Blaze: Difference between revisions
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== Profile == | |||
Blaze is a Hunter character from Unholy Night: The Darkness Hunter | |||
Personality: Bluntly in the rough Field | Personality: Bluntly in the rough Field | ||
Weapons: Fire Blade | |||
Characteristics: Manipulate flames power. Stable performance orthodox type. | |||
== Moves == | |||
'''Special Attacks''' | |||
* Spin Slash: QCB + Attack | |||
* Air Slash: DP + Attack | |||
* Dash Slash: QCF + Attack | |||
* Cross Fire (in air) QCF + Attack | |||
* Fire Attack (in air) QCB + Attack | |||
'''Super Special Attacks''' | |||
* Danpiel Slash: QCFx2 + Attack | |||
* Dark Hunter: QCBx2 + Attack | |||
* Dark Hunter - Air: (in air) QCFx2 or QCBx2 + Attack | |||
== Synchro Gauge Trend == | |||
* When life gauge becomes lower, it will be increase | |||
== Pros == | |||
* Huge damage. With 1 bar he can do anywhere between 85 to 95%, and with 2 bars he can kill from most stray hits | |||
* Has the best low game because of crouch A Being incredibly broken: | |||
** Crouch A is the only Chainable Light in the game | |||
** Crouch A is a corner infinite by itself on hit | |||
** You can do five of them in a combo midscreen and even meterless the damage is 50+% | |||
*Good DP | |||
*Amazing IAD distance and combos | |||
== Cons == | |||
* None | |||
IAD C>A,delay,A,Qcb+B,Air super | |||
== Combos == | |||
* Cr AXN>Qcb+M>AIr Super | |||
80 to 95% depending on how many jabs you can get for 1 bar If you replace the QCB with an M DP (harder to time), it does an extra 4% damage and if you do a jump-in first this will just kill no matter what | |||
* IAD C>A,delay,A,Qcb+B,Air super | |||
96% or so off one bar If you combo into back super you can combo into air super from that for even more damage | 96% or so off one bar If you combo into back super you can combo into air super from that for even more damage | ||
Cr. A XN (corner only) | * Cr. A XN (corner only) | ||
Corner | Corner infinite because he has the only chainable Crouch jab, and there's no pushback in the corner on grounded hits. | ||
Cr C>Dp+B>Air super | * Cr C>Dp+B>Air super | ||
85% off slide for 1 bar | 85% off slide for 1 bar | ||
Revision as of 07:32, 8 November 2017
Profile
Blaze is a Hunter character from Unholy Night: The Darkness Hunter
Personality: Bluntly in the rough Field
Weapons: Fire Blade
Characteristics: Manipulate flames power. Stable performance orthodox type.
Moves
Special Attacks
- Spin Slash: QCB + Attack
- Air Slash: DP + Attack
- Dash Slash: QCF + Attack
- Cross Fire (in air) QCF + Attack
- Fire Attack (in air) QCB + Attack
Super Special Attacks
- Danpiel Slash: QCFx2 + Attack
- Dark Hunter: QCBx2 + Attack
- Dark Hunter - Air: (in air) QCFx2 or QCBx2 + Attack
Synchro Gauge Trend
- When life gauge becomes lower, it will be increase
Pros
- Huge damage. With 1 bar he can do anywhere between 85 to 95%, and with 2 bars he can kill from most stray hits
- Has the best low game because of crouch A Being incredibly broken:
- Crouch A is the only Chainable Light in the game
- Crouch A is a corner infinite by itself on hit
- You can do five of them in a combo midscreen and even meterless the damage is 50+%
- Good DP
- Amazing IAD distance and combos
Cons
- None
Combos
- Cr AXN>Qcb+M>AIr Super
80 to 95% depending on how many jabs you can get for 1 bar If you replace the QCB with an M DP (harder to time), it does an extra 4% damage and if you do a jump-in first this will just kill no matter what
- IAD C>A,delay,A,Qcb+B,Air super
96% or so off one bar If you combo into back super you can combo into air super from that for even more damage
- Cr. A XN (corner only)
Corner infinite because he has the only chainable Crouch jab, and there's no pushback in the corner on grounded hits.
- Cr C>Dp+B>Air super
85% off slide for 1 bar
