Blaze: Difference between revisions

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Blaze is a character from unholy night: The darkness hunter
== Profile ==


Blaze is a Hunter character from Unholy Night: The Darkness Hunter


Personality: Bluntly in the rough Field
Personality: Bluntly in the rough Field


Weapons: Fire Blade


Moves
Characteristics: Manipulate flames power. Stable performance orthodox type.


Spin SLASH: Qcb+Attack( Air ok)


AIR SLASH: Dp+Attack


DASH SLASH: Qcf+Attack(Air ok)
== Moves ==


'''Special Attacks'''


Guage trend:
* Spin Slash: QCB + Attack


'when life gauge becomes lower, it will be increase'
* Air Slash: DP + Attack


* Dash Slash: QCF + Attack


* Cross Fire (in air) QCF + Attack


Pros
* Fire Attack (in air) QCB + Attack


Huge damage With 1 bar he can do anywhere between 85 to 95% and with 2 bars he can kill from most stray hits
'''Super Special Attacks'''


Has the best low game becuse of crouch A Being incredibly broken
* Danpiel Slash: QCFx2 + Attack


crouch A is the only Chainable Light in the game
* Dark Hunter: QCBx2 + Attack


Crouch A is a corner infinete by itself on hit
* Dark Hunter - Air: (in air) QCFx2 or QCBx2 + Attack


You can do five of them in a combo midscreen and even meterless the damage is 50+%


Good dp
== Synchro Gauge Trend ==


Amazeing IAd Distance and combos
* When life gauge becomes lower, it will be increase




Cons


None


== Pros ==


Combos
* Huge damage. With 1 bar he can do anywhere between 85 to 95%, and with 2 bars he can kill from most stray hits
* Has the best low game because of crouch A Being incredibly broken:
** Crouch A is the only Chainable Light in the game
** Crouch A is a corner infinite by itself on hit
** You can do five of them in a combo midscreen and even meterless the damage is 50+%
*Good DP
*Amazing IAD distance and combos


Cr AXN>Qcb+M>AIr Super


80 to 95% depending on how many jabs you can get for 1 bar If you replace the qcb with a M dp(Harder to time) It does an extra 4% damage and if you do a jumpin first this will just kill no matter what
== Cons ==


* None


IAD C>A,delay,A,Qcb+B,Air super
 
== Combos ==
 
 
* Cr AXN>Qcb+M>AIr Super
 
80 to 95% depending on how many jabs you can get for 1 bar If you replace the QCB with an M DP (harder to time), it does an extra 4% damage and if you do a jump-in first this will just kill no matter what
 
 
* IAD C>A,delay,A,Qcb+B,Air super


96% or so off one bar If you combo into back super you can combo into air super from that for even more damage
96% or so off one bar If you combo into back super you can combo into air super from that for even more damage




Cr. A XN (corner only)
* Cr. A XN (corner only)


Corner infinete becuse he has the only chainable Crouch jab
Corner infinite because he has the only chainable Crouch jab, and there's no pushback in the corner on grounded hits.




Cr C>Dp+B>Air super
* Cr C>Dp+B>Air super


85% off slide for 1  bar
85% off slide for 1  bar

Revision as of 07:32, 8 November 2017


Profile

Blaze is a Hunter character from Unholy Night: The Darkness Hunter

Personality: Bluntly in the rough Field

Weapons: Fire Blade

Characteristics: Manipulate flames power. Stable performance orthodox type.


Moves

Special Attacks

  • Spin Slash: QCB + Attack
  • Air Slash: DP + Attack
  • Dash Slash: QCF + Attack
  • Cross Fire (in air) QCF + Attack
  • Fire Attack (in air) QCB + Attack

Super Special Attacks

  • Danpiel Slash: QCFx2 + Attack
  • Dark Hunter: QCBx2 + Attack
  • Dark Hunter - Air: (in air) QCFx2 or QCBx2 + Attack


Synchro Gauge Trend

  • When life gauge becomes lower, it will be increase



Pros

  • Huge damage. With 1 bar he can do anywhere between 85 to 95%, and with 2 bars he can kill from most stray hits
  • Has the best low game because of crouch A Being incredibly broken:
    • Crouch A is the only Chainable Light in the game
    • Crouch A is a corner infinite by itself on hit
    • You can do five of them in a combo midscreen and even meterless the damage is 50+%
  • Good DP
  • Amazing IAD distance and combos


Cons

  • None


Combos

  • Cr AXN>Qcb+M>AIr Super

80 to 95% depending on how many jabs you can get for 1 bar If you replace the QCB with an M DP (harder to time), it does an extra 4% damage and if you do a jump-in first this will just kill no matter what


  • IAD C>A,delay,A,Qcb+B,Air super

96% or so off one bar If you combo into back super you can combo into air super from that for even more damage


  • Cr. A XN (corner only)

Corner infinite because he has the only chainable Crouch jab, and there's no pushback in the corner on grounded hits.


  • Cr C>Dp+B>Air super

85% off slide for 1 bar