouching Light Punch<br />[[Image:MoonCLP.png|140px|link]]
|data=
{{SMS-Data
|guard=[[Image:Mid.png|link]]
|startup=
|active=
|recovery-whiff=
|recovery-hit=
|hitstun=
|advantage=
|damage=
|description=
(none)
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Crouching Hard Punch<br />[[Image:MoonCHP.png|140px|link]]
|data=
{{SMS-Data
|guard=[[Image:Mid.png|link]]
|startup=
|active=
|recovery-whiff=
|recovery-hit=
|hitstun=
|advantage=
|damage=
|description=
(none)
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Crouching Light Kick<br />[[Image:MoonCLK.png|140px|link]]
|data=
{{SMS-Data
|guard=[[Image:Low.png|link]]
|startup=
|active=
|recovery-whiff=
|recovery-hit=
|hitstun=
|advantage=
|damage=
|description=
(none)
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Crouching Hard Kick (Slide)<br />[[Image:MoonCHK.png|140px|link]]
|data=
{{SMS-Data
|guard=[[Image:Low.png|link]]
|startup=
|active=
|recovery-whiff=
|recovery-hit=
|hitstun=
|advantage=
|damage=
|description=
(none)
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Jumping Light Punch (Vertical)<br />[[Image:MoonJLP.png|140px|link]]
|data=
{{SMS-Data
|guard=[[Image:High.png|link]]
|startup=
|active=
|recovery-whiff=
|recovery-hit=
|hitstun=
|advantage=
|damage=
|description=
(none)
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Jumping Light Punch (Moving)<br />[[Image:MoonJLP.png|140px|link]]
|data=
{{SMS-Data
|guard=[[Image:High.png|link]]
|startup=
|active=
|recovery-whiff=
|recovery-hit=
|hitstun=
|advantage=
|damage=
|description=
(none)
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Jumping Hard Punch (Vertical)<br />[[Image:MoonJHP.png|140px|link]]
|data=
{{SMS-Data
|guard=[[Image:High.png|link]]
|startup=
|active=
|recovery-whiff=
|recovery-hit=
|hitstun=
|advantage=
|damage=
|description=
(none)
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Jumping Hard Punch (Moving)<br />[[Image:MoonJHP.png|140px|link]]
|data=
{{SMS-Data
|guard=[[Image:High.png|link]]
|startup=
|active=
|recovery-whiff=
|recovery-hit=
|hitstun=
|advantage=
|damage=
|description=
(none)
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Jumping Light Kick (Vertical)<br />[[Image:MoonJLK.png|140px|link]]
|data=
{{SMS-Data
|guard=[[Image:High.png|link]]
|startup=
|active=
|recovery-whiff=
|recovery-hit=
|hitstun=
|advantage=
|damage=
|description=
|description=
(none)
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Jumping Light Kick (Moving)<br />[[Image:MoonJLKM.png|140px|link]]
|data=
{{SMS-Data
|guard=[[Image:High.png|link]]
|startup=
|active=
|recovery-whiff=
|recovery-hit=
|hitstun=
|advantage=
|damage=
|description=
|description=
(none)
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Jumping Heavy Kick (Vertical)<br />[[Image:MoonJHK.png|140px|link]]
|data=
{{SMS-Data
|guard=[[Image:High.png|link]]
|startup=
|active=
|recovery-whiff=
|recovery-hit=
|hitstun=
|advantage=
|damage=
|description=
(none)
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Jumping Heavy Kick (Moving)<br />[[Image:MoonJHKM.png|140px|link]]
|data=
{{SMS-Data
|guard=[[Image:High.png|link]]
|startup=
|active=
|recovery-whiff=
|recovery-hit=
|hitstun=
|advantage=
|damage=
|description=
(none)
}}
}}
== Special Attacks ==
{{SVG-Move
|image=
|caption=
|attack=Diving Gaia Crash (LK)<br />[[Image:MoonSP1LK.png|140px|link]]
|data=
{{SMS-Data
|guard=[[Image:High.png|link]]
|startup=
|active=
|recovery-whiff=
|recovery-hit=
|hitstun=
|advantage=
|damage=
|description=
(none)
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Diving Gaia Crash (HK)<br />[[Image:MoonSP1HK.png|140px|link]]
|data=
{{SMS-Data
|guard=[[Image:High.png|link]]
|startup=
|active=
|recovery-whiff=
|recovery-hit=
|hitstun=
|advantage=
|damage=
|description=
(none)
}}
}}
{{SVG-Move
|image=
|caption=
|attack=World Shaking (LP)<br />[[Image:MoonSP2LP.png|140px|link]]
|data=
{{SMS-Data
|guard=[[Image:Mid.png|link]]
|startup=
|active=
|recovery-whiff=
|recovery-hit=
|hitstun=
|advantage=
|damage=
|description=
(none)
}}
}}
{{SVG-Move
|image=
|caption=
|attack=World Shaking (HP)<br />[[Image:MoonSP2HP.png|140px|link]]
|data=
{{SMS-Data
|guard=[[Image:Mid.png|link]]
|startup=
|active=
|recovery-whiff=
|recovery-hit=
|hitstun=
|advantage=
|damage=
|description=
(none)
}}
}}
== Desperation Attack ==
{{SVG-Move
|image=
|caption=
|attack=Destructive Carnival<br />[[Image:MoonD.png|140px|link]]
|data=
{{SMS-Data
|guard=[[Image:Mid.png|link]]
|startup=
|active=
|recovery-whiff=
|recovery-hit=
|hitstun=
|advantage=
|damage=
|description=
(none)
}}
}}
{{SMS_Nav}}
{{GenPgNav}}
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLLLLLLLLLLLLLLLLLLDDDDDDDDDDDDDDDDDDDDDDD
Sailor Moon
Sailor Moon
Dai Ranking: A
Dai Ranking: A

Revision as of 09:47, 11 October 2018


  This page is directly from another document.

It will need to be modified to match standard formatting.
This information is used with permission from DaiAndOh and can be found in full at this Google Document.

Colors

Sailor Moon
link
Full name Usagi Tsukino
Age 15
Height 158 cm
Blood type O-
Hometown Minato-ku, Tokyo
Likes Eating (especially ice cream, cake, and sweets), sleeping, reading manga, playing video games, shopping, the color white, home economics
Dislikes Carrots, Math, English class, dentists, ghosts
Special skills Crying, being loyal



Player 1
Player 2


Character Overview

N/A

Strengths: • N/A

Weaknesses: • N/A

Strategy

(None)


Movement

Shadow Dash
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip

(none)


Throws

Grand Remover Kick
link
Range Damage Techable Advantage

(none)


Strong Wind Break
link
Range Damage Techable Advantage

(none)


Normal Attacks

Standing Light Punch
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link

(none)


Standing Hard Punch
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link

(none)


Standing Hard Punch (Close)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link

(none)


Standing Light Kick
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link

(none)


Standing Hard Kick
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link

(none)


Crouching Light Punch
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link

(none)


Crouching Hard Punch
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link

(none)


Crouching Light Kick
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link

(none)


Crouching Hard Kick (Slide)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link

(none)


Jumping Light Punch (Vertical)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link

(none)


Jumping Light Punch (Moving)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link

(none)


Jumping Hard Punch (Vertical)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link

(none)


Jumping Hard Punch (Moving)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link

(none)


Jumping Light Kick (Vertical)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link

(none)


Jumping Light Kick (Moving)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link

(none)


Jumping Heavy Kick (Vertical)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link

(none)


Jumping Heavy Kick (Moving)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link

(none)


Special Attacks

Diving Gaia Crash (LK)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link

(none)


Diving Gaia Crash (HK)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link

(none)


World Shaking (LP)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link

(none)


World Shaking (HP)
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link

(none)


Desperation Attack

Destructive Carnival
link
Guard Level Startup Active Recovery-Whiff Motion Advantage Dmg/Face/Counter/Both/Chip
link

(none)


Sailor Moon S
Sailor Chibi Moon Sailor Jupiter Sailor Mars
Sailor Mercury Sailor Moon Sailor Neptune
Sailor Pluto Sailor Uranus Sailor Venus
List of Fighting Games
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OOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLLLLLLLLLLLLLLLLLLDDDDDDDDDDDDDDDDDDDDDDD Sailor Moon Dai Ranking: A

Special Moves

Moon Tiara +

Standard hadouken projectile. Recovery is small on the LP version, you can even link multiple in a combo in the corner!

Heart Attack Jumping +

Heart Projectile. This is the move I alluded to earlier that can be done during a backdash, which as I'll explain in strategy, is key to her gameplan!

Sonic Crying Charge ,+

Moon's voice is so annoying, it can hurt people. Get off me move. Good invincibility, but slow.

Super

Gin-Zuishou-Hatsudou: +

Moon slowly advances slightly forward in the air, enveloping herself in energy. Somewhat slow, hard to anti-air. Good damage and chip damage though like all supers. But not very useful.

Strategy

Moon's gameplan relies on her strong okizeme setups (aka vortex/setplay). After knocking an opponent down, backdash and throw a heart out. Then immediately forward dash to create an ambiguous crossup! You'll be able to combo after the heart hits to another sweep and repeat! There are many more variations you can do this as well, such as incorporating her throws, or using Tiara instead of Heart at certain distances.

Moon’s forward dash (which looks more like a command jump) can also get her out certain situations in neutral or when done as a guard cancel. She can hang in there with zoning between a solid fireball and a fireball she can throw while moving. Her sweep puts her pretty low to the ground, low enough to go under Mercury’s Sonic Boom/Shabon Spray. Strong neutral tools and vortex potential make her a great choice. She can have some trouble anti-airing on defense though, and her guard cancels except her forward dash are weak in the corner.

Data Arsenal